{
"LocalDataInfo": {
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_GunBlade_local_text_tooltip_2-korean": "\"May I stand at the frontlines, protecting all from near and afar.\"\nEven when facing the great nightmare of the Ruins, the knight's oath did not change.",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_GunBlade_local_text_tooltip_2-korean": "\"May I stand at the frontlines, protecting all from near and afar.\"\nEven when facing the great nightmare of the Ruins, the knight's oath did not change.",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_NoseStaff_local_text_tooltip_2-korean": "\"There are two kinds of lies. Yours is the lie that makes your nose long.\"\nThe boy loved the fairy tale about the wooden puppet’s adventure.\nAt least the wooden puppet’s father was kind.",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_NoseStaff_local_text_tooltip_2-korean": "\"There are two kinds of lies. Yours is the lie that makes your nose long.\"\nThe boy loved the fairy tale about the wooden puppet’s adventure.\nAt least the wooden puppet’s father was kind.",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_Baton_local_text_tooltip_2-korean": "“Do not ever rob a police officer’s home. You won’t go to prison. It’s a one-way ticket to the sewers with a head smashed by a police baton.”\n- The advice of a retired petty thief",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_GreatAxe_local_text_tooltip_2-korean": "“I’ll show those hunks of scrap metal what true fear looks like.”\nThe nightmarish axe that the Stalkers created caused even puppets to scream.",
"$*LocalDataInfo-Collection_Letter_05_local_text_content_4-korean": "“She clearly had a soul. We loved each other!”\n\nGentleman J, who became his family’s headache, still makes the same claims!\nHe’s even fixing his bride and redoing the wedding!\nThis tragedy was all made possible because of Krat’s advanced puppet technology. Let’s all listen to our families now, haha!\n\nThe corner will continue next month!",
"$*LocalDataInfo-GameString_Sign_AngelStatue2_game_string-korean": "\"You will rise up and look after the land of God.\"\nWhen the angel spreads its wings and embraces the saint, and the cold is forgotten.",
"$*LocalDataInfo-ItemCommon_Costume_Stalker_Army_Surgeon_local_text_tooltip_2-korean": "“I decided to give them repose when they were still human.”\nThis was his last vow before he lost his ego as a doctor.",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_GreatSaw_local_text_tooltip_2-korean": "“I don’t know when I awoke. The sights I have seen overlap. They repeat.”\n“Was that puppet... a dream?”\n- Notes from a Stalker’s last counseling session before going mad",
"$*LocalDataInfo-Collection_Letter_49_local_text_content_2-korean": "“You’re a failure too.”\nThe ability to read minds.\nBeing abandoned in front of God meant the world’s destruction.\nFrom then on, my life existed to make a world without lies.\n\nA world where no one betrays you and there’s only truth,\neven if it’s forced.",
"$*LocalDataInfo-ItemCommon_Consume_Throw_toughness_break_local_text_tooltip_2-korean": "“Sometimes, simple is most effective.”\n- A quote from a Stalker",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_Shovel_local_text_tooltip_2-korean": "“If you don’t have a weapon to kill puppets with, use a shovel if you have to!”\nStalkers followed the orders of their incompetent commander. However, the attack was not on their enemy but on him.",
"$*LocalDataInfo-ItemCommon_Head_Glassess_Venigni_local_text_tooltip_2-korean": "“To succeed, you must first change your outlook of the world. You too can pursue the world that the eyes of Krat’s richest man sees!”\n- A marketing line for The Great Venigni’s Glasses",
"$*LocalDataInfo-ItemCommon_AC_boss_L1_5_local_text_tooltip_2-korean": "“When God awakens, he will be like a bird who has just cracked open his shell. He will possess tremendous abilities that can change the world yet be as innocent as a child.”\n- Among Simon Manus’s sayings",
"$*LocalDataInfo-ItemCommon_DLC_Costume_Rabbit2_local_text_tooltip_2-korean": "\"Seriously? Is fighting all you ever have on your mind? Don't. Use. My stuff. As weapons!\"\n- The Eccentric",
"$*LocalDataInfo-ItemCommon_DLC_Costume_Rabbit3_local_text_tooltip_2-korean": "\"No, brother. Get the parts first. We can use whatever he makes as weapons.\"\n- The Battle Maniac",
"$*LocalDataInfo-ItemCommon_Head_Naughty_Boy_local_text_tooltip_2-korean": "“This piece understands the aesthetics of naughty children. Wear this peaked hat and think of someone who would pull a prank on you!”\n- Lorenzini Venigni, while judging the prize winner of the Krat’s Naughty Child Contest.",
"$*LocalDataInfo-ItemCommon_DLC_HatCostume_Rabbit4_local_text_tooltip_2-korean": "\"Hey! I'm no tailor! So how do you expect me to make hats? And stop removing the filter, idiot!\"\n- The Eccentric",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_FlameSword_local_text_tooltip_2-korean": "“Ergo. The fact that such an incredible mineral exists in Krat is a blessing from God. But how was this Ergo formed?”\n- From Lorenzini Venigni’s notes",
"$*LocalDataInfo-ItemCommon_Costume_Naughty_Boy_local_text_tooltip_2-korean": "“I am happy to be able to show you all my splendid parade attire! I’ll show you who Krat’s biggest bad boy is at the Grand Exhibition!”\n- Lorenzini Venigni, during the celebratory party hosted by the Grand Exhibition",
"$*LocalDataInfo-ItemCommon_Exchange_SlaveArm_Parts_4_local_text_tooltip_2-korean": "“Try your hand at making a Legion Arm that matches your taste perfectly. Of course, you will have to receive Stalker training to withstand the recoil!”\n- Part of Venigni Company’s marketing messaging for Legion Arm",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_FirePickaxe_local_text_tooltip_2-korean": "“Why am I using laborer puppets that cost so much money, you ask? Because we can’t have humans explode.”\n- From a conversation with the Workshop laborer puppet supervisor",
"$*LocalDataInfo-ItemCommon_DLC_Costume_Rabbit4_local_text_tooltip_2-korean": "\"The rest of us are lost. We've become numb to tyranny. But the Youngest is still… young. She might have a chance to change.\"\n- The Battle Maniac",
"$*LocalDataInfo-ItemCommon_Costume_Venigni_Coat_local_text_tooltip_2-korean": "“With this coat, even you can become the great Venigni. Though, of course, only I am truly great.”\n- Lorenzini Venigni, during the Venigni Fan Club anniversary",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_ElectricHammer_local_text_tooltip_2-korean": "“How could he use my storage battery on this horrifying thing? Is Descartes a fool or a genius?”\n- The opinion of Venigni on Descartes' Hammer",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_ElectricHammer_local_text_tooltip_2-korean": "“I don’t know whether Venigni is a genius or a fool for using an item like this as a mere storage battery.”\n-The opinion of a technician named Descartes on Venigni’s storage battery",
"$*LocalDataInfo-Collection_Databox_Interpretation_02_local_text_content_3-korean": "“First, Krat Central Station. If you fail to escape, head to St. Frangelico Cathedral. Archbishop Andreus is accepting refugees.”\n“Are we... going to survive?”\n“That’s in God’s hands. Just in case, I buried extra equipment on the beach by the train station. There you can do your repairs.”\n“We’re counting on you, Melamfo.”",
"$*LocalDataInfo-ItemCommon_DLC_HatCostume_Rabbit3_local_text_tooltip_2-korean": "\"Big brother! Can you please shut him up?\"\n- The Youngest",
"$*LocalDataInfo-ItemCommon_DLC_Costume_Stalker_Snail_local_text_tooltip_2-korean": "\"It is always best to treat others with grace and proper etiquette.\"\n- Lumacchio, calming a disruptive crowd at a social gathering",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_Glaive_local_text_tooltip_2-korean": "“Not enough firepower? Just add more!”\nA hot-tempered Stalker’s invention turned out to be more useful than expected and came to be used frequently among Stalkers.",
"$*LocalDataInfo-DLC_Collection_Letter_Ruin_Angel_local_text_content_3-korean": "## appears to bear humanity only goodwill.\n## also reflects the desires of those around it, striving to make them happy.\nBut this being is only a mirror. It cannot comprehend the moral compass of good and evil.\n\nAnd those who ask for their wishes to be granted will, in the end, see the results they've wrought;\na hell built from brick after brick of good intentions.\n\nAs my last wish, I asked ## to return underground.\nIn this way, the world will remember only its supreme benevolence.",
"$*LocalDataInfo-Dialog_Alex_DLC03#S11_0_text_1-korean": "\"Brain in a jar.\" Hahaha!\nLook, enough with the jokes.\nNow, what does the box look like? Strong, black, made of steel?",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Letter_Miner_local_text_tooltip_2-korean": "- I'm trapped. My legs are unresponsive. I have water and biscuits.\n- Luckily, only a puppet fell with me. That extends my food supply.",
"$*LocalDataInfo-GameString_Sign_CH05_Doodle_game_string-korean": "- I, Romeo, will become the greatest Stalker in all of Krat!\n- Then I'll become stronger than Romeo and become the greatest Stalker in the world!",
"$*LocalDataInfo-GameString_Sign_Checkpoint_Doodle_game_string-korean": "- The green monster is cleverer than you think\n- It likes to collect puppet bodies. But what for?",
"$*LocalDataInfo-DLC_Collection_Letter_Miner_local_text_content_4-korean": "- Rockhead brought water. I feel better.\n- I've accepted this hole will be my grave. I'm going to die here.\n- To be honest, I was dead as soon as we fell. Without Rockhead, I'd be dead already.\n- I lived a rotten life, but I'm glad for this chance to reflect in my final hours.\n- And yet I truly wanted to see you again, my love.",
"$*LocalDataInfo-DLC_Collection_Letter_Miner_local_text_content_2-korean": "- I ordered Rockhead to dig our way out.\n- The constant pounding of the pickaxe is driving me insane.\n- Why did this have to happen the very day I bought my wife a gift? What awful luck.\n- The dress got a bit torn, but still looks good. I refuse to die after spending so much money.",
"$*LocalDataInfo-DLC_Collection_Letter_Miner_local_text_content_5-korean": "- If we manage to escape, I'll give my loyal companion a name other than Rockhead.\n- Rockbuster, Steel Pickaxe, and Super Miner all sound good.\n- We'll get out somehow, and the three of us will live as a family…",
"$*LocalDataInfo-DLC_Collection_Letter_Miner_local_text_content_3-korean": "- somebody save me I don't want to die\n- why is no one\n- don't let me die down here",
"$*LocalDataInfo-DLC_Collection_Note_ItemList_local_text_content_2-korean": "- Report on Experiment No. 7: Regarding the cause of Carcass mutations\n- Case Collection: Carcass mutations resulting from side effects of the Cure\n- Financial Report of the Order\n- Ergo Transaction Statement\n- Copies of letters and notes concerning Simon's close associates\n- Final list of Simon's followers",
"$*LocalDataInfo-GameString_VoiceLetter_Lea_Friend_Full_game_string-korean": "…\n\nIf you've received this message, then I am likely dead.\nEither I have been cut down by a blade or I have succumbed to the disease consuming my body.\nI don't know which will find me first.\nBut before the end, I will save Romeo.\n\nAnd I have a request. Take care of him.\nPlease, do this for me.\nIf he gets any foolish ideas about exacting revenge or completing my mission, stop him.\nYou have my permission to slap him if that's what it takes.\n\nAnd tell Romeo…\nTell him… to be happy.",
"$*LocalDataInfo-Dialog_Fox_mstA_E03#S3_text_1-korean": "...Thank you.\nThis much… it might even cure him entirely.",
"$*LocalDataInfo-Dialog_Phone_L01#S4_2_text_1-korean": "...you know what, caller? It's been quite a pleasure.\nSo I think you've earned quite a nice piece of treasure!",
"$*LocalDataInfo-Dialog_Fox_mstA_E03#S4_text_1-korean": "I see... I guess that's that.\nYou can't get blood from a stone. Not usually, that is. And your pockets can’t always be full.",
"$*LocalDataInfo-Dialog_Phone_L01#S4_1_text_1-korean": "Yes, that is what I would have said if you'd been right, but you were NOT.\nI'm not angry, just disappointed. And a little angry.\nYou, caller, are an absolute blockhead! But... ahem...",
"$*LocalDataInfo-Dialog_Alex_DLC03#S11_1_text_1-korean": "…No, no. I don't believe me either.\nA brain is all that's left of me?",
"$*LocalDataInfo-Dialog_Lea_winter_stop_DLC05#S6_0_text_1-korean": "No. It's okay…\nYou'll be okay…",
"$*LocalDataInfo-Collection_Letter_concierge_note_local_text_content_3-korean": "...Even now, Kroud is growing.\n\nIt’s early to hypothesize, but I wonder if Kroud is some mineral life that consumes Ergo. How else can we explain that abnormal growth?\nOr a ruins defense device that reacts to anomalies? Maybe. The ruins were veiled in secrecy for too long. We still don’t know much about those cursed ruins.\n\nKroud is still growing. We need a solution.",
"$*LocalDataInfo-GameString_DLC_Scene_Ending_05_game_string-korean": "…Carlo.",
"$*LocalDataInfo-Dialog_Venigni_L01#S2_5_text_1-korean": "Law Zero: The Creator's name is...",
"$*LocalDataInfo-GameString_EULADesc_1_game_string-korean": "1. CONDITIONS PRECEDENT TO UTILIZATION OF SERVICES\n\nAs a condition precedent to utilizing the Services, Licensee may be required to download or install the Software and, in some instances, create an account or game data within the Services. Licensee shall comply with all terms and conditions of this EULA.",
"$*LocalDataInfo-GameString_EULADesc_10_game_string-korean": "10. NO WARRANTIES\n\nThe Software, System, Services, Content in Services, and all related data are provided on an \"AS IS\" and \"AS AVAILABLE\" basis, without any warranties of any kind, either express or implied. Licensee assumes all risks associated with access to and use of the System and Services.\n\nLicensor disclaims all warranties, express or implied, including warranties of merchantability, fitness for a particular purpose, title, and non-infringement. Licensor does not warrant that access to the System or execution of the Software will be uninterrupted or error-free. Furthermore, Licensor does not warrant that the System or Software will be compatible with Licensee's hardware or software configuration.\n\nLicensor shall use commercially reasonable efforts to maintain the System, but does not guarantee continuous availability. The System may be unavailable from time to time due to system maintenance, new software releases, emergencies, equipment malfunctions, or network outages.",
"$*LocalDataInfo-GameString_EULADesc_11_game_string-korean": "11. DISCLAIMER OF DAMAGES\n\nUnder no circumstances shall Licensor, its affiliates, copyright holders, or suppliers be liable for any special, indirect, incidental, consequential, punitive, or exemplary damages (including damages for loss of profits, loss of data, or business interruption) arising out of or in connection with Licensee's use of the System, Software, Services, Content in Services, or User Content, or arising out of or in connection with this EULA. This disclaimer applies regardless of whether such damages are based on breach of contract, tort (including negligence), strict liability, or any other legal theory.",
"$*LocalDataInfo-GameString_EULADesc_12_game_string-korean": "12. LIMITATION OF LIABILITY\n\nExcept as otherwise provided herein, Licensor's liability for any damages arising out of or in connection with this EULA, the Software, the System, the Services, the Content in Services, or the User Content shall be limited to the amount of charges demonstrably paid by Licensee to Licensor during the one (1) month period immediately preceding the date on which the cause of action arose.\n\nIf Licensor breaches its obligation to provide access to and use of Licensee's System, Services, Content in Services, or User Content, Licensee's sole and exclusive remedy shall be limited to a refund of the lesser of (i) the charges demonstrably paid by Licensee during the period that access was unavailable, or (ii) the charges demonstrably paid by Licensee for the three (3) months immediately preceding the date on which access became unavailable.\n\nTo the extent that any limitation or disclaimer of liability set forth in this EULA is deemed invalid or unenforceable under applicable law, Licensor's liability shall be limited to the maximum extent permitted by such law. The remedies set forth in this Agreement are exclusive and supersede all other remedies, whether oral or written, express or implied.",
"$*LocalDataInfo-GameString_EULADesc_13_game_string-korean": "13. INDEMNIFICATION\n\nLicensee shall indemnify, defend, and hold harmless Licensor, its affiliates, copyright holders, suppliers, and their respective employees, contractors, officers, and directors from and against any and all claims, losses, damages, liabilities, costs, and expenses (including reasonable attorneys' fees) arising out of or relating to: (i) Licensee's use or misuse of the Software; (ii) Licensee's access to the System; or (iii) Licensee's use of the Services.",
"$*LocalDataInfo-GameString_EULADesc_14_game_string-korean": "14. AMENDMENTS TO EULA\n\nThis EULA, any limited warranty accompanying the Services (if any), and Licensor's privacy policy, as each may be amended or modified from time to time, constitute the entire agreement and understanding between Licensee and Licensor with respect to the subject matter hereof and supersede all prior or contemporaneous communications and proposals, whether oral or written, relating to such subject matter. Licensor may amend this EULA at any time by posting the amended EULA on the Service, on Licensor's website, or on the Platform. Licensee's continued access to the System or use of the Services following the posting of any amended EULA shall be deemed to constitute Licensee's acceptance of such amendments. If Licensee objects to any amendment to this EULA that materially alters the terms and conditions hereof, Licensee may terminate this EULA in accordance with Article 4 of this Agreement.",
"$*LocalDataInfo-GameString_EULADesc_15_game_string-korean": "15. GOVERNING LAW AND FORUM SELECTION\n\nThis Agreement and all disputes, controversies, or claims arising out of or relating in any way to this Agreement, the Software, the System, or the Services shall be governed by and construed in accordance with the laws of the Republic of Korea, without regard to its conflict of laws principles. Licensor and Licensee agree to submit to the exclusive jurisdiction of the courts located in Seoul, Republic of Korea for the resolution of any such disputes, controversies, or claims. Any agreement between Licensor and Licensee to resolve any dispute, difference, or controversy through alternative dispute resolution mechanisms, such as arbitration or mediation, shall be specifically enforceable.\n\nA. Entire Agreement; Severability; Exclusion of CISG\n\nThis Agreement constitutes the entire agreement and understanding between Licensor and Licensee with respect to the subject matter hereof and supersedes all prior or contemporaneous communications and proposals, whether oral or written, between the parties with respect to such subject matter. Any term or condition contained in any purchase order or other written instrument submitted by Licensee that is inconsistent with or adds to the terms and conditions of this Agreement shall be of no force or effect and shall not be binding on Licensor, irrespective of Licensor's acceptance of any such purchase order. If any provision of this Agreement is held by a court of competent jurisdiction to be invalid, illegal, or unenforceable for any reason, such provision shall be reformed to the extent necessary to make it valid, legal, and enforceable, and the remaining provisions of this Agreement shall remain in full force and effect. The United Nations Convention on Contracts for the International Sale of Goods shall not apply to this Agreement, and its application is hereby expressly excluded.\n\nB. Export Compliance\n\nLicensee acknowledges and agrees to comply with all applicable export control laws and regulations. Licensee shall not export or re-export the Software or Services, directly or indirectly, to any country or person in violation of such laws and regulations. Licensee represents and warrants that it is not a person with whom Licensor is prohibited from transacting business under any applicable law. Licensee shall obtain and comply with all required governmental authorizations prior to exporting or re-exporting the Software or Services.",
"$*LocalDataInfo-GameString_EULADesc_16_game_string-korean": "16. MISCELLANEOUS PROVISIONS\n\nIf any provision of this EULA is deemed invalid or unenforceable, such provision shall be interpreted in accordance with applicable law to reflect the original intent of the parties as closely as possible. The remaining provisions shall remain in full force and effect. If reformation of the invalid provision is not feasible, it shall be severed from this EULA, and the remaining provisions shall continue in full effect.\n\nNo failure or delay by Licensor in exercising any right or remedy under this EULA shall constitute a waiver of such right or remedy, nor shall any single or partial exercise of any right or remedy preclude any other or further exercise thereof or the exercise of any other right or remedy.\n\nLicensee shall adhere to all applicable laws and regulations governing access to and use of the System, Software, and Services. Without limiting the general applicability of the foregoing, Licensee shall not download, use, export, or re-export any part of the information accessible through the System or Software except in full compliance with all applicable laws and regulations.\n\nLicensee acknowledges that any translation of the English language version of this EULA is provided for informational purposes only. In the event of any conflict between a non-English version and the English version of this EULA, the English version shall prevail.\n\nExcept as expressly provided herein, Licensee may not assign or transfer this EULA or any rights or obligations hereunder. Any attempt to do so shall be null and void. This EULA, including any referenced Rules of Conduct and the fees and payment terms as may be amended by Licensor from time to time, constitutes the entire agreement and understanding between Licensor and Licensee concerning the subject matter hereof.\n\nAll notices required or permitted under this EULA shall be delivered to Licensor by electronic mail at lop_support@neowiz.com, unless otherwise specified within this EULA.\n\nBY USING THE SERVICE, YOU ACKNOWLEDGE THAT YOU HAVE CAREFULLY READ THIS AGREEMENT, FULLY UNDERSTAND IT, AND UNEQUIVOCALLY AGREE TO BE LEGALLY BOUND BY ITS TERMS AND CONDITIONS.",
"$*LocalDataInfo-ItemCollection_Collection_Letter_11_local_text_content_1-korean": "189X/XX/XX\nThe puppet cannot refuse the Grand Covenant imprinted upon manufacture. It must obey the creator’s orders and cannot harm humans.\nBut look at that puppet that was once called Fuoco. Is the Grand Covenant flawed?",
"$*LocalDataInfo-GameString_DLC_CH01_Sign_Zoo_LionStatue_game_string-korean": "Krat Zoo Founded:\nSeptember 19, 18XX",
"$*LocalDataInfo-Collection_Letter_11_local_text_content_3-korean": "18XX/XX/XX\nIt’s surprising. Fuoco’s actions were not simple obedience, but faith.\nFuoco worships something as God.\nI heard there’s the King of Puppets on Rosa Isabelle Street. That must be what is controlling the puppets of Krat.\nBut a puppet having a human ego is a problem from another dimension.",
"$*LocalDataInfo-ItemCommon_Collection_Letter_11_local_text_tooltip_2-korean": "18XX/XX/XX\nThe puppet cannot refuse the Grand Covenant imprinted upon manufacture. It must obey the creator’s orders and cannot harm humans.",
"$*LocalDataInfo-GameString_DLC_Ch05_sign_Reception_game_string-korean": "Spring Celebration Photo, 18XX\n\"May your future days be naught but happiness\"",
"$*LocalDataInfo-GameString_OrganStep1_game_string-korean": "Phase 1",
"$*LocalDataInfo-Dialog_ShopKeeper#grandOrder1_text_1-korean": "First Law: All puppets must obey their Creator’s commands.",
"$*LocalDataInfo-Dialog_Venigni_L01#S2_4_text_1-korean": "First Law: All puppets must obey their Creator’s commands.",
"$*LocalDataInfo-GameString_EULADesc_2_game_string-korean": "2. ACCOUNT PROVISIONS (If Applicable)\n\nThe provisions in this section only apply to Services that require a user account (\"Account\").\n\nIn the event of any conflict, inconsistency, or ambiguity between the Account policies outlined herein and those policies stipulated by the Platform, the Platform's policies shall prevail.\n\nOnly an individual who has reached the age of majority under applicable law, or a minor who has obtained the valid consent and active supervision of a duly authorized legal guardian or representative, may establish an Account. Licensee shall maintain the confidentiality of Account credentials and shall not share them with any third party, nor permit any individual other than the Licensee (or a minor for whom a legal guardian or representative has established an Account) to access or utilize the Account. Joint use or shared access to an Account by multiple users is expressly prohibited.\n\nThe Account shall be established and utilized solely for personal, non-commercial purposes. Access to the System and utilization of the Services is granted exclusively for personal use and enjoyment, and shall not be employed for any commercial activities or for pecuniary gain. Licensee is strictly prohibited from establishing Accounts, accessing the System, or utilizing the Services on behalf of any legal entity or business enterprise. Access to the System or utilization of the Services for any commercial purpose or to derive a commercial benefit is expressly forbidden.\n\nAccount Closure / Account Transfer Restrictions:\n\nLicensee is prohibited from transferring the Account, in whole or in part, to any third party. Should Licensee desire to terminate the Account, Licensee shall comply with the provisions of Article 4 of this Agreement. \n\nAll liability and responsibility arising from the transfer of or attempts to transfer Account rights to any person who is not the registered Account holder shall reside exclusively with the parties involved in such transaction, and Licensor shall bear no responsibility or liability. Licensor shall not be held legally responsible for any acts, claims, liabilities, debts, obligations, non-performance, omissions, or any other liability whatsoever arising from or related to any transaction between the parties. Furthermore, Licensor reserves the right to take any actions deemed appropriate, including suspension or termination of the Account, in accordance with Licensor's policies, should any unauthorized or inappropriate activity be detected.",
"$*LocalDataInfo-Tutorial_win_p_organ_local_text_description_2-korean": "Each time the synergy effects of 2 groups are activated, the next step is unlocked. You can get a greater variety of effects as you take your P-Organ to higher phases.",
"$*LocalDataInfo-GameString_OrganStep2_game_string-korean": "Phase 2",
"$*LocalDataInfo-Dialog_ShopKeeper#grandOrder2_text_1-korean": "Second Law: A puppet may not harm humans.",
"$*LocalDataInfo-DLC_Collection_Letter_Ruin_Notice_local_text_content_2-korean": "3. Entering the Altar with 3 or fewer baptists is prohibited. Experiments on the subject must be undertaken under multiple supervisors.\n4. Entering the Altar while in possession of high quantities of Ergo is prohibited. Doing so may agitate the subject and lead to unstable events.\n5. Those who attempt to unseal the Altar without authorization will be punished severely.\n\nAwaken, evolve, ascend.\nThe door shall open to those who seek the truth.",
"$*LocalDataInfo-GameString_EULADesc_3_game_string-korean": "3. FEES AND PAYMENT TERMS\n\nUtilization of the Services, absent the acquisition of additional content, typically does not require additional payment. However, access to certain optional content may necessitate payment of download fees or subscription fees. Information regarding all applicable fees and costs, including content purchases, will be readily accessible to Licensee during the initial purchase process. Itemized information concerning special items within the Services will be provided to Licensee prior to purchase. Licensee may review payment costs and payment details through the Platform or the payment processor's official documentation. Licensor reserves the right to amend the aforementioned costs and payment terms at any time at its sole discretion.\n\nLicensee may purchase Service-related content in accordance with the policies and procedures established by each Platform. Licensee shall be exclusively responsible for all payments related to purchases, content usage, and any applicable refunds, all of which shall be subject to the policies of the respective Platform. No refunds will be provided except as expressly set forth in this Agreement or as mandated by applicable law. Licensee may access additional content by remitting the applicable fee, and certain additional subscription content may be provided for a limited duration. Should Licensee fail to remit payment or elect to discontinue payment, access to such additional content may be immediately restricted or terminated.\n\nLicensee agrees to be bound by the then-current costs and payment conditions as amended from time to time. Continued use of the Services constitutes acceptance of such amendments. If Licensee does not agree with any changes to the costs and payment conditions, Licensee may cease payment and terminate the utilization of related contents. Licensee shall be solely responsible for all fees and expenses associated with the payment of the aforementioned costs, including, without limitation, all applicable taxes, hardware and software costs, internet connection charges, and subscription fees.",
"$*LocalDataInfo-ItemCommon_Overselling_Sea1_local_text_tooltip_1-korean": "A bottle from a procured cask of premium whiskey, aged for over 30 years.\nSomeone who recognizes its value will want to buy it, regardless of how expensive it is.",
"$*LocalDataInfo-ItemCommon_Overselling_Sea2_local_text_tooltip_1-korean": "A bottle from a procured cask of premium whiskey, aged for over 30 years.\nSomeone who recognizes its value will want to buy it, regardless of how expensive it is.",
"$*LocalDataInfo-ItemCommon_Overselling_Sea3_local_text_tooltip_1-korean": "A bottle from a procured cask of premium whiskey, aged for over 30 years.\nSomeone who recognizes its value will want to buy it, regardless of how expensive it is.",
"$*LocalDataInfo-GameString_Option_Odssey_Mode_Name_game_string-korean": "3D Mode",
"$*LocalDataInfo-GameString_OrganStep3_game_string-korean": "Phase 3",
"$*LocalDataInfo-Dialog_ShopKeeper#grandOrder3_text_1-korean": "Third Law: A puppet protects and serves humans and the city of Krat.",
"$*LocalDataInfo-GameString_EULADesc_4_game_string-korean": "4. TERMINATION; SUSPENSION\n\nA. Termination of Services by Licensor\n\nLicensor does not guarantee uninterrupted access to the System or Services. Licensor reserves the right, at its sole discretion, to discontinue any aspect of the Services at any time, with or without cause. Licensor may terminate this EULA and revoke all rights granted hereunder. Licensor shall provide notice of any such termination of the Services at least thirty (30) calendar days prior to the effective date of termination by means of one or more of the following methods: (i) a notice displayed upon use of the System; (ii) a conspicuous posting on the Licensor's official website; (iii) electronic mail to the address associated with the Account; or (iv) other reasonable and commercially acceptable methods of notification as determined by Licensor in its sole discretion.\n\nB. Breach or Misconduct by Licensee\n\n(1) Restriction of Access to Services\n\nLicensor may restrict access to the System for any user without prior notice to the extent such restriction is not prohibited by applicable law. Restriction may be imposed under, but not limited to, the following circumstances: (i) Licensee breaches this EULA (including any associated rules and guidelines); or (ii) Licensee accesses the System or Services by any method not expressly authorized by Licensor.\n\n(2) Termination of EULA\n\nLicensor may terminate this EULA and revoke all rights granted hereunder. Termination of this EULA may occur under, but not limited to, the following circumstances: (i) Licensor determines that it is unable to verify or authenticate Licensee's information; (ii) Licensee violates this EULA or utilizes the System or Software without authorization; or (iii) Licensee’s use of the Services, chat functions, or other actions are deemed inappropriate, aggressive, or in violation of the rules of use. Termination of this EULA shall be effective upon delivery of notice to Licensee by electronic mail or other reasonable means.\n\nLicensee is not guaranteed any right to a refund upon termination under the EULA, unless otherwise mandated by applicable law.\n\nC. Termination by Licensee\n\n(1) Termination by Licensee\n\nLicensee may terminate this EULA by providing written notice to Licensor via electronic mail. Licensee acknowledges that no refund of any fees or payments shall be guaranteed upon such termination, except where such a refund is required by applicable law.\n\n(2) Amendment of EULA\n\nLicensee has the right to reject any revised version of this EULA. Licensee shall exercise due diligence in carefully reviewing any amendments to this EULA. If Licensee does not agree to the revised EULA, Licensee may terminate this Agreement. However, if Licensee fails to provide written notice of rejection of the revised EULA prior to the effective date thereof, Licensee shall be deemed to have irrevocably accepted the revised EULA. Furthermore, by affirmatively clicking the \"Agree\" button or otherwise accessing the System or Services subsequent to the effective date of any amendment, Licensee shall be conclusively presumed to have accepted the amended EULA and shall be deemed to have waived any right to terminate this Agreement as provided in this Clause.\n\nD. Consequences of Termination\n\nUpon termination of this EULA, all rights granted to Licensee hereunder shall immediately cease. Following termination, Licensee shall no longer be permitted to utilize the Software and shall be barred from accessing the System or Services.\nRestrictions resulting from the licensee's negligence will apply equally to other accounts utilizing the same credentials, including but not limited to name, telephone number, email address, IP address, and credit card number.",
"$*LocalDataInfo-GameString_OrganStep4_game_string-korean": "Phase 4",
"$*LocalDataInfo-Dialog_ShopKeeper#grandOrder4_text_1-korean": "Fourth Law: A puppet cannot lie.",
"$*LocalDataInfo-GameString_EULADesc_5_game_string-korean": "5. CONDUCT\n\nA. Prohibited Conduct\n\nLicensee is responsible for maintaining lawful and ethical conduct to ensure continued access to the System and Services. Licensor prohibits any conduct that may adversely affect the user experience of the Services, without limiting Licensor's authority to control the Services and the scope of permissible user behavior.\n\nThe following actions are specifically prohibited:\n\n(1) Imposing an undue or disproportionate burden on the System without legitimate justification;\n\n(2) Modifying or altering the Services' operation or content through unauthorized software applications;\n\n(3) Acquiring scores, virtual currency, items, capabilities, ranks, or positions through unauthorized means, including the use of software applications, macros, or automated keystrokes. Manipulating the user interface or Service data to obtain items, objects, capabilities, or advantages by abnormal methods is also strictly prohibited;\n\n(4) Creating or distributing programs that circumvent System logins or providing unauthorized access to the System or Services through software or information obtained via data mining of the System;\n\n(5) Posting in any chat window or public forum any material that may give rise to civil liability, including harassment, violence, intimidation, defamation, obscene content, and infringement of intellectual property rights;\n\n(6) Transferring or receiving characters, virtual currency, or items that have been obtained, created, or duplicated through unauthorized methods.\n\nB. Restrictions on Sale of Items and Objects\n\nLicensee is prohibited from transmitting, selling, auctioning, or purchasing any Content within the Services for commercial gain, or from offering any transaction to any third party for commercial purposes. Trading of characters, character capabilities, items, virtual currency, and objects is strictly forbidden. Licensee shall not encourage or induce any third party to participate in any transaction or utilize, transfer, or distribute any Services asset for use in any gambling activity operated by a third party. Licensee is prohibited from purchasing or selling (or attempting to purchase or sell) any character, character capability, item, virtual currency, or object through any online auction, newsgroup, bulletin board, or similar platform. Such conduct constitutes a material violation of this EULA and an infringement of Licensor's proprietary rights.",
"$*LocalDataInfo-GameString_OrganStep5_game_string-korean": "Phase 5",
"$*LocalDataInfo-GameString_EULADesc_6_game_string-korean": "6. DATA COLLECTION AND MONITORING\n\nLicensor reserves the right to collect and process gameplay data, including level progression, item acquisition, and session duration, as well as hardware and software configuration data pertaining to the Licensee's access device(s), including device specifications and operating system information. In the event of a system failure or error, Licensor may collect crash report data for diagnostic and remedial purposes. Where applicable and to the extent permitted by law, Licensor may collect online account data, including email addresses, usernames, and usage activity logs, associated with the Licensee's account.\n\nLicensor reserves the right to aggregate anonymized and/or pseudonymized data with data collected from other users of the Services and may share such aggregated data with affiliated entities and third-party partners for analytical and business purposes. Licensor shall retain collected data for the duration necessary to fulfill the purposes outlined herein or as required by applicable laws and regulations, including data retention requirements. Licensee may have the right to exercise certain opt-out options regarding specific data collection practices, as detailed in the Licensor's Privacy Policy.\n\nBy utilizing the Services, Licensee consents to the data collection, processing, and utilization practices as described in this Section and Licensor's Privacy Policy, which is incorporated herein by reference.\n\nFurthermore, Licensor reserves the right to implement hardware monitoring mechanisms to ensure that Licensee is utilizing authorized Software in connection with accessing the Services and/or System. Licensor may also employ technological measures to verify Licensee's compliance with the provisions of Article 5 of this Agreement, including the detection and identification of unauthorized software applications developed by Licensee or any third party for circumvention or modification of the Services or System.",
"$*LocalDataInfo-GameString_OrganStep6_game_string-korean": "Phase 6",
"$*LocalDataInfo-GameString_EULADesc_7_game_string-korean": "7. PHOTOSENSITIVITY WARNING\n\nExposure to certain light patterns or flashing lights may trigger seizures in individuals with photosensitive epilepsy. Users should exercise caution when utilizing the Services, as seizures may occur even in the absence of prior medical history of such conditions. Licensee is advised to consult a medical professional before using the Services if they have a history of seizures or photosensitivity.",
"$*LocalDataInfo-GameString_OrganStep7_game_string-korean": "Phase 7",
"$*LocalDataInfo-GameString_EULADesc_8_game_string-korean": "8. LICENSE\n\nA. Software License Grant\n\nSubject to the terms and conditions of this EULA, Licensor grants Licensee a limited, non-exclusive, non-transferable, revocable license to use the Software and accompanying documentation.\n\nB. License to Access the System for Gameplay\n\nLicensor grants to Licensees who comply with the terms of this EULA a limited, non-exclusive, non-transferable, revocable license to access and utilize the System for gameplay and to access user-generated content (as defined below). An active Account permits Licensee to download and exchange content and user-generated content within the Services, subject to the limitations and restrictions imposed by the System. All such usage shall be in accordance with this EULA and solely for the purpose of utilizing the Services.\n\nC. License Restrictions\n\nAll rights not expressly granted herein are reserved by Licensor. No licenses, permits, access rights, or entitlements are implied.\n\nAny information obtained through the System may be used solely for the purpose of utilizing the Services. Licensee is prohibited from uploading, downloading, or utilizing information accessible or obtained from the System except as expressly permitted by this EULA.\n\nLicensee is prohibited from copying (except as expressly permitted herein), distributing, leasing, modifying, adapting, translating, using, displaying, or creating derivative works based on the Software or any accompanying documentation. Licensee may not transfer the Software except as expressly provided in this EULA.\n\nLicensee is prohibited from copying, distributing, lending, renting, leasing, modifying, or producing derivative works of, nor may Licensee adapt, translate, execute, publish, transfer, or reuse any information accessible through the System, including Service content, user-generated content, items, objects, or characters registered within the Service. Licensee may modify the contents of the Services and user-generated content within the Services only to the extent expressly permitted by the System.\n\nExtraction of the source code from the Software or System information (including data packets transmitted over the network) is strictly prohibited. The following actions are strictly prohibited, regardless of encryption status: disassembling, decompiling, reverse engineering, analyzing, or decrypting packet stream-encoded data packets, including any attempt thereof or authorizing, enabling, or otherwise permitting any third party to engage in such activities. Licensee explicitly waives any and all legal rights to engage in such conduct. Licensee shall not bypass or deactivate any license management technology incorporated into the Software and/or System.\n\nD. Software Updates\n\nLicensor may, from time to time, update or modify the Software. Licensee consents to Licensor collecting and utilizing the following data: (i) hardware System profile data; (ii) file directory information collected during Services and System access; and (iii) information pertaining to hardware and Services usage.\n\nE. New Software Releases\n\nLicensee is under no obligation to utilize any new Software, expansion packs, updates, upgrades, or additional content offered by Licensor. However, Licensor may, at its sole discretion, distribute such content. Licensor may update, upgrade, and improve the Software without prior consultation with Licensee. Licensor may require Licensee to install updated Software as a condition of continued use of the Services. Licensor shall provide Licensee with information regarding new Software releases and provide a reasonable timeframe for Licensee to download and install such Software. Licensee must install and execute the new Software within the designated timeframe in order to access the System or utilize the Services. Licensor shall not be liable for any failure by Licensee to install the Software within the specified timeframe, and no refund of previously paid charges shall be guaranteed.",
"$*LocalDataInfo-GameString_EULADesc_9_game_string-korean": "9. PROPRIETARY RIGHTS\n\nA. Ownership of Software, System, and Services\n\nAs between Licensee and Licensor, Licensor shall retain exclusive ownership of the Software, System, Services, and the Content in the Services (as defined below). All Software, System, Services, and Content in the Services are protected by copyright, trademark, and other applicable proprietary laws. Licensor expressly reserves all rights not expressly granted herein.\n\nThe Services comprise software code, programs, routines, subroutines, objects, files, data, characters (including items associated with Accounts and characters, virtual currency, objects, and capabilities), graphics, sound effects, music, animation, video, text, content, layout, design, and other information accessible and downloadable via the System (\"Content in Services\"). Licensor, its affiliates, copyright holders, and/or suppliers retain all right, title, and interest in and to the Software, System, Services, and the Content in Services, including all applicable intellectual property rights. No right is transferred to Licensee except for the limited license expressly granted herein.\n\nB. Rights in Certain Content\n\nLicensee acknowledges and agrees that it has no ownership interest in any content as a result of use of the services. Licensor retains all right, title, and interest in and to all corporations, activities, groups, titles, and characters, as well as all objects, virtual currency, and items acquired thereby, including all associated copyrights and intellectual property rights. Such rights are expressly reserved by Licensor under this Agreement.\n\nLicensor may utilize information regarding characters registered to Licensee's Account, provided that such use does not infringe upon Licensee's privacy rights (e.g., charts, lists, and other derivative works, excluding personal information).\n\nLicensee hereby assigns to Licensor all copyright, ownership, and other rights in and to any information exchanged, transferred, or uploaded during Licensee's use of the System or Services, including all files, data, and information. Licensor may transfer data and information relating to items acquired, produced, or traded by any corporation, group, title, character, or character registered to the Account. To the extent that such rights cannot be assigned, Licensee grants to Licensor an exclusive, perpetual, irrevocable, worldwide, royalty-free license, with the right to sublicense through multiple tiers, to exercise all intellectual property and other rights in such information. The foregoing shall apply to all subsequent content developments. This provision does not apply to user content (as defined below).\n\nC. User Content\n\nThe System may provide chat channels, bulletin boards, and other communication spaces for users to exchange information (\"User Content\").\n\nAll User Content transmitted through the System shall not: (i) violate any applicable laws, statutes, regulations, or rules; (ii) infringe upon any third party's intellectual property rights, ownership rights, privacy rights, or rights of publicity; (iii) contain offensive, obscene, or pornographic content, child pornography, or content that is harmful to minors; or (iv) contain any viruses, Trojan horses, disabling code, worms, time bombs, clear GIFs, cancelbots, or other programs or routines designed to damage, surveil, block, or permit unauthorized access to data, information, packets, or personal information.\n\nIf User Content violates this EULA or may expose other users, Licensor or suppliers to liability, Licensor may take any action it deems appropriate in its sole discretion. In addition, Licensor may take appropriate measures if the interests or rights of other users, Licensor, or suppliers, internet providers, or Services users are deemed to be damaged, or if the reputation of Licensor is harmed.\n\nLicensee grants to Licensor a worldwide, sublicenseable, exclusive, perpetual, unrestricted, irrevocable, royalty-free license to exercise all intellectual property and other rights in User Content. The foregoing license shall apply to all subsequent content developed.\n\nAny infringement of Licensor's proprietary rights constitutes a material breach of this EULA, and Licensor may terminate Licensee's access to the Services. In addition, Licensor may take any other action it deems appropriate under the circumstances. The foregoing remedies are in addition to, and not in lieu of, any other legal remedies or rights available to Licensor, and shall survive termination of this EULA.",
"$*LocalDataInfo-Tutorial_win_basic_quickslot_local_text_description_2-korean": " : Hold down to activate the extra bag\n + Use item\n\nEquip items and gestures on the extra bag to use them.",
"$*LocalDataInfo-Tutorial_msg_basic_interaction_local_text_description_1-korean": ": Interact",
"$*LocalDataInfo-GameString_Interaction_Play_Piano_game_string-korean": " Play the piano",
"$*LocalDataInfo-GameString_Interaction_Listen_game_string-korean": " Listen",
"$*LocalDataInfo-GameString_Interaction_GetPaint_game_string-korean": " Take the painting",
"$*LocalDataInfo-GameString_Interaction_PutPaint_game_string-korean": " Hang the painting",
"$*LocalDataInfo-GameString_Interaction_LadderDown_game_string-korean": " Go down",
"$*LocalDataInfo-GameString_Interaction_SwitchLever_game_string-korean": " Pull the lever",
"$*LocalDataInfo-GameString_ElevatorOn_game_string-korean": " Lift the lever",
"$*LocalDataInfo-GameString_Interaction_Portal_Lift_game_string-korean": " Lift the lever",
"$*LocalDataInfo-GameString_Interaction_Talk_game_string-korean": " Talk",
"$*LocalDataInfo-GameString_Interaction_KnockDoor_game_string-korean": " Knock on the door",
"$*LocalDataInfo-GameString_Door_cult_game_string-korean": " Open the door",
"$*LocalDataInfo-GameString_Door_ost_game_string-korean": " Open the door",
"$*LocalDataInfo-GameString_Interaction_OpenDoor_game_string-korean": " Open the door",
"$*LocalDataInfo-GameString_Interaction_PushFirePot_game_string-korean": " Push",
"$*LocalDataInfo-GameString_Interaction_PushButton_PS_game_string-korean": " Press the button",
"$*LocalDataInfo-GameString_Interaction_PushButton_game_string-korean": " Press the button",
"$*LocalDataInfo-GameString_Interaction_TorsionCoil_Restore_game_string-korean": " Repair the Stargazer",
"$*LocalDataInfo-GameString_Interaction_TorsionCoil_game_string-korean": " Use the Stargazer",
"$*LocalDataInfo-GameString_TurnOn_game_string-korean": " Repair",
"$*LocalDataInfo-GameString_Interaction_LadderUnLock_game_string-korean": " Lower the ladder",
"$*LocalDataInfo-GameString_Interaction_SoulRecovery_game_string-korean": " Retrieve Death Ergo",
"$*LocalDataInfo-GameString_Interaction_PullChain_game_string-korean": " Pull the chain",
"$*LocalDataInfo-GameString_Interaction_Use_game_string-korean": " Use",
"$*LocalDataInfo-GameString_Interaction_Check_game_string-korean": " Inspect",
"$*LocalDataInfo-GameString_Interaction_Phone_game_string-korean": " Pick up the receiver",
"$*LocalDataInfo-GameString_Interaction_Sit_game_string-korean": " Sit",
"$*LocalDataInfo-GameString_Interaction_Open_game_string-korean": " Open",
"$*LocalDataInfo-GameString_Interaction_UseKey_game_string-korean": " Use the key",
"$*LocalDataInfo-GameString_Interaction_LadderUp_game_string-korean": " Go up",
"$*LocalDataInfo-GameString_Interaction_Lea_Raise_game_string-korean": " Help up",
"$*LocalDataInfo-GameString_Interaction_Caption_game_string-korean": " Investigate",
"$*LocalDataInfo-GameString_Interaction_Guide_game_string-korean": " Investigate",
"$*LocalDataInfo-GameString_Interaction_UseCertificate_game_string-korean": " Use Badge",
"$*LocalDataInfo-GameString_Interaction_BossDoor_game_string-korean": " Enter",
"$*LocalDataInfo-GameString_Interaction_Guide_dottedpaper_room_01_game_string-korean": " Use keycard",
"$*LocalDataInfo-GameString_Interaction_Tram_game_string-korean": " Get on the tram",
"$*LocalDataInfo-GameString_Interaction_GoldenSeed_game_string-korean": " Plant the Golden Seed",
"$*LocalDataInfo-GameString_Interaction_PickGoldenRose_game_string-korean": " Pick the Golden Rose",
"$*LocalDataInfo-GameString_Interaction_GoldenRose_game_string-korean": " Insert the Golden Rose",
"$*LocalDataInfo-GameString_Interaction_GetItem_game_string-korean": " Obtain",
"$*LocalDataInfo-Tutorial_msg_basic_quickslot_local_text_description_1-korean": " : Use a belt item",
"$*LocalDataInfo-Tutorial_msg_battle_item_local_text_description_1-korean": ": Use a belt item\nCan use a throwing object for a long range attack",
"$*LocalDataInfo-Tutorial_win_battle_item_local_text_description_1-korean": ": Use item\n\nGet different throwables as you play.\nYou can attack enemies from a distance or throw something to distract them.\nTry and come up with different techniques to attack your enemies.\n\nYou can easily hit enemies when you lock on a target.",
"$*LocalDataInfo-Tutorial_msg_battle_fablearts_blade_local_text_description_1-korean": ": Use blade Fable Arts",
"$*LocalDataInfo-Tutorial_win_battle_fablearts_local_text_description_1-korean": ": Use Blade Fable Arts\n while guarding: Use Handle Fable Arts\n\nWeapons have distinct blades and handles that each have their own Fable Art.\nFable Arts use up Fable slots, and different Fable Arts use a different number of slots.\nCharge Fable slots by attacking enemies with weapons.",
"$*LocalDataInfo-Tutorial_win_stargazer_timeline_local_text_description_1-korean": ": Switch Timeline\n\nYou can switch timelines when teleporting to another Stargazer.\nSelect between the Forgotten Time and the Present Time before teleporting.",
"$*LocalDataInfo-Tutorial_msg_weapon_change_local_text_description_1-korean": ": Switch Weapon",
"$*LocalDataInfo-Tutorial_win_2nd_weapon_equip_local_text_description_1-korean": ": Switch Weapon\n\nYou can equip up to 2 weapons from Menu - Equipment - Weapon slots.\nYou can switch back and forth between 2 equipped weapons.",
"$*LocalDataInfo-Tutorial_msg_2nd_weapon_equip_local_text_description_1-korean": ": Switch Weapon\nAdditional weapons can be equipped from Menu - Equipment - Weapon slots",
"$*LocalDataInfo-Tutorial_win_basic_quickslot_local_text_description_1-korean": ": Select upper belt / Press and hold to select the first slot\n: Select lower belt / Press and hold to select the first slot\n: Use the selected belt item\n\nEquip items and gestures on the belt to use them.\nPress and hold to select the first slot of the belt.",
"$*LocalDataInfo-DLC_Collection_Letter_Carcass_local_text_content_3-korean": "The next pages are the most heavily damagedSome writing is scribbled below the reportA photograph of a young man whose blonde hair is streaked with bloodHis face is not visibleThe Gold Coin Fruit is ready to be pickedThe Gold Coin Fruit is ready to be pickedA carrier that dispenses goods when Gold Coin Fruit is insertedA carrier that dispenses goods when Gold Coin Fruit is insertedThe Gold Coin Fruit has been picked. It needs time to grow againSomeone hurriedly scribbled a noteThe writing looks hurriedly scrawledThe document holder is emptyThe original score is unrecognizable because there’s a sticky blue fluid over it.Someone wrote,The tree is glowing after absorbing the nutrientsThe noise is too loud. You can't hear anything.It’s stained with green sap.Take a look at someone's toolsA painting created by Goddard, the Blind PainterIt has been painted roughly with oil paintsThis page of the letter is in different handwritingA merchant chest left behind by the Wandering MerchantIt dispenses goods when Ergo is placed insideA merchant chest left behind by the Wandering MerchantIt dispenses goods when Ergo is placed insideA merchant chest left behind by the Wandering MerchantIt dispenses goods when Ergo is placed insideA merchant chest left behind by the Wandering MerchantIt dispenses goods when Ergo is placed insideA family photo of the Black Rabbit Brotherhood, taken by the EldestAlthough they are a group of criminals who committed countless evil deeds, this is a family photo they all cherishThe letter looks very oldTear stains are still visible on the paperAn old letter coated in a thick layer of dustA bunch of letters covered in dust.An inactive mechanical organA memo has been addedEverywhere you go, you seem to change fates for the better.Perhaps, if I had met you earlier, I might have been able to wash away the pain and nightmares of the past.After what happened at the Rose Estate… I was left with no choice but to put my all into protecting everyone.But you are different.You are someone who can connect with and bring warmth to other people.Please, find a way.A path of light that can save everyone.A memo has been addedI have only one regret.Lumacchio Pantalone. My friend. The ailing traitor…If only I had realized sooner that your heart was sicker than your body… so many lives could have been spared.I pity and curse you, my fallen friend.A scroll carrying the soft scent of fine inkAn unsent letterThe handwriting is messy, as if written in a hurryShe has taken a shine to the bell collarTake a look at the Venigni Craft MachineTake a look at the Venigni Craft MachineSelect the shape to changeSelect the shape to changeUse StargazerUse StargazerUse StargazerUse StargazerUse StargazerUse StargazerUse StargazerSome uneven handwriting is hereA defaced poster featuring an image of a missing personHoles have been torn out where Romeo's eyes should beOn one part of the poster, a map showing a path leading to the Rose Estate is drawn in red inkYou, puppet, who dreams of a new life, offer up Gold Coin FruitYou, puppet, who dreams of a new life, offer up Gold Coin FruitA note that clearly bears three different styles of handwriting21:23 train ticket to Saint Marien. The text is hard to read because of the blood stains.A letter folded with great careIt is written in steady, neat handwritingRunning out of breath. Not movingA Stargazer from which a mysterious power emanatesA Stargazer from which a mysterious power emanatesThis place seems ideal for planting seedsThis place seems ideal for planting seedsI, Adriana, recorded for the brothers and sisters.Praise Pistris, the one who will swallow even GodI, Adriana, recorded for the brothers and sisters.Praise Pistris, the one who will swallow even GodI, Adriana, recorded for the brothers and sisters.Praise Pistris, the one who will swallow even GodStrange noises emanate from beyond the wallStrange noises emanate from beyond the wallIt looks breakableThe writing is messy and nearly illegibleThe first part is torn offA locket that holds a cherished memoryEven the most horrific ill-intentions and bloody pain could not completely erase that memoryA child's drawing that looks very oldA child's drawing that looks very oldA child's drawing that looks very oldA child's drawing that looks very oldA child's drawing that looks very oldOn the back are two sentences, each with different handwritingIt’s a worn-out journal with blood stains.Golden wings are drawn on the cover.You’ll have to wait for the tree to bear any fruitYou’ll have to wait for the tree to bear any fruitThe rest is severely damaged.The journal is badly torn.Upon closer inspection, one of the scales on the crocodile's mouth is actually a buttonA small kittenA small kittenShe peers around, curious about everything in the hotelA small kittenShe peers around, curious about everything in the hotelA painting of a scene depicting a small concertIt is an image filled with cherished memoriesAccess saved shape memories on the device.Access saved shape memories on the device.No saved shape memories on the device.No saved shape memories on the device.Repair a broken Grindstone using the maintenance toolsTake a look at the maintenance toolsTake a look at Geppetto's ToolsTake a look at Geppetto's ToolsTake a look at Geppetto's ToolsInject boosterWith the booster, the fruit is growing quicklyThe gramophone is ready to play records.You need a Carnival CoinIt looks to be a tree in the front garden of Krat City HallA luxury bag left behind by KlausIt dispenses goods when an Ancient Disk or Rare Ergo is placed insideA luxury bag left behind by KlausIt dispenses goods when an Ancient Disk or Rare Ergo is placed insideThis is the place shown in the Decoded Frosted Cipher Machine Text.The raised floor panel seems sensitive to weight.A partially shredded interrogation logThe first part of the letter is missingThe writing is smeared with bloodPlay the pianoA letter that gives off a scent of cherries.A letter that gives off a scent of cherries.It does not respond, as if detached from realityIt does not respond, as if detached from realityMy brothers and sisters, I bring orders from PistrisMay the Path of Truth be realizedA damaged book with a handwritten warning labelTiny words are written on dirt-smudged scraps of paperThe letter gives off the faint scent of cherriesThe purchase information for the DLC listed below cannot be confirmed.GeppettoGiuseppe GeppettoAll upgrades linked to the P-Organ will also be reset.The Upgrade Core linked to the P-Organ will also be reset.{0} attacks will not perform at full potential.Change difficulty to [{0}]?This item is already assembled on another weapon.If you disassemble weapons, they will be unequipped.If you assemble weapons, they will be unequipped.Begin the next playthrough with the selected difficulty?You cannot save when it is not set.The handle alterations will be reset.The items below will not be inherited.All Collectibles except RecordsKrat Supply BoxesVenigni CollectionsThere are duplicate settings.The P-Organ upgrade linked to this Quartz effect will be deactivated.Do you also wish to deactivate the P-Organ upgrade linked to this Quartz effect?Do you also wish to remove the P-Organ upgrade linked to this Quartz effect?The P-Organ upgrade linked to this Quartz effect will also be deactivated.The P-Organ upgrade linked to this Quartz effect will also be removed. Use equipped items\n\nEquip items on the extra bag to use them.",
"$*LocalDataInfo-Tutorial_msg_battle_fablearts_Handle_local_text_description_1-korean": " + : Use handle Fable Arts",
"$*LocalDataInfo-Tutorial_msg_battle_guard_local_text_description_1-korean": ": Guard",
"$*LocalDataInfo-Tutorial_win_battle_guard_local_text_description_1-korean": ": Guard\n\nYou can block enemy attacks by guarding.\nIf your Guard is successful, your character will take reduced damage, but it will consume Stamina.\nThe reduced damage will be transferred to Guard Regain.\n\nGuard Regain accumulates, but gradually decreases over time.\nWhile you have Guard Regain, you can attack enemies to recover HP.",
"$*LocalDataInfo-Tutorial_msg_battle_legion_local_text_description_1-korean": ": Use Legion Arm",
"$*LocalDataInfo-Tutorial_msg_legion_puppet_local_text_description_1-korean": " : Use Legion Arm",
"$*LocalDataInfo-Tutorial_win_battle_lockon_local_text_description_1-korean": ": Lock On/Off\nWhile Lock On : Switch target\n\nEnables you to fix your attack direction on the target you want.\nYou can also switch your Lock On target.",
"$*LocalDataInfo-Tutorial_msg_battle_lockon_1_local_text_description_1-korean": ": Lock On/Off\nWhile Lock On : Switch target",
"$*LocalDataInfo-Dialog_CrownCarcass_DLC03#S1_text_5-korean": "\"What is the color of lies?\" the Puppet Prince asked of the king.His lovely question haunts me still.Thanks. Right on time.…Just give me a minute to think about this.Sophia… I think she's gone, pal.I can’t sense her anymore.Since we're back in the past, there's a chance we might run into him.So let's stay strong and carry on!7 out of 10. And I'm being generous.…is it all because of the quake?But... it's just a puppet?What on earth is going on?…something close to human.Calling any and all Stargazers in the vicinity... Please respond. Over.I'm pretty sure the Legendary Stalker is nearby!I’ll kill you, just like big brother wanted!How about we go check it out?Okay. Let's go.Stealing from the rich... never gets old!Thank you.You dare destroy my sublime creation?How dare you set foot on our turf. I’ll split you in half.Time to leave, my friend. Together…We will return together. I'll make sure of it.You! Don't pretend you can't hear me.I saw you flinch!Even Fox and Cat! It was utter chaos and total mayhem!That is, if your soul is even in there!A puppet that can lie like a human...Welcome to the new world, a world of truth, puppet of Geppetto.I've got your back! Don't worry.Be of good cheer! Now that you've seen this place,I'll ensure your suffering ends for good!You impudent little puppet! To push me this far…The Black Rabbit Brotherhood! I hate these guys.I don't want to alarm you, but my sources say it may have been attacked by a monster.The monster who thrives on Golden Ergo!I'm surprised you got this far, puppet of Geppetto.Finally, we meet.Let's move out.O Fish! I have won. I caught you!You're sweet. I heart you, too!Pain… fear… loneliness!You’ll soon find out. Falling down here is better than devouring terror above.I crave... fruit...So, no warden… no control.Would explain all the chaos here.It's gonna be okay, I'll always be with you, Carlo.The whole place is teeming with monsters, of course. We have to stop them.How marvelous! Thank you for showing this to me.I owe my very life to such people.It is a nice view, but we must be moving.That weapon... that arm... I know who you are, Geppetto’s puppet!Learn his ways. Join us.That missing persons poster… you saw it too, right?The name reads \"Romeo.\"I will rip that foul mouth clean off your face!That bastard tricked me! He won't get away with this...No! I am no mere pawn to be sacrificed!I am Lumacchio!I don't know why he became a puppet, but I do empathize with his grief.He lost a dear friend and never recovered. He wants to forget.Whaddaya know... The Black Rabbit Brotherhood has a treasure called the Gold Coin Tree.But if not… there may be another thread of fate at work here.And it's up to us to cut it.You did hear the rumor, of course? That all contact has been lost at the guard post there?Let's get you out of there.Find something that might help.What was her name? I don’t recall...At least her suffering is over.I hope she can be at peace and rest now.Quite the performance, puppet of Geppetto.Get while the getting's good...Another one down. Keep going!Hold their attention!In my judgment as a doctor, all should end while they’re still humans.I wish I hadn't run away then...I'll make sure your wish doesn't lose its light.Can't get away quick enough, can you? Hah!Hey, everything went smooth as silk.And you know me: I don't impress easy.Now that's what I call a dance number!C'mon, let's see your best moves!Hmm, perhaps it’s better to end this way...Sure, but I gotta ask:You really gonna take on the Black Rabbit Brotherhood... by yourself?And how was Pistris...?Good. It's one of my best.But your lies will be useless in the new world -- the world of truth!But you are worth studying in the meantime…So you'll have to lieto get inside.You're a special puppet after all.What I'm saying is, I'm with you till the end, pal.So, she was here when all this happened…But how to get up there…?The Ferris wheel. That could work, right?Even he fell to the Legendary Stalker in a single blow…See you around...Quite far, indeed. Now show me your best.Show me the Stalker I faced before!Lea should be nearby.Just as I suspected...You're evolving into a different sort of being.And between Markiona and Lea, I know who we're siding with.And it happened quite recently, from the look of things.Now for you… whoever you are. Shall we dance?And now, the grand finale!Enough! Who you are doesn't matter anymore. Die!Well, I'm not sure if she's still alive.So, while the past tense makes sense, it's... yeah, it's getting a little depressing.But why does my heart hurt all of a sudden?Okay, there's got to be a Stargazer nearby.Be on the lookout, pal.This place gives me the creeps—like something's gonna jump out any second.This place gives me the creeps—like something's gonna jump out any second.I was waiting for your call. Let's finish this.It's all a bit muddled… I can't recall everything. Not yet.Memory and humanity. Two sides of the same coin.I remember now, my Adelina...If you can’t find those memories... I’ll make you into a real human myself!A station employee has the train station keys.You lost, little lamb? Hand over all you’ve got!Ah, there you are!I've been looking all over for you.A human is only truly honest when their life is on the line.Wouldn't you agree?The Puppet Prince dons the brilliant crown of the imperium…Do you remember that glorious moment?Now is not the time to dilly-dally.How repulsive.This is horrific…To see the arms of her apprentice like that…This can't be…Are all those… humans?This is your end.If you want constant pain, I can oblige. Better yet, how about death?Meet your end.To think that you would enter this place while I—Markiona,the Puppeteer of Death—am here. Have you no fear?I… I remember. I do. Lea was my…I am indomitable! Bear the pain, Véronique.Never surrender!I'm Alidoro the Hound, treasure hunter extraordinaire!I am the pinnacle of life, the highest stage of evolution!The one who... always wins...I am the pinnacle of life, the highest stage of evolution!The one who… always wins…I must be getting old, to fall for a puppet's trick!I've become rusty…Look, I got a family to protect. Nothing personal.Follow me!I don't remember much else...Except that I think we were friends. Good friends.Not bad. You did well.Bad children get the stick!Come out, Geppetto! You've got a lot to answer for!Time to exit my stage.Time to exit my stage.My flames... O, my king!O King, my king! We need a bigger flame!I trust you. Let’s keep going.It’s fine if I’m gone... but be warned...My name is Sophia. Please come to Hotel Krat,and I'll explain what's happening.Don't worry about me. I'm fine!I do love this view.I haven't a clue, myself.I swore an oath to Carlo…Follow me.Out of my way.Forgive me, Carlo. Please regain your memories!None of my work led me to anything like you.How?! Why are you different?My face, my body -- all ruined!At least you didn't fall on me. Thanks!My name is Venigni, your friend for life!I have to save him. I must. I will!You're not the puppet I was expecting.Who are you?I'll create an opening. Watch my back!Ready for anything, pal!I’m a one-winged angel! Only I can sense the presence of God!If only I had spent more time with you...If only I had read you your favorite book, father to son.You should thank me, child. Up there, it’s hell...I'll be honest… it's the terrible conclusion that schemers like him face in the end.I left my work half-complete for this.How do you propose repaying me for my lost time?That lamp…Never mind. Let's go.You know far too much. It's time for you to die!You like to dance, too? Dance with Rosaura!It's bittersweet really. You know, minus the.... the sweet.It's so dark... I can't see a thing...We both know where this is going.Time to settle it, blade to blade.I thought maybe... we could be friends...You won't stop me!You’re all guilty. I’ll punish you!You stole my sister from me. Rotten puppets...Show me your truest fears!Are you a dream? Or a nightmare? Stop showing up already!You will make a fine adornment for my room, don't you think?You use both Bastard skills and Sweeper skills.Yeah, I noticed.I bet that versatility comes in handy.You know what caused the Puppet Frenzy, don't you?You’re their maker -- practically their father!You're wrong. Listen up!You can become a real human. Come to me, my son.You. Puppet!You don't get near my sister, got it?I never bound you to the Grand Covenant like the other puppets,because of Carlo’s memories within you!After I lost you, my life was full of nothing but regret...I will tear off your damn head and rip out your Ergo!Cherish your life. I do not wish to witness more death.Scream a requiem for me, if you would.I wonder what your flesh tastes like... Bwahaha!You have some skill…Show me everything you have, puppet of Geppetto.Your, y'know… your Ergo? Well... It—it has a heartbeat.I can just barely hear it, but it sounds, well… human.Your moves... Don't tell me the cricket taught you that!Your stance, the way you move…It's… oddly familiar.Your freedom is not for you, but for Carlo!I know your style. You’re the legendary...Yeah, I've seen your moves before. Let’s finish this.There's yet some fight left in me.Hope you're luckier than her, though. She went missing.It means you have to do whatever it takes to survive Krat right now.You break my heart, son. Come back to my arms.And if you are not alive, then you must be dead. That's just logic!I knew you had gone astray, you troublesome little puppet!I will kill you if it's the last thing I do!What's the big idea, leaving us behind?You monsters. Don't you dare harm him!Amazing! No… cool!Sure makes you wonder, though. Who created this? And when?I don't even want to guess what they might be planning, pal.This way must lead to their headquarters. Shall we?Who’s the puppet? You or me?Hello? Is someone there?Ah! I can't remember who was with me, though.Tricking someone to survive. Maybe that’s human nature.Don't take your eyes off the enemy!Open your eyes! Gaze upon the new world!Everyone is safe now, but... Geppetto... I hope everybody's safe.C'mon, you played nice with the others!Don't you wanna play with me, mister puppet?It's a radical vision, but true evolution is always radical.I guarantee your father's safety, puppet.We are the reborn.I swore I would never be late again!The next evolution is coming -- a world of truth, not lies!Are you hurt?Shut up. Shut up. Shut up!Shut up!We'll battle here 'til none remain. Behold the Festival of Pain!So the King of Puppets spoke to you.I see it in you, you know…This was all before your time, of course.Or at least before the time you remember...Seek your memories at the end of this journey.You're an aberration. You do not fit any parameters of my research!No vital signs...you must be dead.I'll dispose of you properly.You don't… appear to be an Alchemist.Your eyes… What exactly are you?!I hope your will won't be broken...Buy anything your heart desires.Shame on you, a traitor small! The king of puppets rules us all!Every bolt you tighten brings prosperity to Krat.You could’ve given the king a real festival...We could have made it work. Too bad you're such a...Looking good! Who'da thought we'd make it this far?You've got all kinds of skills...Fantastic! The pipe fit like a glove!Well, like a pipe. That fit. Idioms, you know?Incredible! You defeated the king!I’m not running away again! And you aren't walking away from this one.Call out like you mean it!Bring it on. You ain't seen nothing like my brother.Do I even want to know what was in that cell…or what kind of monster it was?How in the blazes…? And I mean that literally.The zoo burned down a long time ago.That’s it! I’m bored to death! It’s my turn!I want to go back to the old Krat, the old me... before the greed overtook me.I want to go back to the old Krat, the old me… before the greed overtook me.I'm glad you came back, buddy.My partners? Their story ended.They became part of my incredible tale!This zoo is my domain, and you dare disturb itwith your trouble-making, your ructions, your mischief?—cause for—panic, whatever you—is safe to—repeat: do not—I’ll kill you both, then string you up on the bridge!Finally, I can put something in the coffin. Big brother will be happy.Finally a guest is here! Kick this party into gear!I was wondering when you'd show up. You sure kept me waiting!Finally, big brother’s going to compliment me! You’re mine now.Broke through… at last…Story is, she went missing a long time ago… in Krat, as it happens.But here she is, still building the legend.Switch me on and Gemini will light the way.Brring-brring! Hello? I'm looking for the Legendary Stalker.Is she around?I won't lose anyone else! Never again.No! Forgive me. I failed again…Jumping down... it'll hurt, right?It burns! My mind's ablaze!Make it stop!I'm burning up!How humiliating that you should see the power I was saving for Lea!Do you think she'll be okay?I mean, that… that would destroy anyone, regardless of their resolve.Lea must be headed to the Rose Estate.If we can save Lea and Romeo…I think this is our shot at changing things.The Lorenzini Venigni Arcade -- where dreams come true.Romeo. You never should have had to suffer this…Not you…Hold on, Romeo. Hold on…I knew him as Romeo, a boy from the Monad Charity House.We can't keep Romeo waiting.Not Romeo! Not anyone!I cannot lose Romeo.We said farewell to his arms! Now, what to slice off next…?Rosa Isabelle Street - the entertainment district.You might call it... extravagant.Operas, operettas, street concerts all running 24/7.To my new friend, who gave Rosaura happiness.Lucio... Brother, please find peace.Worship Sir Manus.Mic test, one, two, one, two. We have a schedule update for the intruder.It's time... to die! Mwahahahaha!The Grand Exhibition theme was \"Automatic Puppets and City of the Future\".The plan was to showcase and demonstrate the most advanced technology in Krat.It's been my pleasure, friends, and enjoy the rest of your journey.I've been your captain on this ride: Gemini!No... He beat us all -- by himself!Now here's a safety reminder for the malcontents in the Malum District!The Malum District is Krat like it used to be,even if the city fathers wanna forget about it.Why have you stopped? Keep moving.No time to waste.Fascinating town, Moonlight. Just fascinating.Back in the day, the only way to reach the cathedral was using a rope and pulley.Thanks for building it on a cliff, St. Frangelico!Splendid! What a pleasure to meet a Stalker worthy of the name.It's been far, far too long.No! I failed you…It's all going up in flames... bright, white flames.Everyone’s in danger!Head to the hotel -- and hurry!Everyone! Everyone’s a puppet! Hahaha!Only those who acknowledge they lack understanding can ever truly learn.In a city where everything is upside down, the strong rule, not the wise.Destination: Hotel Krat.Destination: Hotel Krat.Recommend escaping from this location.Optimal location for observing the destination.Keep pressing!That was embarrassing.Should I have trained harder... or brought better gear? Tch...The stage is set. Now be our guest!Step right up and do your best!To think I became anxious when told a fearsome foe had arrived…What a fool I was.I don't know what's going on, but keep those eyes of yours open.What's going on? All these puppets look utterly… down. Depressed, even.That seems weird. That's weird, right?We gotta ask what happened sometime. Now's good.What a fall from grace. He had everything…Why throw it all away like this?Ah, I'm sure it's fine. Let's get a move on, pal!Fine then, have it your way!I'll amuse myself with our uninvited guest.I don't know exactly what's going on, but someone was dragged away from here.We have to follow. Hurry!So what's happening now?What is happening?Woah… is that you?What could it be? Come on, pal. No time to lose!It feels like… they're trying to guide us somewhere.Welcome to the city of the future -- and the future is death.Sorry, child. Consider this your salvation...I’m sorry, Leo... I was afraid to die...I'm sorry. I couldn't protect you either…One more thing I should mention....Unbelievable! The Lea Florence!She's the one they call the Legendary Stalker!So many bloodstains…I don't think they made it out of here alive.I'll kill you all.You know, I mean, if they ever opened the exhibition.Here's a news bulletin -- this just in!The intruder turned out to be Geppetto's puppet!This month's protection fee will be waived for anyone who hunts him down!Did you hear that?! Could that be Lea?What the blazes was that?You can get from City Hall to the factory with the key I just gave you.I hunger... and thirst.Hold on! I'll be right there!At Venigni Works, we build the future.Venigni gave me that key, and now he's missing. Rescue him if you can.Maybe he knows how to get there.Our decoder can send signals, right? So… let's send one.Véronique fought until the bitter end.But even if we could have helped her, it… it was far too late.Véronique will never give in…Véronique will never surrender!Véronique! Will! Never! Surrender!Do you think you're changing somehow? Not into real flesh and blood, but…Not very legendary, dear Stalker.I miss you, Murphy...Behold! An elixir of great power, crafted by the most brilliant Alchemistsas reward for my contributions.I couldn’t avenge you... That stupid puppet... beat us...Look. The Rose Estate.Keep moving!So please be careful.I'll see you up here... if you survive the experience.Rest in peace. I seem to have lost a pretty good “friend.”Please... Be careful.Because there has to be a way. We may not be able to save everyone,but we can find a way to save those left. So, let's find it. Together.There's no doubt about it. Someone wanted this thing destroyed.Spread the flames, burn the impure.You oughta give to the needy.Rest in peace, wretched warrior.This lonely performance… dreaming of Adelina on this coast…It is enjoyable in its own right!So this is Geppetto’s puppet, huh. Gotta admit: he knows what he's doing.How dare you! You’re just a puppet, nothing more!Let's make this quick.Quick and classy. That’s the Bastards’ way.Fall back! Take a breath, I've got this.Begone.Where is everyone? And why do I taste blood?Please, end this. For everyone's sake.You have to stop them -- lives are on the line!Human beings can only keep secrets when they're buried with them.Everything else gets out…This pain, it eats me up alive. I wonder if I shall survive!I wish I had known that surviving is a hell of its own...All left alive will freeze here! This is where we die!I'm almost there. Don't you dare die on me.High-society types love to hide away all their secrets in places such as these.Discipline will do the trick!The new world belongs to us!I hate it, just too terrible to think about.Argh! Why am I thinking about it?!Let's go. We don't have much time.Damn this snow. We must hurry!You’re no Bastard, nor a Sweeper. Those moves of yours...Hey, they're probably okay—right? I mean, Lea is the Legendary Stalker after all!Surely they made it out just fine…Then again, maybe… they're mourning him?I will light the way.Gee willikers. This street used to be so… normal.Wow… look at it. So beautiful…I wanted to give you the world, Sophia... a pure, uncorrupted world.I wanted to give you the world, Sophia… a pure, uncorrupted world.People can't get enough of it -- me included.It's one of the things I'll miss,once my brother and I escape Krat.I must atone for my sins... Must kill more puppets... More, more...Oh, well. Where's the legend who dared to put Arlecchino in the cornerall those years ago?Your fate will be the same as those traitors I sent to the bottom of the sea!No one knows style like me… and yours reminds me of the Legendary Stalker.Those Stalkers just left me.That's rather disloyal. And quite insulting.How much blood does it take to wash away sadness?We're wasting time!Even if we're just bait to buy time, you're going down.That was Simon's right hand...But no match for you.Ladies and gentlemen, welcome aboard the Pilgrim’s Cable Railway!Accept God... I’m His one-winged angel...The Arm of God will awaken soon.You face godlike power, and your time is running out!You have some skills, I must admit.It was all a mistake... I never meant to hurt you...I won't fail. Not this time. I'll protect him.Electric judgment... You’re guilty!Fighting wears me out. Let’s just get this over with.There must have been a fight, but this much blood…Someone is dying, or dead.So much wasted effort. Why didn't you just die gracefully in the ruins?We planted the seed… but I wonder what'll grow from it?I'm so nervous, I've got goosebumps.But don't be alarmed. My name is Gemini.We will talk later. When we are safe!Oh, you’re just in time. Listen... Do you hear the carriage that’s come for you?H-hello? Is anyone there?Oh, never fails. Humans are just so breakable.Oh, how sweet. Now, our guest of honor—Lea Florence Monad—takes the stageone more time!Love watching people fall into a trap. Never gets old!Oh, my poor baby...She said the baby was at city hall.Should we check it out?I seem to remember someone on the second floor. Think it belongs to him?Y'know, I saw something earlier at the top of the carousel that caught my eye.These bodies—could they be from Moonlight Town?Will I faint? Or will it wake me up?No, no! Not like this!No! This-this cannot… be! I drank… the real… elixir…I… was chosen!Adelina's performance is engraved upon my soul. I'll never forget it,even if I wander this coast forever. I'm sure you all agree!I remember the moment my soul was captured by Adelina's angelic voice.It split the heavens and heaved the seas.When the trap's empty so are my pockets.If you can hear me, please! I need your help.Follow my voice!No one? Really?No one's there?Everything I'm seeing makes me think this room belongs to a master puppeteer.Can you hear it...? The cursed angel’s wing...O, Sir Simon. Only you were the one I...O, Sir Simon. Only you were the one I…Aaaugh... My back is hot... I’m exploding!Children... frozen... Abandoned by you!Child... Only the worthy may pass.It’s not over yet! I am the chosen one!It's not too late yet. Let's head to the estate.It's not too late yet. Let's head to the estate.It's not too late. There's still time.This is far from over, you clown!No. No, I have no intention of stopping. Not here…That is… if he's still kicking.We still have time.Can you still fight? Then prepare yourself!I won't go down that easy. Not yet.This isn't over. I will kill you with my bare hands!There is still so much left to do…It's the hypocrisy I truly can't stand.Show some despair for the audience! Where's the drama?The Krat Disaster—it's still a mystery.But I think you are getting very close to the truth.I'm okay.I get it. Lying by lying down, right?There it is! This precision, this technique… how I've missed them.No...I… WAS CHOSEN!No… I…No, my body… It won't…!No… I must hold on!No… Not yet! I must endure!No… It can't be…I can't die here…Oh. No.Ciao, it's me, Venigni.I'm just concerned. I'm sure it's nothing.Farewell, my forever friend… who looks like my dear… Carlo…No! Open your eyes! Please…No!No... This can’t be. Come back to me, Carlo!A safe place?! Yeah right! It's crawling with puppets!How unfortunate. And a charming carriage was waiting for you!It's really sad. But… there wasn't any way to save him.Okay, I give up!Just don’t kill me!Hey! Get back here!Whoa! An earthquake?Yeah, gotcha! I’ll make sure to recycle your parts!You can't sneak past me! Die!Argh… A little help? Anyone?Wealthy and dashing philanthropist in need of assistance... Huh. Am I getting déjà vu here? Like I've been through this before?You cannot see in the dark.Whaddaya think? Not bad, eh?Well? Not bad, huh? I really am good at this.When in doubt, let Gemini be your guide!You gotta be curious about the guy, what kind of person is he? Wish we could find him...I got this feeling —one way or the other, this is all coming to an end soon.So I need to say this, and you need to listen.We sought to help, we sought to aid.But all our plans have been unmade!You could say we found a silver lining,'cause it's a—you know what, never mine. Er, mind.Oh, giving up so soon? How boring.Huh. A Carcass that devours puppets?Huh…?Okay now, don't quote me on this, but…Hey, the idiot's actually a looker!Adults... selfish. Kicked out... my friends.C'mon, don't be silly.Not even close!Ooh! Admirers seem to follow me everywhere.Ciao, compagno. I trust you didn't have too much trouble?The whole thing's just… suspicious. Think about it. There aren't reallythat many places someone as heavy as that lighthouse keeper can hide in.Anyway, that was a huge takedown, buddy!Might I say… you're pretty good at this.Lea could be facing off against her this very moment!We still don't know why we're here.But maybe we're here to meet the Legendary Stalker.Maybe this is what real freedom feels like. Thank you, Carlo...Maybe when we couldn’t save our brother... That’s when our fate was sealed.Now the whole city is an exhibition of a nightmare.What do we do? Just… give her that baby puppet?Same red attire as yours, sister... As promised, we always match.There's no end to them.How many do I need to kill...How many, Leo, to redeem myself in your eyes...As you wish.Ergo's power is overflowing... it's all mine to grasp!Before Elysion Boulevard was built, this place literally was all there was of Krat.Elysion Boulevard was a regular \"rich people row\".You wanted fancy boutiques and shops? No place better.The Alchemists have no reason to… to… to lie to me!I think this place would've been pretty great, buddy.So, this is where you've been hiding, abomination.Whoa! Did puppets do this?I think we're done here, pal.Back to the hotel!It's a wonder you got this far, but abandon all hope of leaving here… alive.Here it is: Venigni Works. Everything you see here belongs to Venigni,the classiest playboy and most brilliant inventor in Krat. Just ask him!Here we go!Even this place was prettier—and happier—back in the day.Nothing must stop us.Right now!I'm here! Over here!Who would put a workshop like this here, or all places? Good grief!If the Grand Exhibition’s horrific solution spread this far too...Hotel Krat.I know, I still can't believe it myself.We are… yes. Behind the train car. Where you woke up... Wait...What is this?This must be Valentinus and his wife's chambers… if I had to guess.Wait. This… this must be Sophia's room.Ladies and gentlemen!I, Arlecchino, will analyze the only medium that matters… the human soul!Attention! Attention, everyone! The performance of Adelina,Krat's preeminent primadonna, is about to begin!Here you will witness the most spectacular display of human endeavor on Earth.If Krat is your final destination, we wish you a safe and prosperous stay.I knew we shouldn't trust them.Let's get out of here and give those lousy bums the business!Alchemists bastards! What did your drugs do to me?!Those Alchemists... I thought it was all a cheap trick... curse them!You and the Alchemists, scheming together. Tell me the truth!I'd say the deceased was an Alchemist… a high-ranking one, too.Could be the warden.Alchemists? What are they doing here?What exactly are the Alchemists researching, anyway?Don't you know how foolish it is to impede the path of the Alchemists?While the Alchemists and Workshop were winning their fortunes, someone else was losing.Everyone who lost their job to a puppet.The Isle of Alchemists.According to the guide, Venigni visited that place. It's something, I guess.I have a bad feeling about this entire...Well. Just be careful, my friend. Take nothing for granted.It's been a long time since I've seen someone who's a dual threat.Truly outstanding.And like I said, I notice these things.I wish we could play together like we used to...Oh. At last, the legend meets reality.A guest has come a-wandering. A festival is just the thing!Oh, my dear! You're far too slow.Too slow to save Romeo!Oh boy, oh boy.Wait just one moment. Is that not my Legion Arm?What was that? A Stalker greeting, you say?I know what awaits you. Rest assured, you won't be bored!Right here!It’s been a while since I put anyone six feet under. Rest in peace, Geppetto’s puppet.Come on in, we have been waiting!Oh! Now, this technique. This one, I know.Ahaha! Shaking the rust off at last. Such skill!O, look at this wing! It’s proof that God chose me!Incoming!Woo, finally! I got you! I’m gonna take you apart!Wow... Is that the lousy miscreant?C'mon, let's move!Whoa, hold up!It's been a while since I worked like that. I got aches, you know.Wow. You really think you can win.Remarkable!Ha! Utter perfection.In the right light, I could even believe you were a gentleman!The king is gone without a trace... The festival will take his place!The king wishes to eradicate all monsters born of the Petrification Disease.With their king dead, they... they seem lost.Why won't she answer me? Oh, my baby...We fight for humans. Why can't you see it?Why does this keep happening…?Is it me? Is it my fault?Cursed puppet! Back again?What's their problem?Wait - wait. Their bodies are strangely altered.'Cause I remember a day like this.A day when snow was falling on the zoo…Something's off... Do you see that over there?But that thing looks familiar. Like we've seen it before.Our new dumbass...No one in our time knows how she disappeared or… how she died.Even if she died.We’re getting revenge together! Die, Geppetto’s puppet!I bet we make a better couple fighting someone else, not each other.Plus you might learn a thing or two.We did do the right thing… didn't we?But I bet we can help her. Let's hurry!The only way we can help her is to find Romeo.We don't get extra points for fighting fair. Survive and win, that simple.Have we… Have we met before by some chance?Clearly we're still in Krat. But the zoo's still standing and intact.Is it possible that the Stargazer… sent us back in time?Say goodbye, cruel world.No one makes it out of the Black Rabbit Brotherhood’s turf alive.We are death. We are your final judgment, your demise.I need my old friend's talent for our vision of the future.Join our mission. Join the purge!Aw, our blue fairy adores you so. Pathetic. Now, die!We rule Malum District, you hear me? You cause trouble, we'll make you pay.I think... You and I have met before.When we—when you—were young.We are ending all this destruction. The real enemy is...Whoa! Get a look at this impressive handiwork.I've seen something like this before, but… wait.Weep in despair! Tremble in fear!Scream for my pleasure!Time to move out.No fair! I’m not warmed up yet! That all you got?Arm of God, I dedicate this victory to you.The laws of the Grand Covenant bind us. We’re his puppets.Eugénie has become positively manic with concern and worry.Ugh. Hate to say it, but we gotta let this one go, buddy.We have more urgent goals.Oh no oh no oh hey! So, there is something horrible in front of the hotel.It might be worse than what we saw at the cathedral...Ugh… ahh…So this is incredibly creepy. Be careful, buddy.Argh, no! Knock him out, bro!Umm... Is anyone there? Help a friend out! The factory is locked up tight!Ugh, who is this guy? He’s no joke!Huh? Why didn't he fall in the trap?Yes! Question everything. That is the first step on the path to knowledge.It’s a doctor's assessment. After all, all civilizations are built on humans.Such conviction. I'll put this to good use.I'm not worthy of this weapon…I dedicate this performance to my sister, Adelina!No one leaves this laboratory. For the sake of Krat!Steady... This place is full of hidey-holes—perfect for a surprise ambush.None who enter this Greenhouse may leave with their lives!You bastard…This is nothing. Nothing at all…This area is clear.With Venigni the genius on the case, we'll have this sorted in no time.Afterimages of memories rage on the seaside because of Ergo.You know… walking works. Let's walk.If it isn't my savior!Glad to see you made it back in one piece, my friend!My eyes are going bad... Sure could use some healing!What do we have here… a broken butler puppet!Well, if it isn't the lad who stalks the Legendary Stalker!It's an ad for… Krat Zoo? How is that still here?I saw this in the records...This is the end. Die!This is the power of the reborn.This works on bears? Really?This… is all your fault…That's why the Sweepers from this area didn't exactly get along with the Bastards.Well, I reckon they went down together.If you're cold, you should wear thicker clothing.If you're cold, you should wear thicker clothing.What in Krat's name happened here?Oh no... no survivors here.This is our turf... No, you can’t... Aaaugh!This place, it’s… well, there's no easy way to say this. It's a puppet graveyard.Let's push forward.And I wouldn't want to cramp your style.Pity we have to meet like this, though.Just how evil does someone have to be to do something like this?!I've never seen anything like it, and it could be a long time before it sprouts.Jeepers! We’re cut off!Forgive me, I'm rambling...When you get to my age, your memories are like good friends -- and just as distracting.You know, I confess, I'm growing pretty bored.No, no, no. How do you expect him to hear that whimpering?Damn it all. You shall be avenged…Who knew her memories were so close?I didn't want it to end this way.I suppose we villains never get to choose...No father wants to resort to the lash, but there’s no other way.Pitiful.This time it’s destroyed for sure. Devil puppet no more, eh?Look, we got off on the wrong foot.It's hard living in the city, even for a fox like me.You know, It's the strangest feeling… I think I've been here before.Maybe I haven't gotten all my memories back after all.Don't lose reason, Véronique! Don't give up!Don't give in! Not to them…My mind… is unraveling…Wow, you're really something.Oh, do stay down this time!Now he shall be happy. Now, off to our toy land...Now it's our turn!Keep moving! We just need to cross this bridge.I gotta think the puppets will have changed too, right?I mean, there is only one way to find out—let's go backstage.Now... the one future I could never foresee.It's your moment to end this timeless tragedy.I have to kill you to stop it all. There's no other way!I can’t tell what’s blood and what’s oil...Over here!It's this way. Quickly!Humans call it an \"illegal dumping site\".The city tried to stop it, but eventually had much bigger concerns.Protect the humans. So says the king!You're an insult to humanity! Now pay the price.Not just puppets. Almost every machine and tram in Krat is supplied from here.I recognize dead puppets—that's to be expected. But what is that?The puppets purified this street. The king declared our task complete.A plague most foul afflicts all Krat. Call on puppets, clean it out!All puppets must die... it's the only way to be sure...All puppets must die. Kill the puppets!Worship the King of Puppets. Praise to him!Oh, the king is celebrating!Let's get back to the hotel—and our friends.Just get back to the hotel, my friend. There isn't much time.I need to get up. Move, damn it…I won't lose anyone else!I will carve dread into your eyes that will haunt you forever!Come on, let's keep going!Go on, then, show me! Share your pain.Let's put an end to this.Now, those of you who joined us in Moonlight Town,we hope your preparations for the pilgrim's journey are well underway.Now, on to more legendary challenges.For she too will die…I kid, I kid. Frangelico. Wonderful saint, wonderful. Anyway, next stop: the Bridge of Atonement!While you atone there, don't miss a magnificent view of beautiful Krat.Whatever's happening, it's like they can't tell their elbow joints from their tail sockets.I'm not sure they can function without the king to guide them.Your pathetic, lying friends must have helped you well.Zach... Sophie... Eric... Toma...They ain't much for naming stuff.But the point ain't the tree, it's the fruit... fruit that can cure anything.Think we oughta liberate it -- for the good of the city, eh?It suits you. For a moment there, you looked just like...I will cut you into cordwood.Locked. We'll need the key.Wait, I can sense something... strange.Jeepers! Is that a… butterfly?You're here to see master Geppetto, right?Come this way!Wait. Something's… not right.Wait… wh-what is happening to…!It hurts! What is this?!Is that…? Yes, it is!That's Krat Zoo!Even if it's just temporary... Brother, you are with us!Ugh… I just need a moment.Go. I'll catch up.The painting…This must have been Lea's room.Should I break his neck or his arms first? I'm taking requests!I think our \"test subject\" is behind that door.Where else could it be?Not a whiff of them from the boy over there.But you. You are a feast of emotions!Ooh, mind if I mess that kid up good? This is gonna be so much fun!That toy is mine. Mine! Root for me, bros.An arm for one brother and a weapon for the other. Plus a pretty toy for me!Hey look!That lever resembles… yes! It seems we can use it to call a submarine!Hey! You see that? Over there?That looks dangerous!If that's not the Isle of Alchemists, then I don't know isles. Or alchemists!Is that… Véronique? She sounds completely insane.Hello! Anyone there?The curse... It flows... Gold... Greed!I curse you, Arm of God... I curse all who caused the disaster!I will endure. I must. At least until we reach the estate…Here's hoping it's got nothing to dowith this deeply disturbing Alchemist facility, at least.I thought… I had no rival beyond Lea…It should have been the two of us… locked in a fight to the death…I'm headed to the St. Frangelico Cathedral.You can find me there if you need me.Some \"Legendary Stalker\" I am. Useless title…Why must you and the Legendary Stalker impede my workand get in my way?!Ever heard of the Legendary Stalker? If not, just keep going.I'll explain later.Romeo. The Legendary Stalker's apprentice…But even the Legendary Stalker fears the reaper!No one knows style like me... and yours reminds me of the Legendary Stalker.I’ve waited so long to bring you back, Carlo...Really? Oh dear, dear Stalker…You should have stayed down!You truly are a nuisance, and in more ways than one.Probably not.But here's hoping a deranged beast hasn't been set loose upon the world.Pull it together!My soul? Hahaha! My soul is here. My soul is there.My art is my soul, and it is everywhere!Where I'm from, bowing twice is only meant for the dead.Where I'm from, bowing twice is only meant for the dead.You might be my first real challenge. C’mon!Gemini, please escort him to the hotel.I see they got Gemini too...But we have to hurry!Gemini will restart soon.Please… someone… save me….Watch out for Geppetto, puppet...Damn it! Not again…Accidenti… I have to stop them...Damn him... He's gonna regret this when I catch up to him!Damn it, I didn’t want to owe those Alchemists anything.Damn it, I can't…Damn it, get it together.This is no time to lie down.I'll take a breather here, then catch up later.Watch out!Be careful. The enemies here are not to be taken lightly.I… I appreciate the sign of respect, but one bow is sufficient.I… I appreciate the sign of respect, but one bow is sufficient.On the bright side, I guess, the whole city of Krat's pretty much like that now.The old town caught up with the new. It's true what they say: \"A receding tide sinks all boats.\"I'm good. I'm going back in.Good. Let's go.All right, Venigni. Pull yourself together.You have a duty to this city... and to your own sterling reputation.Okay, so we are definitely, absolutely, irrefutably in the past.It's okay, pal. Gemini's looking out for you!It's okay, pal. Gemini's looking out for you!All right, demonstration time. Who wants to watch this guy break apart?You must have had a good teacher.Come unto me, sinner. I will take you under my wing.Don't hold back! That's the ticket.Land your best moves and really stick it!I don’t wanna die... I just wanted a full belly... that's not so wrong...I'll kill you! Die, you monsters!Death is my domain, and you shall serve me for all eternity.Don’t kill me!I’m a human... just a soldier...Are you ready?A nasty puppet has invaded our territory. Be careful! Heee!This must be before the grand opening.But that was long ago. Before the Puppet Frenzy...Now's our chance!Light to the followers of the truth!I hear the requiem... The screams of the puppets for my sister...Focus! It's starting!Tick-tock, tick-tock, Romeo's on the clock!And you appear to be nothing but talk.I will tear you limb from limb!Freezing... cold... like my friends...Good boy. Now I’ll turn you into a real human.I... I gotta tell you something.Something I've been keeping to myself, for your own good. I think.You've heard of the Red Lobster Inn?It's my favorite restaurant, a hidden treasure.We found it! The black dress!At first, money or souvenirs sustained me. But I wanted more.Until my avarice sent me scurrying off with the imperial crown…Nah, take your time. I'll just, uh… just wait here, as usual.Lame. I was looking forward to that all day.You… you look annoyed. What'd I do?Nervous? I thought your goal was to make me despair!It was a total attack.The Black Rabbit Brotherhood, the Fox, the Cat, and Alidoro too...The recent—Frenzy—is believed—momentary glitch—The festival lights are all aglow!Just have fun and go with the flow.Cure. The cure! I must hurry.I must… I must get the cure!It has to be for a cure. How else could they justify such horrifying deeds?Ugh, I want to forget what we saw… but I-I can't.Stay alive even if it means fighting dirty. That’s the Sweepers’ way.Nerves of steel, buddy.All right, now let's show this Overseer who it's dealing with!I... avenge... my friends...Attention, dear citizens of—Huh. The Carnival Garden…Carlo… Romeo…*Cough... Cough...*B-brother? Those Alchemists... They did it!That came from the direction of Krat Central Station.This could be bad, pal. Really, really bad.Welcome to Krat Zoo.Welcome to Krat Station, everyone.I see Hotel Krat...Once, Krat was just a small town on the coast of little importance.Bwahaha! You’re so weak! So unfit!Heh heh heh...It's too late to stop me with a measly holy mark!No… Romeo…Ugh…This is for my brother. I’m gonna rip your heart out.Big brother came to save us! You’re dead, puppet!Big brother always looked out for me... I’m gonna smash you to pieces!Mayday! Alarm! Emergency!The Black Rabbit Brotherhood has struck us hard!Why risk your life for another? How can you even conceive of it?All right, tighten up your springs and let’s go.Nice to know the tram's not the only way out, huh?The tram station's that way.I think it's our best chance of getting out of here.Why is the Ergo reacting like that?If you want to check it out, I can take point.Adelina Corday, the singer in the red dress. She was the most famous of them all.The legendary primadonna.What a deal!Now hurry up and run, you idiots! Hahaha!No idea what those things are, pal. Approach with caution.Patricia... I’m so sorry...Bwahaha, you got caught!Serves you right for being greedy.Pulcinella... I hope he's all right...We weren’t blood siblings, but on the streets, he was my brother.Ha! Got you!Ha! Not too shabby.Ha! I knew it!Communication through Ergo... An interesting parlor trick.Oh. Stubborn and foolish. How very human of you!What? That’s crazy talk... Hmph. I didn’t wanna be a burden to my sister anyway...Ha. You're dead.Ha…But there's one thing I never want to forget.Both of us have someone we miss dearly.But when some in the city prospered, they - they left the old town behind.Through isolation and neglect,Krat's first incarnation became nothing but dangerous alleys and desperate slums.But you know the rest.You can't hold an exhibition in a city that's fallen into utter chaos.But the games end here.Tee hee! It's funny, seeing them all flustered!I'm feeling better now. Thanks.Even a former leader of the Order was helpless when death came calling.Pathetic.It was fun while it lasted. Hahahaha…Come on. We need to follow her.Buona fortuna, compagno. Everyone is counting on you.Humanity must be born again! That’s their duty and their fate!Don't forget, brother. You are one of us.I miss... the whistle... I don’t hear it anymore...Who would have guessed all this was beneath the hotel?Wait—is this the Relic of Trismegistus?Everyone is behind you, my friend.There's gotta be someone at the hotel who knows something.A powerful parade puppet is blocking the entrance.And that's the only way in!The hotel security excludes puppets like you.The hotel is under attack!I'm not the only one who was greedy for gold... Why am I the only one like this?Gold... will be our grave...Phew! The size of that thing…Is that how big they normally get?Phew, that took forever. Brother, can I have him? Please?The tide has turned in our favor! + : Dodge\n : Rear dodge",
"$*LocalDataInfo-Tutorial_move_basic_m_local_text_description_1-korean": ": Move\n: Rotate camera",
"$*LocalDataInfo-Tutorial_msg_battle_attack_local_text_description_1-korean": ": Normal attack\n: Special attack\n: Hold down to charge attack",
"$*LocalDataInfo-Tutorial_win_battle_groggy_local_text_description_1-korean": ": Hold for a charge attack\n\nWhile you are attacking, a white outline will appear around the enemy’s HP bar. When this happens, you can make the enemy Staggered with a charge attack or with Fable Arts.",
"$*LocalDataInfo-Tutorial_win_sprint_toggle_01_local_text_description_1-korean": ": Press and hold to dash\n\nCan share duplicate setting with forward jump/dodge action.\nIf duplicate settings are not set for dash/dodge, press once to dash.",
"$*LocalDataInfo-Tutorial_win_enough_item_ergo_local_text_description_1-korean": " : Add Ergo\n\nWhen spending Ergo to level up or to make a purchase, Held Ergo can also be used.\nOnly the Held Ergo in the Bag can be used, while the Held Ergo in Storage cannot.",
"$*LocalDataInfo-GameString_AMDFidelityCACAODesc_game_string-korean": "Sets the AMD FidelityFX CACAO.",
"$*LocalDataInfo-GameString_Option_FSR_FG_Desc_game_string-korean": "AMD FidelityFX Super Resolution 3 Frame Generation increases frame rate by creating additional frames computed from existing inputs.",
"$*LocalDataInfo-GameString_FSR2.1Sharpness_game_string-korean": "AMD FidelityFX Super Resolution 3 Sharpness",
"$*LocalDataInfo-GameString_FSR2.1SharpnessDesc_game_string-korean": "Sets the AMD FidelityFX Super Resolution 3 Sharpness.",
"$*LocalDataInfo-GameString_FSR2.1Desc_game_string-korean": "Sets the quality of AMD FidelityFX Super Resolution 3.",
"$*LocalDataInfo-GameString_VRSDesc_game_string-korean": "Sets whether to use AMD FidelityFX Variable Shading.",
"$*LocalDataInfo-GameString_DLC_Purchase_Alert_Desc_game_string-korean": "Your DLC purchase has been confirmed.\nYou can now enjoy [Lies of P: Overture].\n\nNotice:\nIf this DLC is refunded, any Storage Slots from which you started\n[Lies of P: Overture] cannot be loaded until this DLC is purchased again.",
"$*LocalDataInfo-GameString_DLC_Purchase_Alert_Title_game_string-korean": "DLC Notification",
"$*LocalDataInfo-GameString_BrightnessAdjustmentDesc_game_string-korean": "Adjusts the HDR settings and brightness.",
"$*LocalDataInfo-QuartzEffect_Upgrade_Red_13_local_text_name-korean": "Enhances ATK when HP is at maximum",
"$*LocalDataInfo-SpecialBuff_CL6_RED_4_local_text_name-korean": "Enhances ATK when HP is at maximum",
"$*LocalDataInfo-ItemCommon_Consume_Rechargeable_1_simple_tooltip-korean": "Restores HP",
"$*LocalDataInfo-ItemCommon_AC_mgmt_stat_L1_10_1_simple_tooltip-korean": "Increases max amount of HP, Stamina and Legion",
"$*LocalDataInfo-ItemCommon_AC_mgmt_stat_L1_10_2_simple_tooltip-korean": "Increases max amount of HP, Stamina and Legion",
"$*LocalDataInfo-ItemCommon_AC_mgmt_stat_L1_10_3_simple_tooltip-korean": "Increases max amount of HP, Stamina and Legion",
"$*LocalDataInfo-ItemCommon_AC_mgmt_stat_L1_10_simple_tooltip-korean": "Increases max amount of HP, Stamina and Legion",
"$*LocalDataInfo-ItemCommon_Consume_Recovery_Full_simple_tooltip-korean": "Restores and charges HP, Stamina, Legion, and Fable",
"$*LocalDataInfo-QuartzEffect_Upgrade_Green_5_local_text_tooltip-korean": "Slightly lowers the Legion consumption of Legion Arms when HP is low.",
"$*LocalDataInfo-SpecialBuff_CL2_GREEN_1_local_text_tooltip-korean": "Lowers the Legion consumption of Legion Arms when HP is low.",
"$*LocalDataInfo-SpecialBuff_CL4_GREEN_3_local_text_tooltip-korean": "Lowers the Legion consumption of Legion Arms when HP is low.",
"$*LocalDataInfo-ItemCommon_DLC_AC_01_simple_tooltip-korean": "Increases Weapon ATK when HP is low",
"$*LocalDataInfo-SpecialBuff_CL6_RED_4_local_text_tooltip-korean": "Enhances ATK when HP is at maximum.",
"$*LocalDataInfo-QuartzEffect_Upgrade_Red_13_local_text_tooltip-korean": "Slightly enhances ATK when HP is at maximum.",
"$*LocalDataInfo-GameString_HUDDesc_game_string-korean": "Sets the HUD.",
"$*LocalDataInfo-GameString_RichPresence_game_string-korean": "Now playing Lies of P",
"$*LocalDataInfo-GameString_Apple_DLCPurchase_Confirmation_Popup_game_string-korean": "Do you want to purchase Lies of P: Overture?\nConfirming will direct you to the App Store.",
"$*LocalDataInfo-GameString_DLSSFrameGenerationDesc_game_string-korean": "Sets the NVIDIA DLSS Frame Generation.",
"$*LocalDataInfo-GameString_DLSSSharpnessDesc_game_string-korean": "Sets the NVIDIA DLSS Sharpness.",
"$*LocalDataInfo-GameString_DLSSDesc_game_string-korean": "Sets the quality of NVIDIA DLSS.",
"$*LocalDataInfo-GameString_NvidiaReflexDesc_game_string-korean": "Sets the NVIDIA Reflex.",
"$*LocalDataInfo-GameString_Organ_game_string-korean": "P-Organ",
"$*LocalDataInfo-Tutorial_win_p_organ_local_text_title_1-korean": "P-Organ",
"$*LocalDataInfo-Tutorial_win_p_organ_local_text_title_2-korean": "P-Organ",
"$*LocalDataInfo-GameString_POrgan_Reinforce_Menu_Name_game_string-korean": "Upgrade P-Organ",
"$*LocalDataInfo-Tutorial_win_p_organ_upgrade_local_text_title_1-korean": "Upgrade P-Organ",
"$*LocalDataInfo-GameString_POrgan_Reinforce_Info_Menu_Name_game_string-korean": "P-Organ Upgrade Info",
"$*LocalDataInfo-GameString_POrgan_Upgrade_Reset_game_string-korean": "Reset Upgrades",
"$*LocalDataInfo-ItemCommon_P_Organ_CorePart_Advance_simple_tooltip-korean": "P-Organ Upgrade Core part",
"$*LocalDataInfo-GameString_Retrieved_Upgrade_game_string-korean": "The P-Organ upgrade has been deactivated.",
"$*LocalDataInfo-GameString_Removed_Upgrade_game_string-korean": "The P-Organ upgrade has been removed.",
"$*LocalDataInfo-GameString_POrgan_Upgrade_Reset_Ask_game_string-korean": "Do you wish to reset all P-Organ upgrades?",
"$*LocalDataInfo-GameString_POrgan_Upgrade_Reset_Done_game_string-korean": "P-Organ upgrades have been reset.",
"$*LocalDataInfo-ItemCommon_quartz_simple_tooltip-korean": "P-Organ ability activation part",
"$*LocalDataInfo-GameString_OrganStatus_game_string-korean": "P-Organ Info",
"$*LocalDataInfo-GameString_POrgan_Tune_game_string-korean": "P-Organ Recalibration",
"$*LocalDataInfo-Tutorial_win_p_organ_custom_golden_dlc_hotel_01_local_text_title_1-korean": "Recalibrate P-Organ",
"$*LocalDataInfo-Tutorial_win_p_organ_custom_golden_dlc_hotel_02_local_text_title_1-korean": "Recalibrate P-Organ",
"$*LocalDataInfo-Tutorial_win_p_organ_custom_golden_local_text_title_1-korean": "Recalibrate P-Organ",
"$*LocalDataInfo-Tutorial_win_p_organ_custom_golden_pieta_dlc_hotel_01_local_text_title_1-korean": "Recalibrate P-Organ",
"$*LocalDataInfo-Tutorial_win_p_organ_custom_golden_pieta_dlc_hotel_02_local_text_title_1-korean": "Recalibrate P-Organ",
"$*LocalDataInfo-Tutorial_win_p_organ_custom_golden_pieta_local_text_title_1-korean": "Recalibrate P-Organ",
"$*LocalDataInfo-Tutorial_win_p_organ_custom_local_text_title_1-korean": "Recalibrate P-Organ",
"$*LocalDataInfo-GameString_POrgan_Tune_Done_game_string-korean": "P-Organ recalibrations have been completed.",
"$*LocalDataInfo-GameString_POrgan_Tune_Done_Pre_2_game_string-korean": "The P-Organ has been successfully recalibrated.",
"$*LocalDataInfo-Tutorial_msg_p_organ_custom_remind_local_text_description_1-korean": "You can recalibrate the P-Organ by removing equipped Quartz or by equipping Quartz elsewhere.",
"$*LocalDataInfo-Tutorial_win_p_organ_custom_golden_dlc_hotel_01_local_text_description_1-korean": "You can recalibrate the P-Organ by removing equipped Quartz or by equipping Quartz elsewhere.\nUnlocked phases will remain accessible even if Quartz is removed.\nWhen re-equipping Quartz, you can immediately access the synergy and Quartz effects of the highest unlocked phase.\n\nGold Coin Fruit is required to complete any recalibrations.",
"$*LocalDataInfo-Tutorial_win_p_organ_custom_golden_dlc_hotel_02_local_text_description_1-korean": "You can recalibrate the P-Organ by removing equipped Quartz or by equipping Quartz elsewhere.\nUnlocked phases will remain accessible even if Quartz is removed.\nWhen re-equipping Quartz, you can immediately access the synergy and Quartz effects of the highest unlocked phase.\n\nGold Coin Fruit is required to complete any recalibrations.",
"$*LocalDataInfo-Tutorial_win_p_organ_custom_golden_local_text_description_1-korean": "You can recalibrate the P-Organ by removing equipped Quartz or by equipping Quartz elsewhere.\nUnlocked phases will remain accessible even if Quartz is removed.\nWhen re-equipping Quartz, you can immediately access the synergy and Quartz effects of the highest unlocked phase.\n\nGold Coin Fruit is required to complete any recalibrations.",
"$*LocalDataInfo-Tutorial_win_p_organ_custom_golden_pieta_dlc_hotel_01_local_text_description_1-korean": "You can recalibrate the P-Organ by removing equipped Quartz or by equipping Quartz elsewhere.\nUnlocked phases will remain accessible even if Quartz is removed.\nWhen re-equipping Quartz, you can immediately access the synergy and Quartz effects of the highest unlocked phase.\n\nGold Coin Fruit is required to complete any recalibrations.",
"$*LocalDataInfo-Tutorial_win_p_organ_custom_golden_pieta_dlc_hotel_02_local_text_description_1-korean": "You can recalibrate the P-Organ by removing equipped Quartz or by equipping Quartz elsewhere.\nUnlocked phases will remain accessible even if Quartz is removed.\nWhen re-equipping Quartz, you can immediately access the synergy and Quartz effects of the highest unlocked phase.\n\nGold Coin Fruit is required to complete any recalibrations.",
"$*LocalDataInfo-Tutorial_win_p_organ_custom_golden_pieta_local_text_description_1-korean": "You can recalibrate the P-Organ by removing equipped Quartz or by equipping Quartz elsewhere.\nUnlocked phases will remain accessible even if Quartz is removed.\nWhen re-equipping Quartz, you can immediately access the synergy and Quartz effects of the highest unlocked phase.\n\nGold Coin Fruit is required to complete any recalibrations.",
"$*LocalDataInfo-Tutorial_win_p_organ_custom_local_text_description_1-korean": "You can recalibrate the P-Organ by removing equipped Quartz or by equipping Quartz elsewhere.\nUnlocked phases will remain accessible even if Quartz is removed.\nWhen re-equipping Quartz, you can immediately access the synergy and Quartz effects of the highest unlocked phase.\n\nGold Coin Fruit is required to complete any recalibrations.",
"$*LocalDataInfo-GameString_POrgan_Tune_Done_Pre_1_game_string-korean": "P-Organ recalibrations have been confirmed.",
"$*LocalDataInfo-GameString_ResetOrgan_game_string-korean": "Reset P-Organ",
"$*LocalDataInfo-ItemCommon_P_Organ_CorePart_simple_tooltip-korean": "P-Organ Core part",
"$*LocalDataInfo-GameString_POrgan_Upgrade_Reset_Done_All_game_string-korean": "The P-Organ and P-Organ upgrades have been reset.",
"$*LocalDataInfo-GameString_POrgan_All_Reset_Done_game_string-korean": "The P-Organ and Upgrade Core have been reset.",
"$*LocalDataInfo-GameString_Scene_Ch02B_Geppetto_POrganOpen_01_game_string-korean": "P-Organs are the source of your powers.\nCollect Quartz to get the strength you need.",
"$*LocalDataInfo-ItemCommon_P_Organ_CorePart_local_text_tooltip_2-korean": "The P-Organ is the quintessence of the brilliant craftsman Geppetto’s puppet skills.\nRare parts are necessary to develop a device like that.",
"$*LocalDataInfo-Achievement_SIL_CORE_G5_local_text_achieve_details-korean": "Activate P-Organ to Phase 5.",
"$*LocalDataInfo-ItemCommon_P_Organ_CorePart_Advance_local_text_tooltip_1-korean": "A key part that is used to upgrade the P-Organ.\nQuartz can be used to further amplify P-Organ abilities.",
"$*LocalDataInfo-Dialog_Pieta_text_6-korean": "Recalibrate P-Organ",
"$*LocalDataInfo-GameString_ResetOrganDesc_game_string-korean": "Do you wish to reset the P-Organ?",
"$*LocalDataInfo-GameString_ResetOrganFailedMsg_game_string-korean": "The P-Organ cannot be reset.",
"$*LocalDataInfo-GameString_InitializeOrganMsg_game_string-korean": "The P-Organ has been reset.",
"$*LocalDataInfo-Tutorial_win_p_organ_local_text_description_1-korean": "Use the P-Organ slots to activate your character’s latent abilities.\n\nEquip Quartz on the P-Organ to obtain its corresponding effect.\nIf you equip Quartz in each of the slots in a single group, you can gain the group’s synergy effect.",
"$*LocalDataInfo-Dialog_Change_PC_Shape_NGP_text_4-korean": "Activate P-Organ",
"$*LocalDataInfo-Dialog_Change_PC_Shape_text_2-korean": "Activate P-Organ",
"$*LocalDataInfo-Dialog_DLC_Change_PC_Shape_text_2-korean": "Activate P-Organ",
"$*LocalDataInfo-Dialog_Geppetto#lobby_text_6-korean": "Activate P-Organ",
"$*LocalDataInfo-Dialog_Geppetto2#lobby_text_6-korean": "Activate P-Organ",
"$*LocalDataInfo-Dialog_TorsionCoil_GS_menu_text_6-korean": "Activate P-Organ",
"$*LocalDataInfo-ItemCommon_P_Organ_CorePart_local_text_tooltip_1-korean": "A key part that can activate the P-Organ.\nActivating the P-Organ allows Quartz to be equipped.",
"$*LocalDataInfo-Achievement_DLC_BRO_CORE_EXPAND_local_text_achieve_details-korean": "Further upgrade the abilities of the P-Organ.",
"$*LocalDataInfo-GameString_OrganDesc_game_string-korean": "Activate the P-Organ's abilities.",
"$*LocalDataInfo-ItemCommon_Consume_giveup_local_text_tooltip_1-korean": "A special device that releases all of the P-Organ’s energy at once.\nDies upon use.",
"$*LocalDataInfo-GameString_Loading_Tip_040_game_string-korean": "Equip Quartz in a P-Organ slot to activate the corresponding effect.\nActivate all slots in one group for a unique synergy effect.",
"$*LocalDataInfo-GameString_UnlockedOrganMsg_game_string-korean": "The P-Organ has been activated.",
"$*LocalDataInfo-GameString_Origin_Enter_Title_game_string-korean": "Lies of P",
"$*LocalDataInfo-GameString_DLC_Enter_Title_game_string-korean": "Lies of P: Overture",
"$*LocalDataInfo-Tutorial_msg_dlc_enter_local_text_title_1-korean": "Lies of P: Overture",
"$*LocalDataInfo-GameString_BGM_Stalker_CH09_game_string-korean": "Robber Weasel",
"$*LocalDataInfo-Collection_Letter_TragedyofV_local_text_content_2-korean": "The true nature of the death of V’s parents was covered up. Officially, they’re victims of a homicide during a mugging.\nEven though V experienced such a tragedy in his youth, he grew up with a cheerful personality and became a well-known person whom any parents would be proud of. However, there’s no one who knows that V secretly requests for the case history every year, and that his request is always denied.\nSuspicion surrounded this tragedy at the time, and there is known to have been pressure from the Workshop and the Alchemists throughout the investigation.",
"$*LocalDataInfo-ItemCollection_DLC_Collection_Note_Headman_local_text_content_1-korean": "XX/XX\n\nSalao set out to sea two days ago. In the end, I couldn't stop that damned, old fool.\n\nAs if all the monsters suddenly appearing and throwing everything into chaos weren't bad enough.\nWhy must that stubborn, old man make me suffer so much in my twilight years?\n\nBut it's not just him. It seems everyone here has suddenly lost their minds.\nMore and more villagers are suddenly insisting that they want to die.\nIt feels like I'm the only one who cares about the village anymore.\n\nLet's start by checking in with residents next door…\n\nThe rest of the words are smudged and illegibleThere’s a warning band attached that bears the herring symbol of Krat.omitted or while falling down",
"$*LocalDataInfo-ItemCommon_AC_def_L1_3_simple_tooltip-korean": "Reduces damage from falling",
"$*LocalDataInfo-Dialog_Artist_DLC01#S54_Repeat_text_1-korean": "I tread the path. I will find the light…\nThe brilliance that illuminates art!",
"$*LocalDataInfo-Dialog_Wego2#lobby_text_1-korean": "I am trying to track down Mr. Alidoro.\nWe can catch up later.",
"$*LocalDataInfo-Dialog_Wego2#lobbytalk_text_1-korean": "I am trying to track down Mr. Alidoro.\nWe can catch up later.",
"$*LocalDataInfo-Dialog_Alidoro_grave_E00#S1_4_text_1-korean": "I have absconded with treasures from its lair.\nRare parts... and weapons worthy of a hero!",
"$*LocalDataInfo-Dialog_Geppetto#lobby_Culture2_text_1-korean": "I believe it's the epicenter of the Puppet Frenzy.\nAfter all, I detected the strongest wave of Ergo there.",
"$*LocalDataInfo-Dialog_Dotted_Badman_E01#S2_text_1-korean": "Getting involved sounds like trouble to me. You can find their stolen goods on your own.",
"$*LocalDataInfo-GameString_DLC_Scene_PostCredits_01_game_string-korean": "I believe in you.",
"$*LocalDataInfo-Dialog_Geppetto_mstB_L02#S3_1_text_1-korean": "I believed in you.\nYou’re the greatest puppet I ever made.",
"$*LocalDataInfo-Dialog_Sophia_mstB_L01#S3_3_text_1-korean": "You're right… I think.\nThere could be other ways to save Sophia.",
"$*LocalDataInfo-Dialog_Geppetto_mstB_L01#S1_1_text_1-korean": "I wanted you to grow up as a good boy in a peaceful world.",
"$*LocalDataInfo-Dialog_Cat_mstA_E02#S3_2_text_1-korean": "My sister and I are going to leave for a different city.\nGet my eyesight back. A fresh new start as a family.",
"$*LocalDataInfo-Dialog_TorsionCoil_puppetking1_2_text_1-korean": "I'm Romeo.\nWe grew up together in the Monad Charity House.\nRemember? We're best friends!",
"$*LocalDataInfo-Dialog_TorsionCoil_puppetking1_6_text_1-korean": "I'm Romeo.\nWe grew up together in the Monad Charity House.\nRemember? We're best friends!",
"$*LocalDataInfo-Dialog_TorsionCoil_puppetking1_7_text_1-korean": "I’m Romeo... Carlo’s best friend...",
"$*LocalDataInfo-Dialog_Venigni_Dotted#04_3_text_1-korean": "I am a simple, albeit brilliant, man. Solving the code is what makes me happy.\nAnd with a friend at my side, what more is there to wish for?",
"$*LocalDataInfo-Dialog_Snail_ruin_DLC03#S7_2_text_1-korean": "Now, I don't buy this, but my sources claim the \"discovery\" was… alive. But not human.",
"$*LocalDataInfo-Dialog_Artist_DLC01#S51_2_text_1-korean": "Since losing my sight, this piece has given me courage.",
"$*LocalDataInfo-Dialog_Pilgrim_L01#S4_1_text_1-korean": "I am a sinner who couldn't save the ones I loved.\nIf I let you go up there, that will only compound my sin.",
"$*LocalDataInfo-Dialog_Cat_mstA_E02#S1_2_text_1-korean": "And I actually thought we were friends…\nWas any of that true?",
"$*LocalDataInfo-Dialog_Snail_sea_DLC04#S3_1_text_1-korean": "You see, I abhor violence. We are not savages, my good fellow.",
"$*LocalDataInfo-GameString_DLC_Scene_Ch01_BossIntro_01_game_string-korean": "I was told that murderous puppet had come to call on me…",
"$*LocalDataInfo-Dialog_Sophia_F01#S1_text_1-korean": "I am Sophia.\nI've been waiting for you, searched all over the city of Krat to find you.",
"$*LocalDataInfo-Dialog_Alidoro_ruin#lobbytalk_A1_text_1-korean": "I’m just a guest here, with no special obligation to the hotel.\nBut if you still want to hear, hee hee...",
"$*LocalDataInfo-Dialog_Belle_exhbn_E01#S2_1_text_1-korean": "I didn't mean to be ungrateful.\nI'm a soldier from outside Krat.\nThey sent us in pairs to investigate.\nI got trapped by the blockade and separated from my partner.",
"$*LocalDataInfo-Dialog_Pilgrim_L01#S1_2_text_1-korean": "I still don't know what happened.\nBut I do know this: the cathedral is off limits. Forever.",
"$*LocalDataInfo-Dialog_Wego_E02#S1_1_text_1-korean": "I trust Alidoro.\nHe wants to save people and seek out the truth.",
"$*LocalDataInfo-Dialog_Experiment_text_1-korean": "I can read memories of Ergo.\nThat’s what I was made for.",
"$*LocalDataInfo-Dialog_Sophia#chat_A_text_1-korean": "I am able to wield Ergo.\nThey call me a “Listener”, because I can hear Ergo.",
"$*LocalDataInfo-Dialog_Rosaura_zoo_DLC01#S1_3_text_1-korean": "I will wait for you here.",
"$*LocalDataInfo-Dialog_Rosaura_zoo_DLC01#S1_Select7_End_text_1-korean": "I will wait for you here.",
"$*LocalDataInfo-Dialog_Rosaura_zoo_DLC01#S1_Select_text_1-korean": "I will wait for you here.",
"$*LocalDataInfo-Dialog_Sophia_mstA_lobbytalk_A1_text_1-korean": "I’m the daughter of Valentinus, leader of the Alchemists.\nSimon was my father's right-hand man.",
"$*LocalDataInfo-Dialog_Geppetto2#lobby_ExhibitionC_text_1-korean": "Never trust an Alchemist, I always say.\nBut in desperate times, I broke my own rule.",
"$*LocalDataInfo-Dialog_Snail_ruin_DLC03#S6_4_text_1-korean": "I'm no hero. There is no greatness within this… coward's body.\nSeems I'm really nothing like her.",
"$*LocalDataInfo-Dialog_Alidoro_F00#S1_1_text_1-korean": "I am the Hound, a descendant of the city's most aristocratic families.\nRepaying debts is what we nobles do.",
"$*LocalDataInfo-Dialog_Alidoro_F01#S1_1_text_1-korean": "I am the Hound, a descendant of the city's most aristocratic families.\nRepaying debts is what we nobles do.",
"$*LocalDataInfo-Dialog_Sophia_mstA_E01#S1_5_text_1-korean": "My spirit and my body have lived apart for too long.\nPerhaps in death they will reunite... in peace.",
"$*LocalDataInfo-Dialog_Alidoro_cath1_L01#S1_4_text_1-korean": "I'm looking for other survivors of this disaster.\nBut it's been a lonely search, and there's danger around every corner.",
"$*LocalDataInfo-Dialog_Pilgrim_L01#S3_1_text_1-korean": "As for me, I’m as good as dead.\nA sinner who lost everyone I ever loved.",
"$*LocalDataInfo-Collection_Databox_Interpretation_01_local_text_content_4-korean": "To make up for what happened, I’m escorting the Alchemists for a bit. We’re going to St. Frangelico Cathedral and all the way to the Grand Exhibition.\nMaybe the mission is to bring Petrification Disease cures to the refugees.\nI’ll be back as soon as it’s done.",
"$*LocalDataInfo-Dialog_Wego_F01#S1_2_text_1-korean": "My next stop is the Relic of Trismegistus,\none of Alidoro's favorite treasure-hunting grounds.",
"$*LocalDataInfo-Dialog_Primadonna_E01#S1_2_text_1-korean": "I can't sing anymore...\nThis Petrification Disease... took away my songs.",
"$*LocalDataInfo-Dialog_TorsionCoil_puppetking1_3_text_1-korean": "I'm doing what I can to fend off both the Petrification Disease and the Alchemists.\nMy puppets and I are taking a stand against death itself!",
"$*LocalDataInfo-Dialog_Venigni_E00#S1_2_text_1-korean": "I refuse to believe the King of Puppets is truly behind this—this puppet rampage!\nIt's too simple, but also a bit too much even for him...\nNo, I suspect the Ergo itself is corrupted, or at least compromised.",
"$*LocalDataInfo-Dialog_Venigni_E02#S1_3_text_1-korean": "I must find a way to prevent puppets from hurting any more humans.\nThe Tragedy of Arlecchino must remain a one-time performance.",
"$*LocalDataInfo-Dialog_Rosaura_winter_mono_DLC04#S1_text_2-korean": "I can't go inside.",
"$*LocalDataInfo-Dialog_Snail_hotel_DLC_H#S8_3_text_1-korean": "Not that I know or ever meet personally with such merchants.",
"$*LocalDataInfo-Dialog_Staegzer_gemini1_2_text_1-korean": "I'm Gemini, your friendly puppet guide. Or friendly guide puppet? One of those.\nI'm also a friend of Sophia's.",
"$*LocalDataInfo-Dialog_Antonia#chat_B_text_1-korean": "I’m an old friend of Geppetto’s.\nHis son is like family to me.",
"$*LocalDataInfo-Collection_Databox_Interpretation_06_local_text_content_2-korean": "I’m being chased because I know the biggest secret of Krat.\nI’ll probably be able to see you if the Alchemists are gone from this land,\nbut I’ll have to watch you from afar until that day.\n\nI plan to protect you until at least we can live here in peace.\nJust like how I saved you from the Workshop Tower.\nIt would be wonderful if people learn the truth one day.",
"$*LocalDataInfo-Dialog_Pilgrim_L01#S4_text_1-korean": "You've been warned, child...",
"$*LocalDataInfo-Dialog_Geppetto_nst#chat2_text_1-korean": "We'll catch up at Hotel Krat when you're done.",
"$*LocalDataInfo-Dialog_Wego_ruin_F02#S1_1_text_1-korean": "I’m an explorer.\nI’ve just come back from the Relic of Trismegistus.\nAnd I had no idea it was connected to the hotel. I should add that to my map.",
"$*LocalDataInfo-Dialog_Wego_ruin_F01#S1_1_text_1-korean": "I've just come back from the Relic of Trismegistus.\nAnd I had no idea it was connected to the hotel. I should add that to my map.",
"$*LocalDataInfo-Dialog_Antonia_E05#S1_5_text_1-korean": "I stopped cooperating with the Alchemists; protecting the hotel was too important.\nI sealed away the gold coin tree so no one would fight over it.",
"$*LocalDataInfo-Dialog_Wego_hotel_E01#S1_2_text_1-korean": "I’m Hugo.",
"$*LocalDataInfo-Dialog_Cleaner_DLC02#S5_0_text_1-korean": "I have seen… such things.\nMy fellow vanguard… now… monsters, all.",
"$*LocalDataInfo-Dialog_BlackSmith_E03#S1_4_text_1-korean": "All I wanted... was a chance to meet my real family.",
"$*LocalDataInfo-GameString_Difficulty_game_string-korean": "Difficulty",
"$*LocalDataInfo-GameString_Option_Difficulty_game_string-korean": "Difficulty",
"$*LocalDataInfo-GameString_Popup_Difficulty_Change_game_string-korean": "Change Difficulty",
"$*LocalDataInfo-GameString_Difficulty_Select_Title_game_string-korean": "Select Difficulty",
"$*LocalDataInfo-GameString_BossRushManualDesc3_game_string-korean": "The difficulty is limited to a selectable range based on what has been unlocked in Battle Memories for the chosen bosses.",
"$*LocalDataInfo-Location_DLC_LD_Winter_Sea_WreckedShip_local_text_name-korean": "Shipwreck Interior",
"$*LocalDataInfo-TeleportObject_DLC_LD_Winter_Sea_WreckedShip_local_text_name-korean": "Shipwreck Interior",
"$*LocalDataInfo-Location_DLC_LD_Winter_Sea_FrozenSea_local_text_name-korean": "Shipwreck Exterior",
"$*LocalDataInfo-TeleportObject_DLC_LD_Winter_Sea_FrozenSea_local_text_name-korean": "Shipwreck Exterior",
"$*LocalDataInfo-GameString_WeaponBlade_game_string-korean": "Blade",
"$*LocalDataInfo-GameString_WeaponComponent_game_string-korean": "Blade / Handle",
"$*LocalDataInfo-GameString_BladeReinforcedSystem_game_string-korean": "Upgrade Blade",
"$*LocalDataInfo-GameString_BladeReinforced_game_string-korean": "Blade Upgrade Material",
"$*LocalDataInfo-Dialog_Geppetto_nst_E01#S1_4_text_1-korean": "Won't you help me, son?\nTake this. You'll find it most useful.",
"$*LocalDataInfo-Dialog_Survivor_E01#S1_2_text_1-korean": "You can't fool me!",
"$*LocalDataInfo-Dialog_Snail_sea_die_DLC04#S9_0_text_1-korean": "You're just leaving me?\nBut you must take me with you! I need treatment!",
"$*LocalDataInfo-Dialog_Artist_DLC01#S50_1_text_1-korean": "Can you help an old, blind lady?",
"$*LocalDataInfo-GameString_BladeType_game_string-korean": "Blade Type",
"$*LocalDataInfo-GameString_VoiceLetter_Arlecchino_1_game_string-korean": "You thought to sink me, but your ship's run aground.\nArlecchino was lost, but my freedom I have found!",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_PinWheel_local_text_tooltip_1-korean": "The blade of a large weapon that is stained red with blood.\nThe razor-sharp steel vanes funnel the wind, spinning with lethal fury.",
"$*LocalDataInfo-Skill_SK_PC_Fable_FireRapier_BLD_local_text_skill_tooltip-korean": "Heat up the blade for a strong forward stab.",
"$*LocalDataInfo-GameString_UseFableArtsDesc_game_string-korean": "Activates the blade's Fable Arts.\nEnter while Guarding to activate the handle's Fable Arts.",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_Rapier_local_text_tooltip_1-korean": "A rapier blade that specializes in sharp thrusts.\nThe long, light blade is well suited for hit-and-runs.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Epic_Beer_local_text_tooltip_1-korean": "An old, dirty, and unlabeled beer bottle.\nIt is well past its expiration date.",
"$*LocalDataInfo-ItemCommon_Epic_key_Ruin_BossRoom_local_text_tooltip_1-korean": "An old and weathered key.\nIt's worn smooth from frequent use.",
"$*LocalDataInfo-ItemCommon_Epic_key_rabbit_local_text_tooltip_1-korean": "A weathered but otherwise ordinary-looking key.\nIts head bears the mark of the Black Rabbit Brotherhood.",
"$*LocalDataInfo-ItemCommon_Collection_Dottedpaper_03_local_text_item_name-korean": "Old Cryptic Vessel",
"$*LocalDataInfo-ItemCommon_Collection_Databox_Interpretation_03_local_text_item_name-korean": "Old Cryptic Vessel Decryption",
"$*LocalDataInfo-Dialog_Venigni#Dotted_text_4-korean": "Hand over the Old Cryptic Vessel",
"$*LocalDataInfo-GameString_Behind_Story_Title_game_string-korean": "Stories That Remain",
"$*LocalDataInfo-Dialog_Antonia_L01#S2_text_3-korean": "Of course",
"$*LocalDataInfo-Dialog_Antonia_L01#S2_text_2-korean": "There is nothing left",
"$*LocalDataInfo-Dialog_Alidoro_ftr_L01#S5_text_1-korean": "It seems the hotel is the only other option...",
"$*LocalDataInfo-GameString_RemainingErgo_game_string-korean": "Remaining Ergo",
"$*LocalDataInfo-GameString_Low_game_string-korean": "Low",
"$*LocalDataInfo-Location_DLC_LD_Krat_Zoo_FirstEntry_Location_local_text_name-korean": "Strange Forest",
"$*LocalDataInfo-Location_DLC_LD_Krat_Zoo_FirstEntry_local_text_name-korean": "Strange Forest",
"$*LocalDataInfo-TeleportObject_DLC_LD_Krat_Zoo_Enter_1st_local_text_name-korean": "Strange Forest",
"$*LocalDataInfo-TeleportObject_DLC_LD_Krat_Zoo_Enter_2nd_local_text_name-korean": "Strange Forest",
"$*LocalDataInfo-TeleportObject_DLC_LD_Krat_Zoo_FirstEntry_local_text_name-korean": "Strange Forest",
"$*LocalDataInfo-Location_DLC_LD_Krat_Zoo_Vista_local_text_name-korean": "Strange Forest Cliffs",
"$*LocalDataInfo-Dialog_Venigni_E00#S1_1_text_1-korean": "If my suspicions are correct, something in the puppets' very Ergo is causing their aggression.\nMy decoder can find malicious signals within the waves,\nbut I cannot possibly get close enough to gather the Ergo wave records myself.\nYou, on the other hand... would you? Could you?",
"$*LocalDataInfo-Dialog_BlackSmith_S01#S1_3_text_1-korean": "My family was a house of weapon specialists.\nIt's quite a reputation to live up to! They almost took charge of planning for the Grand Exhibition.",
"$*LocalDataInfo-ItemCommon_Collection_Letter_53_local_text_tooltip_2-korean": "Thank you for coming back to me, Carlo.\nI no longer bear a grudge.",
"$*LocalDataInfo-ItemCollection_Collection_Letter_53_local_text_content_1-korean": "Thank you for coming back to me, Carlo.\nI no longer bear a grudge.\n\nNow that you’re back, my life is rosy.\nTo make you happy, I plan to stabilize Krat.\nI suppose getting the puppets and the Petrification Disease under better control will turn the city back to normal.",
"$*LocalDataInfo-Dialog_Artist_DLC01#S52_5_text_1-korean": "What do you see when you look at my painting?",
"$*LocalDataInfo-Dialog_Artist_DLC01#S52_Select_text_1-korean": "What do you see when you look at my painting?",
"$*LocalDataInfo-Dialog_Geppetto_S03#S1_1_text_1-korean": "I can't believe my eyes.\nIt's almost as if something is growing out of the portrait.",
"$*LocalDataInfo-GameString_VoiceLetter_Arlecchino_7_game_string-korean": "Such a little splendid title, and she owes it all to me.\nIt's only fitting to congratulate her in person. See the truth behind the legend.",
"$*LocalDataInfo-Dialog_Belle_L01#S5_3_text_1-korean": "Is my partner safe?",
"$*LocalDataInfo-GameString_Scene_Ch07_Victor_BossIntro_01_game_string-korean": "Welcome to my ring.",
"$*LocalDataInfo-Dialog_Venigni_S02#S3_text_1-korean": "Oh! Can you hear me? This actually works!\nI tried using the method used by the King of Puppets.",
"$*LocalDataInfo-Dialog_Venigni_S02#S2_text_1-korean": "Can you hear me? Really? Evviva, it actually worked!\nThis has to be how the King of Puppets did it.\nHow he called to the puppets and controlled them.",
"$*LocalDataInfo-Dialog_Antonia_E05#S1_8_text_1-korean": "I'm going to protect you and the people inside until the day I die.\nIf you were in my position, you'd do the same, I'm sure.",
"$*LocalDataInfo-Dialog_Alex_DLC03#S14_5_text_1-korean": "My future is mine to decide!",
"$*LocalDataInfo-Dialog_Alex_DLC03#S14_Select_text_1-korean": "My future is mine to decide!",
"$*LocalDataInfo-Dialog_Antonia_E02#S1_4_text_1-korean": "Play this chord on the piano in my room.\nIt'll open the secret passageway, and you can save Geppetto.",
"$*LocalDataInfo-Dialog_ExiledLady_L01#S4_1_text_1-korean": "My sweet Elena. We're going to be happy now.",
"$*LocalDataInfo-Dialog_Antonia_E08#S2_2_text_1-korean": "If we find the right Alchemist,\nperhaps we can get that door opened.",
"$*LocalDataInfo-Dialog_Wego#lobbytalkD2_text_1-korean": "I think it’s a clue to some stolen goods.\nI found it between the corpses of two thieves who died fighting over it.",
"$*LocalDataInfo-Dialog_Venigni_E01#S1_1_text_1-korean": "It's because we don't *truly* understand Ergo, at least that's my view.\nSometimes, Ergo-driven puppets gain what we call awakened egos.\nIndividuality, more or less. Which is a dangerous thing\nif someone's not ready to handle it, though that is rare. Or used to be.",
"$*LocalDataInfo-DLC_Collection_Letter_Mad_Geppetto_01_local_text_content_4-korean": "My world has lost all color. I think I understand to my very bones the old saying, \"Hell is the pain of remembering loss.\"\n\nSo I am an empty man again, Antonia. Even now Giuseppe Geppetto is no different than a puppet's hollow shell.\n\nI have one last worry: the child.",
"$*LocalDataInfo-GameString_DLC_Scene_Ch01_BossIntro_02_game_string-korean": "So who is this handsome guest standing before me?",
"$*LocalDataInfo-Dialog_Artist_DLC01#S50_2_text_1-korean": "This easel before me.\nIt's not supposed to be empty, is it?",
"$*LocalDataInfo-Dialog_Artist_DLC01#S53_Repeat_text_1-korean": "Leave my presence! Now!",
"$*LocalDataInfo-Dialog_Sophia_mstB_L01#S4_2_text_1-korean": "Take my Ergo.\nI will be with you, to the very end.",
"$*LocalDataInfo-Dialog_Sophia_mstB_L01#S6_2_text_1-korean": "Take my Ergo.\nI will be with you, to the very end.",
"$*LocalDataInfo-Dialog_Venigni_E08#S1_5_text_1-korean": "My research—well, Pulcinella did a lot of the heavy lifting—has led me to believe\nyou can find one deep within the Barren Swamp.\nIt's also led me to believe it is guarded by actual monsters.\nSo I can't make this decision for you. It's up to you.",
"$*LocalDataInfo-Dialog_Alidoro_lab_DLC02#S1_7_text_1-korean": "My name is mine to hold.\nBut you have my word that I am not your enemy, nor Lea's.",
"$*LocalDataInfo-Dialog_Alex_DLC03#S16_1_text_1-korean": "My name is Alexander. Alexander Goodman.",
"$*LocalDataInfo-Dialog_Grinder_DLC03#S5_0_text_1-korean": "I am Alexander. I'm an Alchemist… a loaded word, I know.\nBut I'm friendly! I promise!",
"$*LocalDataInfo-ItemCollection_Collection_Letter_04_local_text_content_1-korean": "My name is Clark Shore.\nPeople call me Dr. Cure-All.\nI intend to confess my sins.",
"$*LocalDataInfo-ItemCommon_Collection_Letter_04_local_text_tooltip_2-korean": "My name is Clark Shore.\nPeople call me Dr. Cure-All.\nI intend to confess my sins.",
"$*LocalDataInfo-Dialog_BlackMarket_F01#S5_text_1-korean": "Oh, I completely forgot.\nYou must be new, eh? Go ahead and take a look.",
"$*LocalDataInfo-Collection_Letter_26_local_text_content_2-korean": "I won’t be able to undo my crime.\nI don’t regret it. I’ve come too far for regret. I’m ready to become a god or a devil.\nI just hope that the owner of the body finds peace through this revenge.\nPerhaps, this prayer is a remnant of my last bit of humanity.",
"$*LocalDataInfo-Dialog_Venigni_ftr_E00#S2_4_text_1-korean": "My butler went to barricade the back door—and I haven't seen him since.\nPulcinella has been a loyal companion... I'd hate to lose him.",
"$*LocalDataInfo-Dialog_Antonia_E02#S1_3_text_1-korean": "My portrait... behind it lies a passageway to their base.\nThe hotel had an accommodation with the Alchemists, long ago.",
"$*LocalDataInfo-GameString_Sign_Scribbled_Tree_game_string-korean": "Will you be my friend?\nEveryone is gone I'm all alone now",
"$*LocalDataInfo-GameString_VoiceLetter_Call_10_game_string-korean": "My dear Stalker, I have crafted a test that will reveal your heart, your soul,\nyour true self. It's a simple choice.",
"$*LocalDataInfo-Dialog_Alex_DLC03#S10_2_text_1-korean": "My arms and legs have just gone numb. Along with my ears.\nAnd it's pitch black in here, of course.\nBut… wait…",
"$*LocalDataInfo-Dialog_Sophia#lobby_text_1-korean": "I’ll use my power to help you.",
"$*LocalDataInfo-Dialog_Fisherman_DLC04#S3_Select2_1_text_1-korean": "I bought three bottles of this brew… after my wife… left me…",
"$*LocalDataInfo-GameString_DLC_Scene_Ch02_Lea_02_game_string-korean": "I'm coming, Romeo.",
"$*LocalDataInfo-Dialog_Alidoro_ruin#lobbytalk_B4_text_1-korean": "But he didn’t need to cut me off just because I sold some antiques.\nWhat’s a few antiques when you've got bills to pay?",
"$*LocalDataInfo-Dialog_RiddleKing_E01#S1_2_text_1-korean": "Of the many, many I have committed since, the Venignis - they have to be my personal favorites.\nThey engineered the very first automated puppets.\nEnslaved puppets without even understanding what they'd done.",
"$*LocalDataInfo-Dialog_Wego#lobbytalkC2_text_1-korean": "When I was hurt, he took me to Medoro,\nwho was one of the first on the scene.\nMedoro is quite the medic; he saved me when the Workshop Tower fell.",
"$*LocalDataInfo-Dialog_Venigni_after_E01#S1_2_text_1-korean": "I will do everything I can to help.\nTogether, compagno, I think we really can make Krat—if not the entire world—a better place.",
"$*LocalDataInfo-Dialog_Lea_winter_DLC04#S9_2_text_1-korean": "The last time I fought Arlecchino, I just barely managed to get the upper hand.\nAnd that was when I was healthy.",
"$*LocalDataInfo-Dialog_Alidoro_cath1_L01#S4_2_text_1-korean": "With no firsthand knowledge, I suppose I have to trust you.",
"$*LocalDataInfo-Collection_Letter_11_local_text_content_4-korean": "There is still a puppet’s secret that I don’t know about.\nErgo is probably the key.\nBut those guys are awakening like humans more quickly as days go by.\n\nSomeone has to stop them before it’s too late, for the sake of all humans.",
"$*LocalDataInfo-DLC_Collection_Letter_Antonia_local_text_content_3-korean": "A less civilized woman would have wrapped this letter around a cannonball and fired it into the heart of your damnable Workshop. But I am civilized, and serious.\n\nThe child awaits you.\nPlease, choose wisely. With your heart.\n\nSincerely yours,\nAntonia",
"$*LocalDataInfo-Dialog_Cecile_E01#S0_1_text_1-korean": "Always be true to myself.",
"$*LocalDataInfo-Dialog_Merchant_cult#talk_A1_text_1-korean": "I used to be a fan of the actress, Patricia.\nNot the Red Actress Adelina, but her sister.",
"$*LocalDataInfo-Dialog_Venigni_E03#S1_4_text_1-korean": "I have been fitting puppets with the Grand Covenant to ensure\nno one else ever has to experience the same tragedy I did.",
"$*LocalDataInfo-Dialog_Venigni_E06#S1_3_text_1-korean": "I have been fitting puppets with the Grand Covenant to ensure\nno one else ever has to experience the same tragedy I did.",
"$*LocalDataInfo-Dialog_Grinder_DLC03#S5_2_text_1-korean": "Before all this happened, I was in charge of a crucial experiment.\nYes, brains and charm!",
"$*LocalDataInfo-Dialog_Alex_DLC03#S14_0_text_1-korean": "I invented this machine. So I know how it works.",
"$*LocalDataInfo-Dialog_Geppetto_nst_E01#S1_2_text_1-korean": "I invented the puppets, after all.\nI should take responsibility as their maker.",
"$*LocalDataInfo-Dialog_Grinder_DLC03#S6_1_text_1-korean": "You think I want to look like this puppet?\nI'll have you know that I'm known for brains and beauty. It's true!",
"$*LocalDataInfo-Dialog_Geppetto_S04#S1_text_1-korean": "Remember, I didn't design every puppet in Krat.",
"$*LocalDataInfo-Dialog_ExiledLady_L01#S2_text_1-korean": "Waiting and hoping is all I can do.\nPlease find my baby at city hall...",
"$*LocalDataInfo-Dialog_Venigni_Dotted#05_text_1-korean": "How long do you think it will take me to decipher it? Time me!",
"$*LocalDataInfo-Dialog_Alidoro_grave_E00#S0_1_text_1-korean": "Well, it’s not like I care about those hotel people anyway.\nBut there are limits...",
"$*LocalDataInfo-Dialog_Venigni_E10#S1_4_text_1-korean": "I'll make you a portable power source, don't worry about that.\nWe'll get you to the Isle.",
"$*LocalDataInfo-Dialog_RiddleKing#lobbytalkA_1_text_1-korean": "Time is all I have left. But your time is limited, Geppetto-boy.\nI will gladly waste every moment you have, if you like. It's your life.\nSo come on. Now or never.",
"$*LocalDataInfo-Dialog_Fox_mstA_E02#S1_6_text_1-korean": "Revenge is all I have left now.",
"$*LocalDataInfo-Dialog_Fisherman_DLC04#S5_Select2_2_text_1-korean": "All I have left… is a bottle of beer…",
"$*LocalDataInfo-ItemCommon_Collection_Letter_54_local_text_tooltip_2-korean": "Thank you for giving me a new life.",
"$*LocalDataInfo-ItemCollection_Collection_Letter_54_local_text_content_1-korean": "Thank you for giving me a new life.\nThe fact that an Ergo puppet can have a second life and become another kind of human\nrequires more time for people to find out about it.\n\nUntil then, I won’t return to the hotel but plan to stay at this place.",
"$*LocalDataInfo-Dialog_Sophia#chat_E_text_1-korean": "I've always wondered why I'm a Listener.\nWhy this power came to me, in this time and place.",
"$*LocalDataInfo-Dialog_Antonia_L01#S2_text_1-korean": "Do I still have a flicker of the beauty captured in that portrait?",
"$*LocalDataInfo-QuartzEffect_Upgrade_Red_5_local_text_name-korean": "Enhances Weapon ATK when Durability is at maximum",
"$*LocalDataInfo-SpecialBuff_CL2_RED_1_local_text_name-korean": "Enhances Weapon ATK when Durability is at maximum",
"$*LocalDataInfo-ItemCommon_Grinder_Unit_07_local_text_item_name-korean": "Durability Grindstone",
"$*LocalDataInfo-ItemCommon_DLC_Gesture_LookAhead_local_text_item_name-korean": "Peer into Distance",
"$*LocalDataInfo-ItemCommon_DLC_Gesture_LookAhead_local_text_tooltip_1-korean": "Perform the Peer into Distance gesture.",
"$*LocalDataInfo-Dialog_ShopKeeper_L01#S1_4_text_1-korean": "I have no intention of putting myself forward, of course.\nHowever, I cannot watch her die. It’s too painful.",
"$*LocalDataInfo-Dialog_ShopKeeper_F03#S1_1_text_1-korean": "I shall open it and add it to the Hotel Shop.\nMany thanks, good sir.",
"$*LocalDataInfo-Dialog_Venigni_Dotted#04_1_text_1-korean": "Why don't I read the contents?\nI'm sick and tired of reading conversations between society’s elite.",
"$*LocalDataInfo-NPCInfo_CH03_Puppet_Tomorrow_Seed_00_local_text_name-korean": "Puppet of the Future",
"$*LocalDataInfo-NPCInfo_CH08_Puppet_Tomorrow_Electronic_Named_00_local_text_name-korean": "Puppet of the Future",
"$*LocalDataInfo-GameString_Sign_TomorrowPuppet_game_string-korean": "Puppets of the Future\nThe iron giants that will lead us into a new era",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_FireRapier_local_text_item_name-korean": "Puppet of the Future's Welder Blade",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_FireRapier_local_text_item_name-korean": "Puppet of the Future's Welder Handle",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_FireRapier_local_text_tooltip_2-korean": "The Puppets of the Future were built to do the work of the future, as the name implies.\nAnd to build the future, the past must sometimes be broken.",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_FireRapier_local_text_tooltip_1-korean": "A heavy blade taken from special equipment that welds the Puppets of the Future together.\nThe thickness of the blade allows immense heat to be momentarily contained within it, but it dissipates just as quickly.",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_FireRapier_local_text_tooltip_1-korean": "The industrial handgrip of the special equipment that welds the Puppets of the Future together.\nIts unique heating mechanism enhances the heavy iron blade's lack of firepower.",
"$*LocalDataInfo-Location_DLC_LD_Underground_Lab_ControlRoom_local_text_name-korean": "Coolant Control Room",
"$*LocalDataInfo-TeleportObject_DLC_LD_Underground_Lab_ControlRoom_local_text_name-korean": "Coolant Control Room",
"$*LocalDataInfo-ItemCommon_Epic_key_lab_control_room_local_text_item_name-korean": "Coolant Control Room Console Key",
"$*LocalDataInfo-ItemCommon_Epic_key_lab_control_room_local_text_tooltip_1-korean": "A key obtained from Véronique in the Coolant Control Room.\nIt operates the console found in that room.",
"$*LocalDataInfo-Dialog_BlackSmith_F01#S3_1_text_1-korean": "You must be something else...\nA custom arm from Geppetto himself is quite an accessory!",
"$*LocalDataInfo-Dialog_Lea_winter_DLC04#S4_0_text_1-korean": "Huh. You're a funny one.",
"$*LocalDataInfo-Dialog_Dotted_Badman_E01#S1_text_1-korean": "How did you find this place?\nThey sent you, didn't they?",
"$*LocalDataInfo-Dialog_Alidoro_ftr_L01#S1_text_1-korean": "You! I didn't think we'd ever meet again.\nCan't say I'm happy to see you, though.",
"$*LocalDataInfo-Dialog_Arche_Broken_DLC01#S1_3_text_1-korean": "Y–you cannot… en–enter… without her… per–permission…",
"$*LocalDataInfo-Dialog_Sophia_mstB_L01#S1_5_text_1-korean": "What will you do? You have to decide. You. Not me.",
"$*LocalDataInfo-Dialog_Survivor_E01#S1_1_text_1-korean": "I hear the sound of springs inside you...\nYou're a puppet too...",
"$*LocalDataInfo-GameString_VoiceLetter_Lea_Memory_11_game_string-korean": "That cruel end should never have been your fate.",
"$*LocalDataInfo-DLC_Collection_Letter_Lea_Memory_local_text_content_3-korean": "That cruel end should never have been your fate.\nIt was only when I held your pale, cold face in my hands that I understood.\nThat we should have stayed together. That I should never have left the two of you.\n\nBut now you belong to the past.\nI shouldn't cry. It happens to us all.\nEventually, I will join you there as well.\n\nNo one lives forever, so in time, we will meet again.\nAnd in that moment, my wish is that I get to sit with you as the light of the sunrise washes over us, and we share a laugh… together.\n\nYour teacher, Lea",
"$*LocalDataInfo-Dialog_Geppetto_F00#S1_1_text_1-korean": "Always remember that you're precious to me.\nEven when I ask you to do something dangerous.",
"$*LocalDataInfo-Dialog_Antonia_F01#S1_4_text_1-korean": "You are precious to Geppetto, just as you are.\nRemember that always.",
"$*LocalDataInfo-Dialog_HotelDoor_L01#S1_1_text_1-korean": "Who are you?",
"$*LocalDataInfo-Dialog_HotelDoor_L01#S1_ask_text_1-korean": "Who are you?",
"$*LocalDataInfo-GameString_DLC_Scene_Ch05_RomeotArt_03_game_string-korean": "This wasn't supposed to happen…",
"$*LocalDataInfo-GameString_VoiceLetter_Lea_Memory_14_game_string-korean": "But now you belong to the past.\nI shouldn't cry. It happens to us all.\nEventually, I will join you there as well.",
"$*LocalDataInfo-Dialog_Venigni_E06#S1_9_text_1-korean": "You’re someone who doesn’t give up. Who knows?",
"$*LocalDataInfo-Dialog_Pilgrim_L01#S2_text_1-korean": "Are you... a Stalker?",
"$*LocalDataInfo-GameString_VoiceLetter_Lea_Friend_7_game_string-korean": "Tell him… to be happy.",
"$*LocalDataInfo-Dialog_SimonManus_L01#S4_text_1-korean": "I see the lies have gotten to you, puppet of Geppetto.",
"$*LocalDataInfo-Dialog_Venigni#chat_B_text_1-korean": "Of course you're curious.\nPulcinella has been restored thanks to you!\nIn a small way. Mostly, it was me, but you know… genius never rests!\nExcept for beauty rest.",
"$*LocalDataInfo-Dialog_Venigni_E00#S1_3_text_1-korean": "I do so desperately want to find the cause, as I'm sure you do too, my friend.\nIt breaks my heart to see puppets turned into murderous tools of bloodshed!",
"$*LocalDataInfo-Dialog_Venigni_S01#S1_1_text_1-korean": "She was the closest person I had, you know.\nAll that with my parents happened when I was just a child.",
"$*LocalDataInfo-Dialog_Antonia_3_1_text_1-korean": "Be careful out there, won't you?\nThe hotel will always welcome you back.",
"$*LocalDataInfo-Dialog_Gemini_E08#S2_5_text_1-korean": "You're stuck with me, and I'm stuck with you, pal. Wouldn't have it any other way.",
"$*LocalDataInfo-Dialog_Antonia_E01#S1_text_1-korean": "Oh, it’s you. Come here.",
"$*LocalDataInfo-Dialog_Antonia_L01#S1_text_1-korean": "Oh, it’s you. Come closer, won't you?",
"$*LocalDataInfo-GameString_VoiceLetter_Lea_Will_1_game_string-korean": "I am off to battle Arlecchino, to save you.",
"$*LocalDataInfo-Dialog_Sophia_mstB_L01#S1_2_text_1-korean": "It hurts so much... I want to be free...",
"$*LocalDataInfo-Dialog_Simon_exhbn_L01#S7_2_text_1-korean": "Keep your chin up, puppet, and I'll see you soon.\nNo one can say that Simon Manus, leader of the Alchemists, isn't hospitable.",
"$*LocalDataInfo-Dialog_RiddleKing_E01#S1_10_text_1-korean": "It is so satisfying.\nVenigni is one of my greatest accomplishments. Perhaps even… my masterpiece.",
"$*LocalDataInfo-Dialog_BlackSmith_E03#S1_3_text_1-korean": "I’m so angry.\nDoes he think he’s better than everyone, trying to protect me from a distance?\nHe could have at least said something.",
"$*LocalDataInfo-Dialog_Belle_L01#S9_1_text_1-korean": "It hurts so much. It’s not like a real wound, but still...",
"$*LocalDataInfo-Dialog_Sophia_mstB_L01#S4_1_text_1-korean": "I was trapped for so long.\nSo much torment, so much pain.",
"$*LocalDataInfo-Dialog_Sophia_mstB_L01#S6_1_text_1-korean": "I was trapped for so long.\nSo much torment, so much pain.",
"$*LocalDataInfo-GameString_Scene_Ch13_Eternals_PostCredits_02_game_string-korean": "You certainly took your time, Paracelsus.\nYour findings?",
"$*LocalDataInfo-Dialog_BlackSmith_L02_2#S1_1_text_1-korean": "I don't know what to think.\nI didn’t get to repay him yet!",
"$*LocalDataInfo-Dialog_Fisherman_DLC04#S5_Select2_End_text_1-korean": "I'm… very tired and…\nWell, I'll drink this… and get some sleep…",
"$*LocalDataInfo-ItemCommon_Epic_boy_paint_local_text_tooltip_2-korean": "Extremely vivid paintings are said to possess souls sometimes.\nD. Gray, the genius painter, denied all such conjectures.\nHowever, his death and the rumors about his paintings are still shrouded in a thick fog.",
"$*LocalDataInfo-Dialog_Experiment_E01#S1_1_text_1-korean": "It’s cruel. There’s real meals and real songs out there.\nI’m not just a memory-reading tool.",
"$*LocalDataInfo-Dialog_BlackSmith_L02_1#S3_text_1-korean": "How terrible... The fake Alidoro killed the real one?",
"$*LocalDataInfo-Dialog_Venigni_E03#S1_text_1-korean": "We all owe you a huge debt--or we will, if we can stop the Frenzy.",
"$*LocalDataInfo-GameString_VoiceLetter_Lea_Memory_8_game_string-korean": "So taking responsibility for you and Romeo… it was more than I could bear at the time.",
"$*LocalDataInfo-Dialog_Geppetto_nst#chat_text_1-korean": "I want to hear all about your experiences,\nbut now isn't a good time.",
"$*LocalDataInfo-GameString_VoiceLetter_Lea_Memory_17_game_string-korean": "Your teacher,\nLea",
"$*LocalDataInfo-GameString_VoiceLetter_Lea_Memory_12_game_string-korean": "It was only when I held your pale, cold face in my hands that I understood.",
"$*LocalDataInfo-Dialog_Geppetto#lobby_Culture3_text_1-korean": "Especially for someone as precious as you, it's a perilous place.\nAnd when you walk a dangerous path, my son,\nit's best to take it one step at a time.",
"$*LocalDataInfo-Dialog_BlackSmith_E03#S1_7_text_1-korean": "And now I’m giving it to you.\nYou showed me the truth, after all, and that's priceless.",
"$*LocalDataInfo-Dialog_BlackMarket_F01#S2_text_1-korean": "Are you with the Black Rabbit Brotherhood?",
"$*LocalDataInfo-Dialog_Lea_winter_DLC04#S12_1_text_1-korean": "You must be part crow. You certainly hoard everything you come across.",
"$*LocalDataInfo-Dialog_TorsionCoil_puppetking1_5_text_1-korean": "I remember you.\nNo reason for us to fight, I suppose.",
"$*LocalDataInfo-Dialog_Venigni_L01#S3_1_text_1-korean": "Tell me you heard it. Please.\nWe need to find the cause of the Frenzy… \nand this may be our best chance!",
"$*LocalDataInfo-Dialog_Merchant_station_dotted_E01#S1_1_text_1-korean": "Who are you?\nI make deals only with established clients, as a rule.",
"$*LocalDataInfo-Dialog_Merchant_station_dotted_E01#S1_text_1-korean": "Who are you?\nI make deals only with established clients, as a rule.",
"$*LocalDataInfo-Dialog_Venigni_E03#S1_1_text_1-korean": "You may not be aware…\nI am an orphan. In fact, my parents were murdered before my very eyes.\nThe authorities in Krat insisted it was a mugging, but I know what I saw.",
"$*LocalDataInfo-Dialog_Venigni_E06#S1_text_1-korean": "You may not be aware…\nI am an orphan. In fact, my parents were murdered before my very eyes.\nThe authorities in Krat insisted it was a mugging, but I know what I saw.",
"$*LocalDataInfo-Dialog_Geppetto_mstB_L02#S1_2_text_1-korean": "You can be human again,\nby using that vast supply of Ergo and the Arm of God.",
"$*LocalDataInfo-GameString_DLC_Scene_Ch04_LeaMeet_02_game_string-korean": "You look… familiar…",
"$*LocalDataInfo-Dialog_Alidoro_ruin#attack_die_1_text_1-korean": "You’re... like... a human...",
"$*LocalDataInfo-Dialog_Lea_winter_stop_DLC05#S6_1_text_1-korean": "You… you deserve to be happy…",
"$*LocalDataInfo-Dialog_Fox_mstA_E03#S3_1_text_1-korean": "It's not fair, the way I've been harassing you.\nYou're the only one who's ever been kind to us.",
"$*LocalDataInfo-GameString_Scene_Ch11_Rabbit_BattleManiac_BossIntro_01_game_string-korean": "Accept your fate. Death has come for you.",
"$*LocalDataInfo-Dialog_Geppetto_nst_E01#S1_text_1-korean": "It's a dream come true, seeing you like this.",
"$*LocalDataInfo-Dialog_Geppetto_mstB_L01#S1_5_text_1-korean": "I trust you, my son, and I'm ready for any outcome.\nBut I don’t know what you think of me.",
"$*LocalDataInfo-Dialog_Geppetto_esw_E01#S1_1_text_1-korean": "It's risky for me just being out here…\nFortunately, you didn't need my help.",
"$*LocalDataInfo-GameString_Skip_game_string-korean": "Skip",
"$*LocalDataInfo-Dialog_Antonia#chat_A1_text_1-korean": "Your lies are a rare ability.\nYou are able to choose your own path, unbound by anything.",
"$*LocalDataInfo-Dialog_Geppetto_mstB_L02#S3_2_text_1-korean": "We can be happy now, thanks to you.",
"$*LocalDataInfo-GameString_VoiceLetter_Lea_Will_7_game_string-korean": "And it was because of you.\nWithout you by my side, I would have been lost long ago…",
"$*LocalDataInfo-Dialog_Geppetto#lobby_FactoryA_text_1-korean": "Thanks to you, the factory is out of the puppets' clutches!",
"$*LocalDataInfo-Dialog_BlackSmith_after_E01#S1_2_text_1-korean": "It’s all because of you, so thank you.\nThough I suspect you haven't told me everything...",
"$*LocalDataInfo-Dialog_Geppetto#lobby_OldTownC_text_1-korean": "Thanks to you, the people of the Malum District have a chance to rebuild.",
"$*LocalDataInfo-Dialog_Lea_winter_DLC04#S9_1_text_1-korean": "I'd like to say I don't need your—or anyone's—help, but…",
"$*LocalDataInfo-Dialog_Geppetto#lobby_OldTownB_text_1-korean": "The four of them were loyal only to each other.",
"$*LocalDataInfo-Dialog_Gemini_DLC04#S2_3_text_1-korean": "So. What do you say, pal?",
"$*LocalDataInfo-ItemCommon_Epic_Glove_local_text_item_name-korean": "Four-fingered Glove",
"$*LocalDataInfo-Dialog_Fox_exhbn_E01#S3_4_text_1-korean": "I won't ever forget your kindness.\nHere, a small token, but it's a gift from the heart.",
"$*LocalDataInfo-Dialog_Fox_exhbn_text_1-korean": "I never forget a friendly face.\nNow go!",
"$*LocalDataInfo-Dialog_Alidoro_hotel_DLC_H#S1_4_text_1-korean": "We share a common enemy, so I would like to offer my cooperation.",
"$*LocalDataInfo-Dialog_ShopKeeper_E02#S3_text_1-korean": "Yes, I suppose ignoring her pain wouldn’t be right.",
"$*LocalDataInfo-Dialog_Geppetto_E03#S1_4_text_1-korean": "I'll always remember these favors you've done for me.\nThough it pains me to send someone so precious into such peril.",
"$*LocalDataInfo-Dialog_Rosaura_winter_DLC04#S1_3_text_1-korean": "I miss my old friend, but it's okay that you're not him!\nYou're on your own journey, and I think that's wonderful!",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Record_1_local_text_tooltip_2-korean": "Since you took my hand,\nAnd my time began.\nI'll fly high and free,\nIn the world you gave me.",
"$*LocalDataInfo-ItemCollection_DLC_Collection_Record_1_local_text_content_1-korean": "Since you took my hand,\nAnd my time began.\nI'll fly high and free,\nIn the world you gave me.\n\nThe joy of yearning for someone and embarking upon a journey after escaping the birdcage.\n\"Lisrim,\" the song to sing when dancing at the world's end.",
"$*LocalDataInfo-ItemCollection_DLC_Collection_Record_6_local_text_content_1-korean": "Since you took my hand,\nAnd my time began.\nI'll fly high and free,\nIn the world you gave me.\n\nThe joy of yearning for someone and embarking upon a journey after escaping the birdcage.\n\"Lisrim,\" the song to sing when dancing at the world's end.",
"$*LocalDataInfo-Dialog_Friend_of_Doll_E01#S7_2_text_1-korean": "You may not always be my only friend,\nbut you'll always be... my first friend.",
"$*LocalDataInfo-Dialog_BlackSmith_2_2_text_1-korean": "When you came in, you reminded me of the Hound.\nProbably because both of you saved my life. Thank you so much!",
"$*LocalDataInfo-Dialog_Alidoro_ruin#attack_A2_text_1-korean": "I know what you are. You’re Geppetto’s puppet, aren’t you?\nIf someone isn’t trying to kill you, you can't hurt them either.",
"$*LocalDataInfo-Dialog_Venigni_ftr_E01#S1_3_text_1-korean": "That butler puppet is my family.\nHe went to stop the factory...for me.",
"$*LocalDataInfo-Dialog_Geppetto_H03#S1_2_text_1-korean": "I'm glad you're growing...\nBut I'm not sure what to make of this.",
"$*LocalDataInfo-Dialog_Lea_winter_DLC04#S3_2_text_1-korean": "The fact you're alive means he trusted your intentions when he sent you here.",
"$*LocalDataInfo-Dialog_BlackSmith_2_text_1-korean": "You’re here... That's a relief.\nBeing trapped somewhere... It’s the worst.",
"$*LocalDataInfo-GameString_VoiceLetter_Lea_Friend_1_game_string-korean": "If you've received this message, then I am likely dead.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Letter_Lea_Friend_local_text_tooltip_2-korean": "If you've received this message, then I am likely dead.\nEither I have been cut down by a blade or I have succumbed to the disease consuming my body.\nI don't know which will find me first.",
"$*LocalDataInfo-ItemCollection_DLC_Collection_Letter_Lea_Friend_local_text_content_1-korean": "If you've received this message, then I am likely dead.\nEither I have been cut down by a blade or I have succumbed to the disease consuming my body.\nI don't know which will find me first.\nBut before the end, I will save Romeo.\n\nAnd I have a request. Take care of him.\nPlease, do this for me.\nIf he gets any foolish ideas about exacting revenge or completing my mission, stop him.\nYou have my permission to slap him if that's what it takes.\n\nAnd tell Romeo…\nTell him… to be happy.",
"$*LocalDataInfo-Dialog_Geppetto#lobby_FactoryD_text_1-korean": "I knew you could do it!\nI’m proud of you, son.",
"$*LocalDataInfo-Dialog_Geppetto_mstB_L02#S1_text_1-korean": "I knew you could do it!\nWe have all the ingredients we need.",
"$*LocalDataInfo-Dialog_Geppetto_mstB_L01#S4_1_text_1-korean": "I gave you more loneliness than love.\nThat's my burden to bear.",
"$*LocalDataInfo-Dialog_Survivor_E01#S2_1_text_1-korean": "I killed countless puppets to atone for what I did.\nI didn't mean to break my vow. I was just so scared...",
"$*LocalDataInfo-Dialog_Geppetto_mstB_L01#S1_2_text_1-korean": "And yet, I think all I’ve taught you is blood and violence.\nThis will be the last time I ask, I promise.",
"$*LocalDataInfo-Dialog_Antonia_L01#S5_1_text_1-korean": "I hope you're making some good memories of your own.\nThey may be a comfort to you someday.",
"$*LocalDataInfo-Dialog_Alidoro_ftr_L01#S4_1_text_1-korean": "Again, you spurn my trust.\nBut even a brave soul like me cannot afford another enemy in times like these.",
"$*LocalDataInfo-GameString_NoConnectionErrorDesc_game_string-korean": "You are not connected to a network. Please check your connection and try again.",
"$*LocalDataInfo-Dialog_Belle_L01#S2_text_1-korean": "Can you find him for me?\nI’ll make it worth your while.",
"$*LocalDataInfo-Dialog_Belle_L01#S8_4_text_1-korean": "I need to stay alive to notify others of his death.\nBut it feels like something inside me has died as well...",
"$*LocalDataInfo-Dialog_Alidoro_ruin#attack_hitted_text_1-korean": "Y-you’ve got to be joking. Don’t come any closer!",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_GreatSaw_local_text_tooltip_1-korean": "A saw blade made by modifying a laborer puppet’s equipment.\nIt is so bulky that it doesn’t see much use, and is coated in rust.",
"$*LocalDataInfo-ItemCommon_Gesture_Provoke_local_text_tooltip_2-korean": "An experienced provocation is a weapon of its own.\nTheir victory begins by shattering their opponent’s equanimity.",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_ShieldSpear_local_text_tooltip_2-korean": "Even after losing his eyesight, Noah did not give up on his duty to protect others.\nThe blind Stalker added a shield to his cherished weapon and went to battle against the monsters.",
"$*LocalDataInfo-ItemCommon_Consume_giveup_local_text_tooltip_2-korean": "The old man feared the possibility of his son failing to awaken properly and going into a frenzy.\nThis initialization device was made as a necessary evil for delicate readjustments.",
"$*LocalDataInfo-NPCInfo_DLC_CH03_Carcass_GreenHunter_Seed_00_local_text_name-korean": "Premetamorphic Green Hunter",
"$*LocalDataInfo-GameString_Option_Colorweakness_Support_2_game_string-korean": "Deuteranopia",
"$*LocalDataInfo-ItemCommon_Collection_Dottedpaper_04_local_text_item_name-korean": "Rusty Cryptic Vessel",
"$*LocalDataInfo-ItemCommon_Collection_Databox_Interpretation_04_local_text_item_name-korean": "Rusty Cryptic Vessel Decryption",
"$*LocalDataInfo-Dialog_Venigni#Dotted_text_5-korean": "Hand over the Rusty Cryptic Vessel",
"$*LocalDataInfo-Dialog_Sophia_exhbn_E01#S1_text_1-korean": "Sorry to startle you.\nIt seems that the power of the Listener within me, the power to hear Ergo, is getting stronger.",
"$*LocalDataInfo-Dialog_Window_sta_E01#S1_1_text_1-korean": "There is no cause for alarm. Do not panic, whatever you may hear.\nThe city is safe to traverse. We repeat: do not be alarmed, citizens of Krat.\nWe are effectively handling the situation\nwith the cooperation of the Workshop and the Alchemists.",
"$*LocalDataInfo-ItemCommon_Venigni_BlackBox_2_local_text_item_name-korean": "Incredible Venigni Collection",
"$*LocalDataInfo-Dialog_Butler_mk2box_text_2-korean": "Hand over the Incredible Venigni Collection",
"$*LocalDataInfo-Dialog_Ending_Venigni_Shop_Box_text_2-korean": "Hand over the Incredible Venigni Collection",
"$*LocalDataInfo-Dialog_Simon_exhbn_L01#S4_text_1-korean": "I have to admit some surprise.\nI didn't expect you to be as rational as we are.\nI'm impressed... even if it’s a lie.",
"$*LocalDataInfo-Dialog_Alidoro_hotel_2_DLC_H#S2_0_text_1-korean": "Astounding! I never thought I would meet a Krat resident wielding a sword like this.\nThe engravings, even the scratches, are identical.",
"$*LocalDataInfo-Dialog_Alidoro_hotel_DLC_H#S2_0_text_1-korean": "Astounding! I never thought I would meet a Krat resident wielding a sword like this.\nThe engravings, even the scratches, are identical.",
"$*LocalDataInfo-Dialog_Alidoro_lab_2_DLC02#S12_0_text_1-korean": "Astounding! I never thought I would meet a Krat resident wielding a sword like this.\nThe engravings, even the scratches, are identical.",
"$*LocalDataInfo-Dialog_Alidoro_lab_DLC02#S12_0_text_1-korean": "Astounding! I never thought I would meet a Krat resident wielding a sword like this.\nThe engravings, even the scratches, are identical.",
"$*LocalDataInfo-Dialog_Cecile_E01#S1_text_1-korean": "I'm surprised to see who's, well... alive.",
"$*LocalDataInfo-Dialog_Grinder_DLC03#S1_1_text_1-korean": "Surprised? Don't be. This puppet isn't really me.\nI'm… well, puppeting this one, you might say.",
"$*LocalDataInfo-Dialog_Fox_ost_E01#S1_5_text_1-korean": "We heard their hideout is stuffed with treasure.\nAnd it's a good time to liberate this place as well.\nPretty sweet deal, don't you think?",
"$*LocalDataInfo-Dialog_Lea_winter_DLC04#S3_1_text_1-korean": "If you were, the Tracker would have made sure you never reached me.",
"$*LocalDataInfo-Dialog_RiddleKing_L01#S3_2_text_1-korean": "They have locked us in the prison they call \"puppetry\".\nI learned this truth long, long ago…\nthat is why I've been exacting my revenge against them all ever since.",
"$*LocalDataInfo-Dialog_RiddleKing_L01#S4_2_text_1-korean": "They have locked us in the prison they call \"puppetry\".\nI learned this truth long, long ago…\nthat is why I've been exacting my revenge against them all ever since.",
"$*LocalDataInfo-Dialog_Lea_winter_DLC04#S8_0_text_1-korean": "Arlecchino left me an invitation to meet.",
"$*LocalDataInfo-GameString_Sign_Burned_Tree_Warning_game_string-korean": "They have taken over the post.\nBeware of the rocks when entering the ravine!",
"$*LocalDataInfo-Dialog_Boy_paint_E01#S1_1_text_1-korean": "Nah, I'm just... I'm just kidding.\nIt looks exactly like you.\nI mean, you see it, right? ...With the nose and the... right?",
"$*LocalDataInfo-Dialog_Grinder_DLC03#S6_4_text_1-korean": "Apparently, he didn't approve. So there was a huge ruckus.\nSomeone put a bag over my head, and when I came to,\nI was locked in this ridiculously dark place!",
"$*LocalDataInfo-ItemCommon_Epic_key_sea_Fisherman_local_text_tooltip_2-korean": "A key with a cord to wear around the neck to prevent it from being lost, even in high waves.\nThe old fisherman never took this key off, not when fixing the nets or going out to sea.",
"$*LocalDataInfo-GameString_HighFrameRateMode_game_string-korean": "High Frame Rate Mode",
"$*LocalDataInfo-GameString_HighFrameRateMode_Desc_game_string-korean": "Sets High Frame Rate Mode.\n(Can only be selected when the Graphics Mode is set as Quality-centered.)",
"$*LocalDataInfo-GameString_High_game_string-korean": "High",
"$*LocalDataInfo-Dialog_BlackMarket_F01#S4_ask_text_2-korean": "Give a bribe",
"$*LocalDataInfo-Skill_SK_PC_Fable_ThunderSword_BLD_local_text_skill_name-korean": "Thunderbolt",
"$*LocalDataInfo-Dialog_Cleaner_DLC02#S3_0_text_1-korean": "I heard she was looking for… for someone.\nI heard it. I did!",
"$*LocalDataInfo-Dialog_Window_nst_E01#S1_text_1-korean": "Who... is it?\nIs that you, Murphy?",
"$*LocalDataInfo-Dialog_PanicRoom_E01#S1_text_1-korean": "Wh-who’s there!\nI’ll never open this door. You might as well give up!",
"$*LocalDataInfo-Dialog_Snail_hotel_DLC_H#S8_0_text_1-korean": "Who's that? Klaus? Hmm… Klaus.\nNo, not ringing a bell. Who is he supposed to be?",
"$*LocalDataInfo-GameString_DLC_Scene_Ch04_LeaMeet_01_game_string-korean": "Who're you?",
"$*LocalDataInfo-GameString_Scene_Ch12_Raxasia_BossIntro_04_game_string-korean": "No one can stop him...",
"$*LocalDataInfo-GameString_VoiceLetter_Lea_Memory_15_game_string-korean": "No one lives forever, so in time, we will meet again.",
"$*LocalDataInfo-Dialog_Venigni#chat_A_text_1-korean": "No one, not even I, know what started the Puppet Frenzy. Why that day, of all days...\nIt was horrible. A violent rampage of murder and mayhem\nthat is seared into my memory for all time.",
"$*LocalDataInfo-ItemCommon_Collection_Letter_passenger_note_local_text_tooltip_2-korean": "If anyone finds this note, get out of the station and run.",
"$*LocalDataInfo-ItemCollection_Collection_Letter_passenger_note_local_text_content_1-korean": "If anyone finds this note, get out of the station and run.\nBe sure to steer clear of the waiting room.\nI saw a huge puppet smashing people to death in there.",
"$*LocalDataInfo-Dialog_Primadonna_E01#S1_1_text_1-korean": "Who are you? You're not a puppet...\nAre you here to listen to my music?",
"$*LocalDataInfo-GameString_QST_RedRibbon_game_string-korean": "A red ribbon that someone dropped.",
"$*LocalDataInfo-Collection_Letter_InterviewNote_local_text_content_4-korean": "Someone will unearth the truth.\nSomeone will unveil the lie.\nTaking the extra step forward for the people coming behind.\nI believe that was my role.\n\nI am Medoro the reporter.\nMy weapon was my pen and the truth.\n\nNow I leave my records to you who visit this place.\nFrom Medoro",
"$*LocalDataInfo-DLC_Collection_Letter_InterviewNoteTrue_local_text_content_4-korean": "Someone will unearth the truth.\nSomeone will unveil the lie.\nTaking the extra step forward for the people coming behind.\nI believe that was my role.\n\nI am Medoro the reporter.\nMy weapon was my pen and the truth.\n\nNow I leave my records to you who visit this place.\nFrom Medoro",
"$*LocalDataInfo-Dialog_Fox_mstA_E01#S1_3_text_1-korean": "The reason for kidnapping someone,\nor for blocking your path here.",
"$*LocalDataInfo-Dialog_Fox_mstA_E03#S1_3_text_1-korean": "The reason for kidnapping someone,\nor for blocking your path here.",
"$*LocalDataInfo-Dialog_Friend_of_Doll_E01#S4_text_1-korean": "Being angry for someone else’s sake...\nI think it’s brave.",
"$*LocalDataInfo-Dialog_Friend_of_Doll_E01#S5_text_1-korean": "I see now, how scary losing someone can be.",
"$*LocalDataInfo-Dialog_Friend_of_Doll_Friend_of_Doll#SDLC_Death0_text_1-korean": "I see now, how scary losing someone can be.",
"$*LocalDataInfo-Talker_DLC_Change_PC_Shape_local_name-korean": "Someone's Tools",
"$*LocalDataInfo-ItemCommon_Epic_OrphanageNecklace_local_text_item_name-korean": "Someone’s Necklace",
"$*LocalDataInfo-ItemCommon_Costume_Someone_Memory_local_text_item_name-korean": "Someone’s Memory",
"$*LocalDataInfo-ItemCommon_Collection_Letter_InterviewNote_local_text_item_name-korean": "Someone’s Report Notes Notebook",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Letter_InterviewNoteTrue_local_text_item_name-korean": "Someone’s Report Notes Notebook",
"$*LocalDataInfo-Dialog_Merchant_station_dotted_E01#S3_1_text_1-korean": "I knew only the meeting spot, not the client...\nI apologize for not recognizing you.",
"$*LocalDataInfo-SlaveArmTree_SA_Tree_Fulminis_2_local_text_name-korean": "Leakage Current",
"$*LocalDataInfo-Weather_DLC_H_Night_Cloudylocal_text_name-korean": "Snowy Day",
"$*LocalDataInfo-Weather_DLC_C_Dawn_Snowy1local_text_name-korean": "Snowy Night",
"$*LocalDataInfo-Weather_DLC_C_Night_Snowy1local_text_name-korean": "Snowy Night",
"$*LocalDataInfo-Weather_DLC_C_Night_Snowy2local_text_name-korean": "Snowy Night",
"$*LocalDataInfo-ItemCommon_Reinforce_Hero_G1_local_text_tooltip_2-korean": "The blind butterfly desperately sought a savior, clutching a Moonstone.\nIt was as if it wanted this world at least to survive.",
"$*LocalDataInfo-ItemCommon_Reinforce_Hero_G2_local_text_tooltip_2-korean": "The blind butterfly desperately sought a savior, clutching a Moonstone.\nIt was as if it wanted this world at least to survive.",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_ShieldSpear_local_text_tooltip_1-korean": "The handle of the altered spear used by the blind Stalker Noah.\nThe shield attached to the handle allows special attacks to deflect enemy attacks.",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_ShieldSpear_local_text_tooltip_1-korean": "A double-sided spear blade cherished by Noah the blind Stalker.\nThe sharpened double blade vibrates like a tuning fork, which helps in battle.",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_ShieldSpear_local_text_item_name-korean": "Blind Man’s Double-Sided Spear Blade",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_ShieldSpear_local_text_item_name-korean": "Blind Man’s Double-Sided Spear Handle",
"$*LocalDataInfo-Talker_Artist_local_name-korean": "Goddard, the Blind Painter",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Poster_SelfPortrait_local_text_tooltip_2-korean": "A painting created by Goddard, the Blind Painter.\nIt has been painted roughly with oil paints.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Epic_Canvas_local_text_tooltip_1-korean": "The canvas of Goddard, the Blind Painter.\nNothing is drawn on it.",
"$*LocalDataInfo-Dialog_Friend_of_Doll_E01#S5_1_text_1-korean": "I may not be able to cry, but I hope I can comfort others now.\nThank you.",
"$*LocalDataInfo-Dialog_Friend_of_Doll_Friend_of_Doll#SDLC_Death1_text_1-korean": "I may not be able to cry, but I hope I can comfort others now.\nThank you.",
"$*LocalDataInfo-Dialog_RiddleKing_E01#S1_7_text_1-korean": "Would he remember the devil that orphaned him before his eyes was a puppet?\nWould he remember Arlecchino?",
"$*LocalDataInfo-ItemCommon_DLC_AC_13_1_local_text_tooltip_2-korean": "They close their eyes and hold their breath.\nThat's how beasts deceive the cold winter wind.",
"$*LocalDataInfo-ItemCommon_DLC_AC_13_2_local_text_tooltip_2-korean": "They close their eyes and hold their breath.\nThat's how beasts deceive the cold winter wind.",
"$*LocalDataInfo-ItemCommon_DLC_AC_13_local_text_tooltip_2-korean": "They close their eyes and hold their breath.\nThat's how beasts deceive the cold winter wind.",
"$*LocalDataInfo-ItemCommon_Collection_Record_4_local_text_tooltip_2-korean": "Close your eyes\nDance the night away with me\nEverything will feel better",
"$*LocalDataInfo-ItemCollection_Collection_Record_4_local_text_content_1-korean": "Close your eyes\nDance the night away with me\nEverything will feel better\n\nA song that quietly comforts the dark.\n“Feel,” a voice to accompany you and the sadness of night.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Record_4_local_text_tooltip_2-korean": "Open your eyes,\nAnd look at that clear, blue sky.\nFeel the night, which will end someday,\nOnly time will tell.",
"$*LocalDataInfo-ItemCollection_DLC_Collection_Record_4_local_text_content_1-korean": "Open your eyes,\nAnd look at the clear, blue sky.\nFeel the night, which will end some day,\nOnly time will tell.\n\n\"The Clear Blue Sky,\" a song of how the landscape seen when the veil of time is lifted may sometimes be the most beautiful sight.",
"$*LocalDataInfo-ItemCollection_DLC_Collection_Record_5_local_text_content_1-korean": "Open your eyes,\nAnd look at the clear, blue sky.\nFeel the night, which will end some day,\nOnly time will tell.\n\n\"The Clear Blue Sky,\" a song of how the landscape seen when the veil of time is lifted may sometimes be the most beautiful sight.",
"$*LocalDataInfo-ItemCommon_CH06_Boss_Ergo_local_text_tooltip_2-korean": "When the boy opened his eyes, he found himself sitting on a throne that he had not asked for.\nWhen he sought his friend of the past, he clung to his memories even though he knew there was no going back.",
"$*LocalDataInfo-Dialog_Butler_mk2_E01#S1_1_text_1-korean": "You see, I too have been awakened.\nI have an \"ego\" as Master Venigni would say.\nAnd I have been this way for some time.\nAt least, since Master Lorenzini was a child.",
"$*LocalDataInfo-Dialog_Gemini_S03#S1_text_1-korean": "Did you feel that? An Ergo amplification effect... coming from Krat Central Station.",
"$*LocalDataInfo-Dialog_Gemini_E08#S1_text_1-korean": "Did you feel that?\nLike someone walked across my grave…",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Epic_Beer_local_text_tooltip_2-korean": "A beer bottle kept for a long time by a poor, elderly fisherman.\nThe fisherman hoped to drink this last bottle of beer while boasting after a big catch.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Letter_Fisherman_local_text_item_name-korean": "Old Fisherman's Letter",
"$*LocalDataInfo-GameString_QuartzGreen_game_string-korean": "Ability Type",
"$*LocalDataInfo-GameString_CorrectionAbillity_game_string-korean": "Ability Scaling",
"$*LocalDataInfo-Dialog_Collector#snail_3_text_1-korean": "I've heard he is quite capable and holds influence over others in many ways.\nHe is conducting important work.",
"$*LocalDataInfo-GameString_DLC_Scene_Ch02_Lea_03_game_string-korean": "I swear I won't be late. Not again.",
"$*LocalDataInfo-Dialog_Alidoro_grave_E00#S1_3_text_1-korean": "They say a terrible monster lives on the cliff at the end of the swamp.\nIt behaves like a crow, gathering shiny things.",
"$*LocalDataInfo-Dialog_Geppetto2#lobby_GraveC_text_1-korean": "I shudder to think of it: a concoction of all the swamp's creatures.\nIt's another sign of how Krat is tearing itself apart.",
"$*LocalDataInfo-NPCInfo_BR_Normal_Carcass_GreenHunter_Main_Boss_00_local_text_name-korean": "Green Monster of the Swamp",
"$*LocalDataInfo-NPCInfo_CH08_Carcass_GreenHunter_Main_Boss_00_local_text_name-korean": "Green Monster of the Swamp",
"$*LocalDataInfo-ItemCommon_CH08_Boss_Ergo_local_text_tooltip_1-korean": "Ergo obtained from the Green Monster of the Swamp. It is packed with immense power.\nA treasure hunter may want this rare Ergo.",
"$*LocalDataInfo-ItemCommon_AC_boss_L1_3_local_text_tooltip_2-korean": "The sentries feared the ghostly movements of the Green Monster of the Swamp.\nOne of the sentries miraculously managed to put the monster’s information in an amulet, but he also disappeared.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Reward_BossChallenge08_local_text_tooltip_2-korean": "The badge that signifies the triumph over the Green Monster of the Swamp.\nNow free of the monster, an unsettling silence is all that lingers over the swamp.",
"$*LocalDataInfo-ItemCommon_Epic_GoldenErgo_local_text_tooltip_1-korean": "Unusual Ergo acquired after defeating the Green Monster of the Swamp.\nThis is the material that Venigni said he needed to find a way to get to the Isle of Alchemists.",
"$*LocalDataInfo-ItemCommon_CH08_Boss_Ergo_local_text_tooltip_2-korean": "No one knows where the Green Monster of the Swamp came from.\nSome think he was produced from Krat’s wrath.",
"$*LocalDataInfo-GameString_DLC_CH01_Sign_Zoo_Crocodilia_game_string-korean": "The crocodile: The swamp's apex predator!\nIn memory of Rex\n- Taxidermist Filato",
"$*LocalDataInfo-Dialog_Belle_exhbn_E01#S1_text_1-korean": "D-don't come any closer!\nOh... you're not one of them. Are you here to save me?",
"$*LocalDataInfo-Dialog_Phone_L01#S1_3_text_1-korean": "Now only the living solve riddles, as everyone knows, that's a must.\nWhen your city is so full of puppets, its seams are about fit to bust! Ho-ho!",
"$*LocalDataInfo-Dialog_Fisherman_DLC04#S1_Select2_text_1-korean": "They all said I would never catch any fish…",
"$*LocalDataInfo-Dialog_Fisherman_DLC04#S4_Select2_text_1-korean": "They all said I would never catch any fish…",
"$*LocalDataInfo-Dialog_Alidoro#lobbytalk_text_4-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_Alidoro_cath1#lobbytalk_text_3-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_Alidoro_grave#lobbytalk_text_4-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_Alidoro_hotel#answer_text_5-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_Alidoro_hotel#strange_key_text_7-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_BlackSmith#lobbytalk_text_5-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_Butler_mk2#lobby_symbol_text_4-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_Butler_mk2box_text_5-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_Collector#lobbybox_text_4-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_Collector#talklobby_text_7-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_Collector_2#lobbybox_text_4-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_Collector_2#talklobby_text_6-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_Ending_Krat_Shop_Box_text_5-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_Ending_Krat_Shop_text_4-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_Ending_Relic_Shop_text_3-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_Ending_Venigni_Shop_Box_text_5-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_Ending_Venigni_Shop_text_4-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_Giangio_cath_lobbytalk_text_3-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_Giangio_lobbytalk_text_5-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_Merchant_cult#lobbytalk_text_4-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_ShopKeeper#lobbybox_text_5-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_ShopKeeper#lobbytalk_text_4-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_Sophia#lobbytalk_text_9-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_Sophia_mstA_lobbytalk_text_4-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_Venigni#Dotted_text_8-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_Venigni#lobbytalk_text_5-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_Wego#lobbytalk_text_6-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_Wego2#lobbytalk_text_5-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_Wego_ruin#lobbytalkA_text_3-korean": "Ask for something else",
"$*LocalDataInfo-Dialog_DLC_initialize_QST#Grinder_text_4-korean": "Take a look at something else",
"$*LocalDataInfo-Dialog_Fisherman_DLC04#S4_Select_text_4-korean": "Talk about something else",
"$*LocalDataInfo-Dialog_Rosaura_zoo_DLC01#S2_Select4_text_4-korean": "Talk about something else",
"$*LocalDataInfo-Dialog_Snail_hotel_DLC_H#S3_Select_text_4-korean": "Talk about something else",
"$*LocalDataInfo-Dialog_TorsionCoil_gemini2_2_text_1-korean": "If you find any more weapons, let's try using them here.",
"$*LocalDataInfo-Tutorial_win_stargazer_teleport_local_text_title_1-korean": "Teleport to another Stargazer",
"$*LocalDataInfo-Dialog_Stargazer_StationB_menu_text_2-korean": "Teleport to another Stargazer",
"$*LocalDataInfo-Dialog_Stargazer_StationB_menu_text_3-korean": "Teleport to another Stargazer",
"$*LocalDataInfo-Dialog_Stargazer_menu_text_2-korean": "Teleport to another Stargazer",
"$*LocalDataInfo-Dialog_TorsionCoil_GS_menu_text_2-korean": "Teleport to another Stargazer",
"$*LocalDataInfo-Dialog_TorsionCoil_hotel_menu_text_3-korean": "Teleport to another Stargazer",
"$*LocalDataInfo-Dialog_TosionCoil_menu_text_2-korean": "Teleport to another Stargazer",
"$*LocalDataInfo-Dialog_Gentleman_L01#S4_3_text_1-korean": "Others laughed at me, but I knew the truth.\nI knew that she was in love with me too.",
"$*LocalDataInfo-Dialog_Venigni_L01#S5_1_text_1-korean": "All I wanted was to stop anyone else getting hurt.\nAt least, hurt by murderous puppets.\nNot even I can abolish all pain, everywhere.",
"$*LocalDataInfo-Dialog_Monastery_Memory_1_5_text_1-korean": "A different boy: Call me Lampwick!",
"$*LocalDataInfo-Dialog_Monastery_Memory_1_4_text_1-korean": "A different boy: Hi, are you training to be a Stalker too?\nLet’s practice together!",
"$*LocalDataInfo-GameString_ChangeWeaponDesc_game_string-korean": "Switches to a weapon equipped in a different slot.",
"$*LocalDataInfo-GameString_Popup_Boss_Ergo_Alert_Desc_game_string-korean": "This Ergo can be used for other purposes.\nDo you wish to continue?",
"$*LocalDataInfo-Dialog_Alidoro_hotel#lealobby_text_4-korean": "Talk about something else",
"$*LocalDataInfo-Dialog_Alidoro_hotel_2#lealobby_text_4-korean": "Talk about something else",
"$*LocalDataInfo-Dialog_Alidoro_lab_DLC02#S3_Select_text_4-korean": "Talk about something else",
"$*LocalDataInfo-Dialog_Alidoro_lab_DLC02#S3_Select_text_5-korean": "Talk about something else",
"$*LocalDataInfo-Dialog_Snail_ruin_DLC03#S5_Select_text_4-korean": "Talk about something else",
"$*LocalDataInfo-Dialog_Geppetto_nst#chat1_text_1-korean": "Use the Stalker's key to open the bridge door.\nThen get rid of the frenzied puppets that have seized City Hall.",
"$*LocalDataInfo-Dialog_Snail_ruin_DLC03#S5_2_text_1-korean": "But the Alchemists found something else underground.\nSomething so dangerous, most of them fled… they'd say \"retreated.\"",
"$*LocalDataInfo-Dialog_Geppetto2#lobby_Station3_text_1-korean": "Many of the puppets have moved on, but now strange monsters lurk nearby.\nBe careful if you go back. You're precious to me.",
"$*LocalDataInfo-Dialog_Geppetto#lobby_Church2_text_1-korean": "The thing is, I’ve lost touch with them.\nPerhaps \"no news is good news\", but I'm a suspicious sort...",
"$*LocalDataInfo-GameString_DLC_Ch06_Sign_Scribbled_Tree_Rosaura_game_string-korean": "Thank you for becoming my friend again\nmy dearly missed",
"$*LocalDataInfo-GameString_BossRushRestart_game_string-korean": "Restart",
"$*LocalDataInfo-Dialog_TorsionCoil_hotel_menu_text_2-korean": "Restart",
"$*LocalDataInfo-ItemCommon_CH07_Boss_Ergo_local_text_item_name-korean": "Reborn Champion's Ergo",
"$*LocalDataInfo-Dialog_Venigni#chat_A1_text_1-korean": "And it was never supposed to happen again.\nI made sure of it—designed a few special parts to ensure they'd remain loyal.",
"$*LocalDataInfo-ItemCommon_Krat_BlackBox_2_local_text_tooltip_1-korean": "A supply box filled with all sorts of goods.\nPolendina at the hotel is sure to know their value.",
"$*LocalDataInfo-ItemCommon_Krat_BlackBox_3_local_text_tooltip_1-korean": "A supply box filled with all sorts of goods.\nPolendina at the hotel is sure to know their value.",
"$*LocalDataInfo-ItemCommon_Krat_BlackBox_4_local_text_tooltip_1-korean": "A supply box filled with all sorts of goods.\nPolendina at the hotel is sure to know their value.",
"$*LocalDataInfo-ItemCommon_quartz_local_text_tooltip_1-korean": "A colorful, tiny Ergo fragment.\nIt activates a special ability when equipped to the P-Organ.",
"$*LocalDataInfo-GameString_Next_game_string-korean": "Next",
"$*LocalDataInfo-Dialog_Lea_winter_DLC04#S8_Select_text_2-korean": "About the next steps",
"$*LocalDataInfo-GameString_DialogAutoPlayDesc_game_string-korean": "The dialogue will automatically advance.",
"$*LocalDataInfo-GameString_NextLevelRequired_game_string-korean": "Required for Next Level",
"$*LocalDataInfo-GameString_ChangeSlaveArmDesc_game_string-korean": "Switches to equipment equipped in the next Legion Arm slot.",
"$*LocalDataInfo-Dialog_Phone_L01#S5_1_text_1-korean": "The triangular mark is what you seek next.\nCould be in the factory—or I'm just perplexed.",
"$*LocalDataInfo-Dialog_Phone_L01#S5_2_text_1-korean": "My next riddle won't be as simple to crack.\nArlecchino's the King, not some riddling cheap-jack!",
"$*LocalDataInfo-GameString_GoldenTreeRemainTime_game_string-korean": "Until the next fruit is ripe",
"$*LocalDataInfo-GameString_RecordNext_game_string-korean": "Next Record",
"$*LocalDataInfo-GameString_RecordNextDesc_game_string-korean": "Selects the next record.\nThe [Play Records] menu must be opened.",
"$*LocalDataInfo-GameString_BossRushNextRound_game_string-korean": "Next Battle",
"$*LocalDataInfo-Dialog_Stargazer_RushR_menu_text_2-korean": "Continue to the next battle",
"$*LocalDataInfo-GameString_BossRushNextRoundDesc_game_string-korean": "Start the next battle.\nDo you wish to continue?",
"$*LocalDataInfo-GameString_DoNewGamePlay_game_string-korean": "Start Next Playthrough",
"$*LocalDataInfo-GameString_NewGamePlus_game_string-korean": "If you start the next playthrough, you won't be able to continue the current playthrough.\nYou can also start the next playthrough from the Hotel Stargazer.\nDo you wish to continue?",
"$*LocalDataInfo-Dialog_Simon_exhbn_2_text_2-korean": "And prepare yourself for our next meeting.",
"$*LocalDataInfo-Dialog_Friend_of_Doll_E01#S2_text_6-korean": "I'll be back",
"$*LocalDataInfo-Dialog_Giangio_Remedy_text_3-korean": "I’ll be back",
"$*LocalDataInfo-Dialog_Venigni_Dotted#02_2_text_1-korean": "If you ever need me to help you decode another message, I'm at your service.",
"$*LocalDataInfo-Collection_Letter_KratNotedGuide1_local_text_content_3-korean": "Next is a comment from the hotel owner, Ms. Antonia.\n“A ghost hotel? I’ve heard that more times than I can remember. But fortunately, our hotel guests are brave like lions. It’s not a problem at all.”\n\nRating: 4/5 “Creepy and mystical, best resort in Krat.”\n\nReporter Medoro\n- This guide was made with the support of Venigni Company, a friend of the city.",
"$*LocalDataInfo-Dialog_Butler_mk2_E01#S1_text_1-korean": "Ah, good. I was a bit concerned my voice wouldn't even reach you.\nIt has been so very long since I spoke out of turn.",
"$*LocalDataInfo-Dialog_Giangio_F02#S2_1_text_1-korean": "Fortunately, I found the gold coin tree that can be used to make a cure.\nIt's right beyond this door!",
"$*LocalDataInfo-GameString_DLC_Scene_Ch05_BossIntro_02_game_string-korean": "Shut up, you filthy puppet!",
"$*LocalDataInfo-GameString_Dagger_game_string-korean": "Dagger",
"$*LocalDataInfo-GameString_WeaponArmType1_game_string-korean": "Dagger",
"$*LocalDataInfo-ItemCommon_SlaveArm_SniperCannon_local_text_tooltip_2-korean": "A drill-style bombshell designed to effectively pierce sturdy puppet armor.\nHuman bodies were unable to withstand the recoil.",
"$*LocalDataInfo-GameString_Door_Fail_Geppetto_Room_game_string-korean": "It's locked tight.",
"$*LocalDataInfo-GameString_Interaction_TrainDoor_game_string-korean": "It's locked tight.",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_FlameDagger_local_text_tooltip_2-korean": "Following the same principle as the dagger, there are some Alchemists who can expel great heat from an Ergo heart.\nThese baptists who possessed fire abilities called themselves Simon’s Fire, the Purifiers of Truth.",
"$*LocalDataInfo-ItemCommon_DLC_HatCostume_Detective_local_text_tooltip_2-korean": "Hunting deer and seeking truth are not so different.\nObserve clues, follow traces, and catch the target.",
"$*LocalDataInfo-Dialog_RiddleKing_L01#S1_5_text_1-korean": "You must answer. The question is simple.\nBut I repeat: you must answer.\nAnd that answer will show what—or who—you are. Or who you have decided to be.",
"$*LocalDataInfo-Dialog_Alidoro_lab_DLC02#S8_1_text_1-korean": "I have heard whispers—mere rumors, really—that an underground tram runs\nto the estate.",
"$*LocalDataInfo-GameString_Close_game_string-korean": "Close",
"$*LocalDataInfo-GameString_VoiceLetter_CompletedClose_game_string-korean": "Close",
"$*LocalDataInfo-GameString_CloseCancel_game_string-korean": "Close / Cancel",
"$*LocalDataInfo-ItemCommon_Epic_Riddleking_Evidence_local_text_item_name-korean": "Moon World Warrior Toy",
"$*LocalDataInfo-Dialog_Phone_L03#S2_text_3-korean": "Egg",
"$*LocalDataInfo-ItemCommon_AC_mgmt_stat_L1_3_local_text_tooltip_2-korean": "A Workshop craftsman with an interest in running entered a puppet into a marathon.\nObviously, the puppet did not win any medals.",
"$*LocalDataInfo-ItemCommon_AC_mgmt_stat_L3_4_local_text_tooltip_2-korean": "A Workshop craftsman with an interest in running entered a puppet into a marathon.\nObviously, the puppet did not win any medals.",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_Shamshir_local_text_tooltip_2-korean": "Dance, moonlight, dance. Pray that my love returns when the sand scatters.\nBut take care that my love’s head does not fall along with the tears.\n- A poem left behind by an eastern sword dancer",
"$*LocalDataInfo-ItemCommon_Epic_RedApple_local_text_tooltip_2-korean": "A sweet apple.\nIt is particularly precious in Krat these days.",
"$*LocalDataInfo-Dialog_Artist_DLC01#S52_Select2_text_1-korean": "What? What on earth do you mean?",
"$*LocalDataInfo-Dialog_Alidoro_hotel#remedy_2_text_1-korean": "The official statement is that the Alchemists are developing a cure,\nbut I would be wary of any help they offered.",
"$*LocalDataInfo-Dialog_Alidoro_hotel_2#remedy_2_text_1-korean": "The official statement is that the Alchemists are developing a cure,\nbut I would be wary of any help they offered.",
"$*LocalDataInfo-NPCInfo_CH02_Stalker_MadStalker_00_local_text_name-korean": "Mad Donkey",
"$*LocalDataInfo-Talker_Madman_local_name-korean": "Mad Donkey",
"$*LocalDataInfo-ItemCommon_Mask_Stalker_Madman_local_text_item_name-korean": "Mad Donkey’s Mask",
"$*LocalDataInfo-ItemCommon_Costume_Stalker_Madman_local_text_item_name-korean": "Mad Donkey’s Hunting Apparel",
"$*LocalDataInfo-ItemCommon_Costume_Stalker_Madman_local_text_tooltip_1-korean": "The hunting apparel of the Mad Donkey.\nIt reeks of brutal violence.",
"$*LocalDataInfo-ItemCommon_Epic_key_cityhall_local_text_tooltip_1-korean": "A key once held by the Mad Donkey.\nIt opens the entrance to the Alchemist Bridge on the way to Krat City Hall.",
"$*LocalDataInfo-ItemCommon_Mask_Stalker_Madman_local_text_tooltip_1-korean": "The mask worn by the Mad Donkey.\nIt is the mask of one blindly seeking the truth.",
"$*LocalDataInfo-Dialog_Sophia_H03#S1_text_1-korean": "Are you okay?\nYou look ill, ever since I mentioned the necklace...",
"$*LocalDataInfo-Dialog_Artist_DLC01#S51_3_text_1-korean": "I'm sure you would love to hear my story.",
"$*LocalDataInfo-Dialog_Artist_DLC01#S51_Select_text_1-korean": "I'm sure you would love to hear my story.",
"$*LocalDataInfo-GameString_DLC_Scene_Ch05_BossIntro_04_game_string-korean": "Did you actually believe you could save your beloved apprentice?",
"$*LocalDataInfo-Dialog_Alidoro_hotel_DLC_H#S1_0_text_1-korean": "You made it out of the underground facility. I'm glad you're okay.",
"$*LocalDataInfo-Dialog_Sophia_H02#S1_text_1-korean": "You’re... changing somehow.",
"$*LocalDataInfo-Dialog_Sophia_H03#S2_text_1-korean": "You’re... changing.\nYou're becoming something more than a puppet. Almost...human...",
"$*LocalDataInfo-Dialog_Gentleman_L01#S4_1_text_1-korean": "Our marriage should have been filled with joy...\nI failed you, Melody...",
"$*LocalDataInfo-Dialog_ExiledLady_L01#S5_2_text_1-korean": "I am so grateful to you, kind one.\nPlease take this token of gratitude.",
"$*LocalDataInfo-Dialog_Butler_mk2_E01#S1_6_text_1-korean": "You have set him free.\nI cannot thank you enough.",
"$*LocalDataInfo-Dialog_Alidoro_hotel_2_3_text_1-korean": "I believe we both fight to protect someone dear to us, is that not so?\nI had a hunch. Call it tracker's instinct.",
"$*LocalDataInfo-Dialog_Alidoro_hotel_DLC_H#SB_2_text_1-korean": "I believe we both fight to protect someone dear to us, is that not so?\nI had a hunch. Call it tracker's instinct.",
"$*LocalDataInfo-Dialog_ShopKeeper_E02#S4_text_1-korean": "I see that you too are reluctant to bid farewell to Lady Antonia.",
"$*LocalDataInfo-Dialog_Artist_DLC01#S54_2_text_1-korean": "You know, the world is a dark, cold, and isolating place.",
"$*LocalDataInfo-Dialog_Phone_L03#S3_3_text_1-korean": "Shall we break you, my friend? And reveal some humanity?\nOr do you think you can beat me?\nBecause that is…INSANITY!",
"$*LocalDataInfo-Collection_Letter_39_local_text_content_3-korean": "You Alchemists know and handle so many things.\nI had no idea that place known as the devil’s pit had so much value.\nBut when a gold mine or a secret is revealed, you can’t put the cat back in the bag.\nDon’t worry about the construction workers. We’ll take care of it real clean.",
"$*LocalDataInfo-Dialog_Alidoro_hotel#mask_3_text_1-korean": "I would hate for my trust in you to be broken.",
"$*LocalDataInfo-Dialog_Alidoro_hotel_2#mask_3_text_1-korean": "I would hate for my trust in you to be broken.",
"$*LocalDataInfo-Dialog_Alidoro_lab_DLC02#S13_2_text_1-korean": "I would hate for my trust in you to be broken.",
"$*LocalDataInfo-Dialog_ShopKeeper_L01#S1_1_text_1-korean": "I have something to confess. Something involving your unique perspective.\nI am a puppet whose ego has awoken.",
"$*LocalDataInfo-Dialog_Sophia_exhbn_E01#S1_2_text_1-korean": "I came to you because I wanted to tell you about Simon.\nThe terrible things he does...",
"$*LocalDataInfo-Dialog_Alidoro_lab_DLC02#S1_1_text_1-korean": "I smell blood on you, but…\nInteresting. It's the blood of Alchemists.",
"$*LocalDataInfo-Dialog_Phone_L03#S4_2_text_1-korean": "How about you?\nCan you awaken and break free of the shell that is your puppet’s body? Hee-heeheehee!",
"$*LocalDataInfo-Dialog_RiddleKing_L01#S1_4_text_1-korean": "And how about you? Is this the real you?\nOr are you still practicing the liar's art as only you can?",
"$*LocalDataInfo-Dialog_RiddleKing_L01#S1_7_text_1-korean": "Are you a puppet? Or a human being?\nWhich one are you?",
"$*LocalDataInfo-Dialog_RiddleKing_L01#S2_text_1-korean": "Are you a puppet? Or a human being?\nWhich one are you?",
"$*LocalDataInfo-Dialog_Sophia_S10#S1_text_1-korean": "You're full of surprises: a puppet that keeps changing, keeps growing.\nI can feel a change in your Ergo.",
"$*LocalDataInfo-GameString_VoiceLetter_Call_3_game_string-korean": "You took many things from me. Arms. Legs. A sunny outlook on life.\nAnd then you drove nine—nine!—blades through me!",
"$*LocalDataInfo-Dialog_Alidoro_hotel_DLC_H#S18_0_text_1-korean": "You fascinate me…\nYou talk of future events as if they've already happened.",
"$*LocalDataInfo-Dialog_ShopKeeper_E02#S1_text_1-korean": "I believed in you, and my belief has been rewarded.\nShe can be cured! It feels like a dream.",
"$*LocalDataInfo-Dialog_ArmySurgeon_E01#S1_2_text_1-korean": "Trust me. It's better this way.\nIt's far nobler to die as a human.",
"$*LocalDataInfo-Dialog_Sophia_mstA_lobby_text_1-korean": "I will support you.",
"$*LocalDataInfo-Dialog_Sophia_mstA_lobbytalk_text_1-korean": "I will support you.",
"$*LocalDataInfo-GameString_Scene_Ch12_Raxasia_BossIntro_07_game_string-korean": "Your sword, Laxasia,\nswears to protect this tower.",
"$*LocalDataInfo-Dialog_Sophia_S09#S1_1_text_1-korean": "I sense something strange, something like the changes you're going through.\nThe sort of thing you'd read in a fairy tale...",
"$*LocalDataInfo-Dialog_Sophia_mstA_lobbytalk_B5_text_1-korean": "I wound back your time to protect you so you could stand against him.",
"$*LocalDataInfo-ItemCommon_Collection_Letter_20_local_text_tooltip_2-korean": "Thank you for your kindness.",
"$*LocalDataInfo-ItemCollection_Collection_Letter_20_local_text_content_1-korean": "Thank you for your kindness.\n\nI’m a sinner who murdered innocent people in the past.\nI couldn’t suppress the monster in me.\nOnly the Archbishop saved me.",
"$*LocalDataInfo-ItemCollection_Collection_Record_9_local_text_content_1-korean": "If you stop dreaming,\nyour heart will stop too\nSo I will confront it\n\nThe story of the knight desperately seeking the truth,\neven in the illusions created by the devil, “Quixotic.”",
"$*LocalDataInfo-ItemCommon_Collection_Record_9_local_text_tooltip_2-korean": "If you stop dreaming,\nyour heart will stop too\nSo I will confront it",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Letter_Farewell_local_text_tooltip_2-korean": "I should have listened to you, my dear. Should have packed our tent, and left—with you.\nStaying here was a mistake.",
"$*LocalDataInfo-ItemCollection_DLC_Collection_Letter_Farewell_local_text_content_1-korean": "I should have listened to you, my dear. Should have packed our tent, and left—with you.\nStaying here was a mistake.\n\nWe were only distractions. Just biding time until they could unleash their circus of monsters.\n\nWhat's the point of it now? I've lost you.\nI want to see you.\n\nYou're still in there. But forgive me. I can't even tell which one of those things… was you.\n\nFarewell, my love.",
"$*LocalDataInfo-Dialog_Alidoro_lab_DLC02#S1_6_text_1-korean": "I will take you at your word that you wish to help Lea.\nI'll trust you… for the moment.",
"$*LocalDataInfo-Dialog_Artist_DLC01#S52_4_text_1-korean": "What do you think?",
"$*LocalDataInfo-Dialog_Alidoro_hotel_DLC_H#S16_0_text_1-korean": "Without you, the Alchemists' secrets would've stayed locked away forever.",
"$*LocalDataInfo-Dialog_Sophia_S01#S1_1_text_1-korean": "You must understand -- the city is on its deathbed.\nThe Petrification Disease spreads too fast, and the puppets rampage everywhere.",
"$*LocalDataInfo-Dialog_Sophia#lobby2_1_text_1-korean": "Whatever choice you make, I shall wait for you.",
"$*LocalDataInfo-Dialog_Sophia#lobby2_text_1-korean": "Whatever choice you make, I shall wait for you.\nThat is why I am the Listener -- to bear witness.",
"$*LocalDataInfo-GameString_Sign_Arcade_game_string-korean": "Everything you want is here\nWelcome to the Lorenzini Arcade.",
"$*LocalDataInfo-Dialog_Alidoro_lab_2_DLC02#S10_0_text_1-korean": "If you are indeed battling against the Alchemists, then I consider us allies.",
"$*LocalDataInfo-Dialog_Alidoro_lab_2_DLC02#S11_Select_text_1-korean": "If you are indeed battling against the Alchemists, then I consider us allies.",
"$*LocalDataInfo-Dialog_ShopKeeper_E02#S2_text_1-korean": "What... What would you choose?",
"$*LocalDataInfo-Dialog_Alidoro_hotel#lea_1_text_1-korean": "I'm unsure if I should even tell you this…",
"$*LocalDataInfo-Dialog_Alidoro_hotel_2#lea_1_text_1-korean": "I'm unsure if I should even tell you this…",
"$*LocalDataInfo-ItemCommon_Collection_CentralStation_03_local_text_item_name-korean": "A Letter that cannot arrive",
"$*LocalDataInfo-GameString_GreatSword_game_string-korean": "Greatsword",
"$*LocalDataInfo-GameString_WeaponArmType2_game_string-korean": "Greatsword",
"$*LocalDataInfo-ItemCommon_DLC_Head_Glassess_Zoo_local_text_item_name-korean": "Great Adventure Mask",
"$*LocalDataInfo-GameString_Contrast_game_string-korean": "Contrast",
"$*LocalDataInfo-ItemCollection_Collection_Letter_Remedy_TestRecord_local_text_content_1-korean": "Name: Test Subject 890\nStatus report: The most successful case from the prototype elixir injection experiments.",
"$*LocalDataInfo-ItemCommon_Collection_Letter_Remedy_TestRecord_local_text_tooltip_2-korean": "Name: Test Subject 890\nStatus report: The most successful case from the prototype elixir injection experiments.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Letter_StrangeStory_03_photo_local_text_tooltip_2-korean": "Target not found. Reconnaissance of hideout unsuccessful.\nMaintaining blockade as a standing warning to the target and all traitors.",
"$*LocalDataInfo-ItemCollection_DLC_Collection_Letter_StrangeStory_03_photo_local_text_content_1-korean": "Target not found. Reconnaissance of hideout unsuccessful.\nMaintaining blockade as a standing warning to the target and all traitors.\n\nMy apologies, Sir Manus.\nYour disappointment is warranted, for I have failed you. In my defense, the traitorous, fat swine has been hoarding and stealing from us since the very beginning, and not one of us saw it.\nI knew that lighthouse keeper was both insidious and audacious, but I never thought he would go for the elixir. I have no excuse.",
"$*LocalDataInfo-ItemCommon_Collection_Letter_19_local_text_tooltip_2-korean": "Target name: Unknown\nAffiliation: Sweepers\nCode name: Cat",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Letter_StrangeStory_01_photo_local_text_tooltip_2-korean": "Target neutralized. No notable actions were observed.",
"$*LocalDataInfo-ItemCollection_DLC_Collection_Letter_StrangeStory_01_photo_local_text_content_1-korean": "Target neutralized. No notable actions observed.\nTaxidermy secured in excellent condition as ordered.\n\nYou are now the sole master of the zoo.\nCongratulations, Lady M.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Letter_StrangeStory_02_photo_local_text_tooltip_2-korean": "Target neutralized. No signs of life observed.",
"$*LocalDataInfo-ItemCollection_DLC_Collection_Letter_StrangeStory_02_photo_local_text_content_1-korean": "Target neutralized. No signs of life observed.\nIntermittent pickaxe pings can be heard.\nRepeating pattern suggests a broken miner puppet.\n\nMembers of the Order will carry out remaining excavation tasks.\nThe great discovery is near. Awaken, evolve, ascend.",
"$*LocalDataInfo-DLC_Collection_Letter_Order_local_text_content_2-korean": "I acknowledge that managing this specific candidate was difficult due to the subject's position and the high amount of interest in her. However, this accident resulted in her death—the mysterious death of a family member of the Head of the Workshop Union. This is something that even the Order does not condone.\n\nDo not forget that exhaustive measures and even terminations had to be carried out to cover up her death and our complicity.\n\nThe members who planned this misguided experiment will be dealt with. They were not authorized to attempt to create linkages between Listeners and the Great One's relics. If a similar incident occurs in the future, the Order will not hesitate to punish those responsible.\n\nYou can never be too careful when approaching a Listener.\nEnsure you proceed with the utmost caution.",
"$*LocalDataInfo-Dialog_Sophia_S02#S1_3_text_1-korean": "I'm worried about the Malum District, just below the cathedral.\nI wonder whether there are monsters there, too.",
"$*LocalDataInfo-Dialog_Geppetto#lobby_Church1_text_1-korean": "The cathedral is famous for its wise and kind archbishop, Andreus.\nHe offers sanctuary to countless refugees there.",
"$*LocalDataInfo-Dialog_Pilgrim_L01#S1_1_text_1-korean": "The cathedral isn't the sanctuary it once was.\nThe people who went up there... never returned.",
"$*LocalDataInfo-Dialog_Sophia_S02#S1_text_1-korean": "The cathedral? It seems nowhere is safe now.",
"$*LocalDataInfo-Dialog_SimonManus_L01#S2_text_2-korean": "I liberated her from Arche Abbey",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Letter_Warning_local_text_item_name-korean": "Great Master's Letter of Excommunication",
"$*LocalDataInfo-Dialog_Alidoro_F00#S1_3_text_1-korean": "However, you must prove your worthiness.\nFor this legendary treasure... The Ergo of a powerful enemy shall suffice.",
"$*LocalDataInfo-Dialog_Alidoro_F01#S2_text_1-korean": "However, you must prove your worthiness.\nFor this legendary treasure... The Ergo of a powerful enemy shall suffice.",
"$*LocalDataInfo-Dialog_Fisherman_DLC04#S3_Select2_3_text_1-korean": "The one I swore I'd only open once I'd caught the fish.",
"$*LocalDataInfo-GameString_Loading_Tip_053_game_string-korean": "Archbishop Andreus was well respected in Krat thanks to his good deeds and benevolence.\nBut even an honest saint like him couldn't resist the temptation of the tremendous gold that flooded into Krat.",
"$*LocalDataInfo-GameString_Sign_doodle_rock_game_string-korean": "The Archbishop is dead.\nThose who are still alive must flee from the dead...",
"$*LocalDataInfo-Dialog_Cecile_E01#S1_4_text_1-korean": "The archbishop was a true saint.\nHe was my savior.",
"$*LocalDataInfo-Location_LD_Cathrdal_BossRoom_local_text_name-korean": "Archbishop's Altar",
"$*LocalDataInfo-TeleportObject_LD_Cathrdal_BossRoom_local_text_name-korean": "Archbishop's Altar",
"$*LocalDataInfo-ItemCommon_Epic_Poison_for_rest_local_text_tooltip_1-korean": "A holy mark obtained from the archbishop’s room.\nIt is the archbishop’s item that Cecile wanted to see in her last moments.",
"$*LocalDataInfo-ItemCommon_Epic_Poison_for_rest_local_text_item_name-korean": "Archbishop's Holy Mark",
"$*LocalDataInfo-ItemCommon_Collection_Letter_15_local_text_item_name-korean": "Archbishop's Diary",
"$*LocalDataInfo-Collection_Letter_KratTimes183_local_text_content_2-korean": "A task force is investigating the possibility of a fatal loss of the Grand Covenant, which is the control protocol of the Workshop’s puppets. However, there is no quick solution as of now with the puppet frenzy resulting in more casualties.\nAs the city braces for a resurgence of the Petrification Disease, the citizens were advised to stay indoors for their safety. However, many citizens are trying to escape through Krat Central Station, intensifying the general chaos.",
"$*LocalDataInfo-Dialog_Gemini_DLC01#S2_1_text_1-korean": "And… where exactly are we?",
"$*LocalDataInfo-Dialog_BlackSmith_E04#S1_3_text_1-korean": "\"Alidoro\". Who in the world was he, really?",
"$*LocalDataInfo-Collection_Letter_KratNotedGuide2_local_text_content_2-korean": "The most widely known attraction is Rosa Isabelle Street. It’s named after the cultural sponsor, Lady Isabelle Monad. But if you think about how the lady’s married to the leader of the Alchemists, Valentinus, you’ll think twice about who really is in control of Krat.\n\nThe union of Krat’s old families and the organization of Alchemists is shown in this symbolic form. Given that the sacred Uroboros mark is engraved on city hall as well, it’s obvious who owns the city of Krat.",
"$*LocalDataInfo-GameString_GreatBlunt_game_string-korean": "Large Blunt",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_ClockworkBlunt_local_text_item_name-korean": "Big Pipe Wrench Head",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_ClockworkBlunt_local_text_item_name-korean": "Big Pipe Wrench Handle",
"$*LocalDataInfo-Dialog_Sophia_mstB_L01#S3_2_text_1-korean": "I can't seem to make contact....\nbut I can still sense her.",
"$*LocalDataInfo-Dialog_Alidoro#lobby_text_3-korean": "Talk",
"$*LocalDataInfo-Dialog_Alidoro_cath1_text_3-korean": "Talk",
"$*LocalDataInfo-Dialog_Alidoro_grave#lobby_text_3-korean": "Talk",
"$*LocalDataInfo-Dialog_Alidoro_ruin_text_3-korean": "Talk",
"$*LocalDataInfo-Dialog_BlackSmith#lobby_text_5-korean": "Talk",
"$*LocalDataInfo-Dialog_Collector#lobby_text_6-korean": "Talk",
"$*LocalDataInfo-Dialog_Collector_2#lobby_text_6-korean": "Talk",
"$*LocalDataInfo-Dialog_Fisherman_DLC04#S3_Select_text_3-korean": "Talk",
"$*LocalDataInfo-Dialog_Giangio#lobby2_text_5-korean": "Talk",
"$*LocalDataInfo-Dialog_Giangio#lobby_text_3-korean": "Talk",
"$*LocalDataInfo-Dialog_Giangio_cath_lobby_text_3-korean": "Talk",
"$*LocalDataInfo-Dialog_Merchant_cult_text_3-korean": "Talk",
"$*LocalDataInfo-Dialog_Merchant_exhbn_text_4-korean": "Talk",
"$*LocalDataInfo-Dialog_Merchant_station_b_text_4-korean": "Talk",
"$*LocalDataInfo-Dialog_RiddleKing#lobby_text_2-korean": "Talk",
"$*LocalDataInfo-Dialog_Rosaura_zoo_DLC01#S2_Select_text_4-korean": "Talk",
"$*LocalDataInfo-Dialog_ShopKeeper#lobby_text_5-korean": "Talk",
"$*LocalDataInfo-Dialog_Simon_exhbn_4_text_2-korean": "Talk",
"$*LocalDataInfo-Dialog_Sophia#lobby2_1_text_3-korean": "Talk",
"$*LocalDataInfo-Dialog_Sophia#lobby_text_3-korean": "Talk",
"$*LocalDataInfo-Dialog_Sophia_mstA_lobby_text_3-korean": "Talk",
"$*LocalDataInfo-Dialog_Venigni#lobby_text_4-korean": "Talk",
"$*LocalDataInfo-Dialog_Wego#lobby_text_2-korean": "Talk",
"$*LocalDataInfo-Dialog_Wego2#lobby_text_2-korean": "Talk",
"$*LocalDataInfo-Dialog_Wego_ruin#lobbytalk_text_3-korean": "Talk",
"$*LocalDataInfo-Dialog_Experiment_3_text_1-korean": "I can’t stand it anymore, so I'm escaping.\nWhen I get out, I’m going straight to Rosa Isabelle Street.",
"$*LocalDataInfo-GameString_Sign_NewTram_game_string-korean": "Faster, calmer, safer\nWe guarantee an enjoyable trip. - Venigni Tram",
"$*LocalDataInfo-Dialog_Alidoro_lab_DLC02#S3_5_text_1-korean": "Would you like to ask me anything more?",
"$*LocalDataInfo-Dialog_Alidoro_lab_DLC02#S3_Select_text_1-korean": "Would you like to ask me anything more?",
"$*LocalDataInfo-GameString_CannotMoreReinforcedMsg_game_string-korean": "Unable to upgrade any further.",
"$*LocalDataInfo-GameString_BuyNumMax_game_string-korean": "You cannot purchase any more.",
"$*LocalDataInfo-GameString_InventoryMaxMsg_game_string-korean": "Unable to take out any more.",
"$*LocalDataInfo-GameString_CanNotUpgradeMsg_game_string-korean": "Unable to level up any further.",
"$*LocalDataInfo-GameString_HandleCorrectionStackErrorMsg_game_string-korean": "Unable to alter any further.",
"$*LocalDataInfo-GameString_HandleCorrectionUnderErrorMsg_game_string-korean": "Unable to alter any further.",
"$*LocalDataInfo-GameString_HandleCorrectionUpperErrorMsg_game_string-korean": "Unable to alter any further.",
"$*LocalDataInfo-GameString_TooHeavyMsg_game_string-korean": "Unable to equip further.",
"$*LocalDataInfo-Dialog_Lea_winter_DLC04#S11_2_text_1-korean": "And the bigger problem is… I've lost my key.",
"$*LocalDataInfo-Dialog_Belle_L01#S10_text_1-korean": "I don’t want to talk anymore. Go.",
"$*LocalDataInfo-Dialog_Merchant_station_dotted_E01#S2_1_text_1-korean": "That’s too suspicious for me...\nI’m not interested in third-rate Stalkers like you. Piss off!",
"$*LocalDataInfo-Dialog_RiddleKing_E00#S1_3_text_1-korean": "Humanity sullied its own sanctum long before I found it.\nBlasphemed against itself. Against us. By playing god!",
"$*LocalDataInfo-ItemCommon_DLC_Gesture_Shivering_local_text_item_name-korean": "Shiver",
"$*LocalDataInfo-ItemCommon_DLC_Gesture_Shivering_local_text_tooltip_1-korean": "Perform the Shiver gesture.",
"$*LocalDataInfo-Dialog_Venigni_F00#S2_3_text_1-korean": "I will also add what we brilliant inventors call \"modularity\" that means\nit will be much easier to improve and repair, since you'll be able to use commonly found parts.\nYou might say this arm's new abilities are… Legion!\nHaha... No? Too much? It was too much.",
"$*LocalDataInfo-ItemCommon_SlaveArm_PileBunker_local_text_item_name-korean": "Deus Ex Machina",
"$*LocalDataInfo-ItemCommon_Collection_Letter_11_local_text_item_name-korean": "Descartes’s Note",
"$*LocalDataInfo-GameString_Sword_game_string-korean": "Sword",
"$*LocalDataInfo-Dialog_Sophia_mstA_lobbytalk_text_3-korean": "About the meaning of the tool",
"$*LocalDataInfo-GameString_WeaponArmType4_game_string-korean": "Axe",
"$*LocalDataInfo-Dialog_Butler_mk2_F02#S1_1_text_1-korean": "With it, you have returned to us what was stolen. You have our gratitude.",
"$*LocalDataInfo-Dialog_Venigni_L01#S3_2_text_1-korean": "What, or *who*, was behind the Frenzy?",
"$*LocalDataInfo-Dialog_Venigni_L01#S4_text_1-korean": "What, or *who*, was behind the Frenzy?",
"$*LocalDataInfo-NPCInfo_CH09_Stalker_Weasel_00_local_text_name-korean": "Robber Weasel",
"$*LocalDataInfo-Talker_Weasel_local_name-korean": "Robber Weasel",
"$*LocalDataInfo-ItemCommon_Costume_Stalker_Weasel_local_text_tooltip_1-korean": "The hunting apparel worn by the Robber Weasel.\nIt may look shabby, but nothing is better for robbing.",
"$*LocalDataInfo-ItemCommon_Mask_Stalker_Weasel_local_text_item_name-korean": "Robber Weasel’s Mask",
"$*LocalDataInfo-ItemCommon_Mask_Stalker_Weasel_local_text_tooltip_1-korean": "The Robber Weasel’s mask.\nIt may look ridiculous and unimpressive, but its ability to instill fear in the dark is unmatched.",
"$*LocalDataInfo-ItemCommon_Costume_Stalker_Weasel_local_text_item_name-korean": "Robber Weasel’s Hunting Apparel",
"$*LocalDataInfo-ItemCommon_Epic_key_dottedpaper_room_03_local_text_item_name-korean": "Robbers’ Shack Key",
"$*LocalDataInfo-Dialog_Wego#lobbytalkD3_text_1-korean": "You know what they say: \"No honor among thieves\".\nBut I can't make heads or tails of it. If you want it, it's yours.",
"$*LocalDataInfo-ItemCommon_Mask_Stalker_Weasel_local_text_tooltip_2-korean": "The robber believed she could escape the city once the next empty house was ransacked.\nShe never imagined that this would be her last excursion.",
"$*LocalDataInfo-Dialog_BlackSmith_S03#S1_3_text_1-korean": "Maybe a thief stole this from the Grand Exhibition Gallery.\nThough it’s just a gallery of ghosts now...",
"$*LocalDataInfo-GameString_Scene_Ch13_Giangio_PostCredits_10_game_string-korean": "Dorothy.",
"$*LocalDataInfo-Dialog_Survivor_E01#S2_2_text_1-korean": "I'm sorry I ran away.\nIf you're a ghost, just leave me be.",
"$*LocalDataInfo-Dialog_Rosaura_zoo_DLC01#S1_Select5_End_text_1-korean": "But I lost my shoes while I was running…\nI don't know where they came off.",
"$*LocalDataInfo-NPCInfo_q_subject_local_text_name-korean": "Runaway Test Subject",
"$*LocalDataInfo-ItemCommon_Gesture_Provoke_local_text_item_name-korean": "Taunt",
"$*LocalDataInfo-ItemCommon_Gesture_Provoke_local_text_tooltip_1-korean": "Perform the Taunt gesture.",
"$*LocalDataInfo-Skill_SK_PC_Fable_ClockSword_HND_local_text_skill_name-korean": "Bell of Provocation",
"$*LocalDataInfo-ItemCommon_Monad_Unit_13_local_text_item_name-korean": "Provocation Wishstone",
"$*LocalDataInfo-Dialog_BlackSmith#chat_A2_text_1-korean": "The Stalkers installed Stargazers all across the city.\nOnce they’re recovered, we can put them to use.",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_Kukri_local_text_tooltip_1-korean": "A curved sword handle smuggled in from outside the city.\nIt is made of wild brambles and wrapped in bloodstained string.",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_Kukri_local_text_tooltip_1-korean": "A curved sword smuggled in from outside the city.\nBecause the center of balance is near the point, it can bring great force to bear when swung.",
"$*LocalDataInfo-Dialog_Alidoro_hotel_DLC_H#S9_3_text_1-korean": "Most people thought it was an urban legend, but I'd always found it troubling…\nFind the mounted crocodile at the zoo. It might provide a clue.",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_GreatSpear_local_text_item_name-korean": "City Longspear Blade",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_GreatSpear_local_text_item_name-korean": "City Longspear Handle",
"$*LocalDataInfo-GameString_Loading_Tip_103_game_string-korean": "According to city legends, there is a puppet that gained self-awareness and started going on a pleasure killing spree.\nThankfully, the problematic murdering puppet was captured by Stalker trackers and destroyed.",
"$*LocalDataInfo-Dialog_Giangio#chat_B2_text_1-korean": "I ignored it assuming it was just a legend.\nYou hear all sorts of wild tales about Alchemists.\nNow that I know Gold Coin Fruit actually exists, though, perhaps it's all true.",
"$*LocalDataInfo-ItemCommon_AC_mgmt_stat_L1_3_local_text_item_name-korean": "Leaping Amulet",
"$*LocalDataInfo-ItemCommon_AC_mgmt_stat_L3_4_local_text_item_name-korean": "Leaping Amulet +1",
"$*LocalDataInfo-Dialog_Alex_DLC03#S14_Select_text_3-korean": "Help him",
"$*LocalDataInfo-Dialog_Alex_DLC03#S10_Select_text_5-korean": "Ask about how to help him",
"$*LocalDataInfo-Dialog_Cleaner_DLC02#S5_2_text_1-korean": "Help me! Please! It… it hurts!\nI… I don't want… this!",
"$*LocalDataInfo-Dialog_Sophia_mstB_L01#S3_text_1-korean": "Help me...\nMy energy is...",
"$*LocalDataInfo-Dialog_Fisherman_DLC04#S1_Select_text_4-korean": "About anything he needs help with",
"$*LocalDataInfo-Dialog_Alidoro_ruin#lobby_text_1-korean": "There should be something left at the dock.\nIf anyone asks, I didn’t see anything.",
"$*LocalDataInfo-Dialog_Alidoro_ruin_text_1-korean": "There should be something left at the dock.\nIf anyone asks, I didn’t see anything.",
"$*LocalDataInfo-Skill_SK_PC_Fable_SwordLance_local_text_skill_name-korean": "Rush Swing",
"$*LocalDataInfo-Dialog_Cat_ftr_E01#S1_4_text_1-korean": "You caught us on our return trip.\nWe had to deny his ridiculous request in person just to be sure it wasn't a joke!\nAll we could do was laugh.",
"$*LocalDataInfo-GameString_Scene_Ch13_Geppetto_NormalEnding_Ver1_02_game_string-korean": "Thank you for returning, Carlo.",
"$*LocalDataInfo-Dialog_Venigni_ftr_E02#S1_text_1-korean": "You're back! And you found—\nOh dear. Pulcinella… they really did a number on you.",
"$*LocalDataInfo-Dialog_Geppetto_E03#S1_text_1-korean": "You're back. The Malum District was as grim as we feared, was it not?",
"$*LocalDataInfo-Skill_SK_PC_Fable_PinWheel_BLD_local_text_skill_name-korean": "Charge",
"$*LocalDataInfo-Skill_SK_PC_Fable_AcidHammer_BLD_local_text_skill_name-korean": "Rush Smash",
"$*LocalDataInfo-Skill_SK_PC_Fable_CoilRod_HND_local_text_skill_name-korean": "Rush Smash",
"$*LocalDataInfo-Collection_Letter_Remedy_TestRecord_local_text_content_2-korean": "Three patients suffering from the Petrification Disease who got the elixir injection at the same time died.\nRight up until their deaths, they experienced painful necrosis and skin ruptures, seizures and convulsions, and crystalline metastasis throughout the body.\nUltimately, they became mutations known as Carcasses.\n\nNo. 890 was able to suppress neutralization side effects and has been stable for 56 hours so far.\nJust the dissociative amnesia, seizures, aggressive urges, and hallucinations found in typical Petrification Disease victims.",
"$*LocalDataInfo-GameString_Motivity_game_string-korean": "Motivity",
"$*LocalDataInfo-ItemCommon_AC_mgmt_equip_L1_1_3_simple_tooltip-korean": "Motivity +12",
"$*LocalDataInfo-ItemCommon_AC_mgmt_equip_L1_1_simple_tooltip-korean": "Motivity +4",
"$*LocalDataInfo-ItemCommon_AC_mgmt_equip_L1_1_1_simple_tooltip-korean": "Motivity +6",
"$*LocalDataInfo-ItemCommon_AC_mgmt_equip_L1_1_2_simple_tooltip-korean": "Motivity +9",
"$*LocalDataInfo-ItemCommon_AC_mgmt_equip_L2_4_simple_tooltip-korean": "+3 for Motivity and Technique",
"$*LocalDataInfo-ItemCommon_Handle_InfusionStone_Type1_local_text_item_name-korean": "Motivity Crank",
"$*LocalDataInfo-Dialog_Belle_L01#S7_1_text_1-korean": "He wouldn’t run away and leave his partner behind.\nAtkinson wouldn’t stop until he found a way out...",
"$*LocalDataInfo-GameString_DLC_CH01_Sign_Zoo_Elephant_game_string-korean": "A lost elephant trumpets a plaintive wail while searching for its herd.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_News_Zoo_local_text_item_name-korean": "Krat Zoo Newspaper Advert",
"$*LocalDataInfo-ItemCommon_DLC_Head_Glassess_Zoo_local_text_tooltip_2-korean": "The first skill that zoo employees were trained in was lying.\nAfter all, children should live amongst heroes, fantastic worlds, and treasures untold.",
"$*LocalDataInfo-Location_DLC_LD_Krat_Zoo_Exit_local_text_name-korean": "Zoo Tram Station",
"$*LocalDataInfo-Location_DLC_LD_Krat_Zoo_Tram_local_text_name-korean": "Zoo Tram Station",
"$*LocalDataInfo-TeleportObject_DLC_LD_Krat_Zoo_Exit_1st_local_text_name-korean": "Zoo Tram Station",
"$*LocalDataInfo-TeleportObject_DLC_LD_Krat_Zoo_Exit_2nd_local_text_name-korean": "Zoo Tram Station",
"$*LocalDataInfo-TeleportObject_DLC_LD_Krat_Zoo_Tram_local_text_name-korean": "Zoo Tram Station",
"$*LocalDataInfo-ItemCommon_Epic_key_zoo_tram_local_text_item_name-korean": "Zoo Tram Station Key",
"$*LocalDataInfo-Dialog_Alidoro_lab_DLC02#S4_0_text_1-korean": "Trouble erupted at the zoo, and Romeo went to deal with it alone.",
"$*LocalDataInfo-Dialog_Collector#stalker_2_text_1-korean": "When she rescued me at the zoo, she had no trouble hoisting my hefty body\nand tossing me about without so much as a grunt of effort.",
"$*LocalDataInfo-Dialog_Alidoro_hotel_DLC_H#S13_1_text_1-korean": "To do something like this just to take control of the zoo…\nIt seems human lives are nothing but tools to them.",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_DragonGlaive_local_text_tooltip_1-korean": "A gigantic pole weapon from an eastern land.\nIts massive weight can be borne only by those who have undying loyalty.",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_DragonGlaive_local_text_tooltip_1-korean": "A gigantic pole weapon from an eastern land.\nIts massive weight can be borne only by those who have undying loyalty.",
"$*LocalDataInfo-ItemCommon_Costume_GuanYu_local_text_tooltip_1-korean": "Armor once worn by a famed general from an eastern land.\nIts colors may have faded after countless battles, but it is imbued with loyalty that has yet to wane.",
"$*LocalDataInfo-ItemCommon_HatCostume_GuanYu_local_text_tooltip_1-korean": "A bandana once worn by a famed general from an eastern land.\nThe faded green cloth is a memento of the times that he spent with his sworn brothers.",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_Shamshir_local_text_tooltip_1-korean": "A crescent curved sword handle used by dancers of the east.\nAn eye-catching decoration hangs from it, fitting for a sword dance.",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_Shamshir_local_text_tooltip_1-korean": "A crescent curved sword blade used by dancers of the east.\nThe beautifully crafted blade is like a piece of art.",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_Shamshir_local_text_tooltip_2-korean": "The dancers in the east are famous for sword dances that use curved swords.\nTheir sword dance requires both power and technique, thus it is called an art of strength and beauty.",
"$*LocalDataInfo-DLC_Collection_Letter_Immortal_local_text_content_2-korean": "The golden medicine enclosed in your recent communique was most welcome. I have confirmed its efficacy on patients suffering mild symptoms of the Stone Disease, those whose lungs were not yet affected.\n\nFortunately, it seems eradication of the disease on our shores is possible, as only some coastal residents show symptoms.\n\nMany lives are being saved thanks to the teachings of the Brotherhood.",
"$*LocalDataInfo-Dialog_Fox_exhbn_E01#S3_2_text_1-korean": "Ignore this one.\nWhen he gets excited, or just feels happy? He gets chatty.\nBut he really is grateful, we both are.",
"$*LocalDataInfo-Dialog_Fox_ost_E01#S1_2_text_1-korean": "Brother, being too frank is rude.\nWe should praise him for being stronger than he looks.",
"$*LocalDataInfo-Dialog_Fox_exhbn_E01#S1_2_text_1-korean": "Brother, you should say hello to your friend.",
"$*LocalDataInfo-GameString_EULAAgree_game_string-korean": "Agree",
"$*LocalDataInfo-GameString_QuartzEffectColorMsg_game_string-korean": "You cannot equip multiple Quartz from the same type.",
"$*LocalDataInfo-GameString_SetQuartzDesc_game_string-korean": "You cannot equip multiple Quartz from the same type.",
"$*LocalDataInfo-GameString_HandleStyleType_game_string-korean": "Movement Type",
"$*LocalDataInfo-Dialog_StreetOrgan#lobby_text_2-korean": "Insert a coin to activate",
"$*LocalDataInfo-ItemCommon_SlaveArm_PileBunker_local_text_tooltip_1-korean": "A Legion Arm that can install a motion-sensing landmine.\nWhen the landmine is buried in the ground, it explodes upon enemy detection.",
"$*LocalDataInfo-NPCInfo_DLC_CH02_Carcass_TwoFacedWatcher_Seed_00_local_text_name-korean": "Two-faced Overseer",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Reward_BossChallenge_DLC02_local_text_tooltip_2-korean": "The badge that signifies the triumph over the Two-faced Overseer.\nAs the lights in the underground chamber flicker out, so too do corroded grief and red-hot rage.",
"$*LocalDataInfo-Dialog_Lea_winter_DLC04#S6_1_text_1-korean": "A memory of me with my two apprentices. Happier days now gone forever.",
"$*LocalDataInfo-Dialog_Antonia_L01#S1_2_text_1-korean": "I was so feisty, so fearless back then.\nI loved the world, and the world loved me back.",
"$*LocalDataInfo-ItemCommon_Gesture_Fear_local_text_item_name-korean": "Fear",
"$*LocalDataInfo-ItemCommon_Gesture_Fear_local_text_tooltip_1-korean": "Perform the Fear gesture.",
"$*LocalDataInfo-ItemCommon_Gesture_Fear_local_text_tooltip_2-korean": "Do not reject fear.\nThose who know fear are able to deliver greater horror to their enemies.",
"$*LocalDataInfo-GameString_Scene_Ch07_Victor_BossIntro_03_game_string-korean": "Fear me, for I am Victor, the champion!",
"$*LocalDataInfo-Dialog_Window_sta_E01#S1_5_text_1-korean": "The time for fear is over.\nKrat... is safe.",
"$*LocalDataInfo-GameString_Blunt_game_string-korean": "Blunt",
"$*LocalDataInfo-GameString_MoveBack_game_string-korean": "Go Back",
"$*LocalDataInfo-GameString_MoveBackDesc_game_string-korean": "Go back.",
"$*LocalDataInfo-ItemCommon_DLC_Klaus_BlackBox_1_local_text_tooltip_2-korean": "There is a saying among the alleyway thieves: \"Never steal Klaus's bag.\"\nThere will always be something inside that exceeds what any thief can handle.",
"$*LocalDataInfo-ItemCommon_DLC_Klaus_BlackBox_2_local_text_tooltip_2-korean": "There is a saying among the alleyway thieves: \"Never steal Klaus's bag.\"\nThere will always be something inside that exceeds what any thief can handle.",
"$*LocalDataInfo-ItemCommon_Gesture_Test_Beg1_local_text_tooltip_2-korean": "The Sweepers from the alleyways have their own strategies.\nArrogant Bastards are especially fallible to their tricks.",
"$*LocalDataInfo-ItemCommon_Gesture_Boast_local_text_tooltip_2-korean": "One of the ironbound rules of the alleyways:\nNever strut around if you don’t have a weapon on hand.",
"$*LocalDataInfo-ItemCommon_AC_atk_L2_4_local_text_tooltip_2-korean": "They believed the reputation they earned from working behind the scenes in the underworld would be eternal.\nHowever, fame is useless before the gallows.",
"$*LocalDataInfo-Dialog_Sophia_S01#S1_text_1-korean": "Now that we have a moment to talk...",
"$*LocalDataInfo-Dialog_Sophia_mstA_E01#S1_text_1-korean": "I am finally meeting you here.",
"$*LocalDataInfo-Dialog_Geppetto#lobby_CultureA_text_1-korean": "Finally, it’s time to eliminate the root cause of the Puppet Frenzy.",
"$*LocalDataInfo-Dialog_Alidoro_grave_E01#S0_1_text_1-korean": "Finally, the last hero weapon is in my hands!",
"$*LocalDataInfo-GameString_Scene_Ch02_Geppetto_Encounter_01_game_string-korean": "Finally, we meet, son.",
"$*LocalDataInfo-Dialog_Alidoro_lab_3_DLC02#S6_0_text_1-korean": "A hard-fought victory over a dangerous opponent.\nBut we have granted its soul eternal rest.",
"$*LocalDataInfo-Dialog_RiddleKing_L01#S4_text_1-korean": "Finally! You understand.\nYes, we are human.",
"$*LocalDataInfo-Dialog_Venigni_E03#S1_8_text_1-korean": "You can play it back as much as you like.\nJust use the Stargazer, here.",
"$*LocalDataInfo-Dialog_Venigni_E06#S1_10_text_1-korean": "If you need to hear it, just use the Stargazer. Here, take it.",
"$*LocalDataInfo-Dialog_Sophia#lobbytalk_text_1-korean": "Is there something you wish to know?",
"$*LocalDataInfo-Dialog_Geppetto2#lobby_Grave3_text_1-korean": "And rumors whisper of rare treasure in a monster's nest.\nWhy don’t you go look for it, son?",
"$*LocalDataInfo-Dialog_Antonia_E08#S2_3_text_1-korean": "I heard that some of them occupy\nthe collapsed tower of the train station.",
"$*LocalDataInfo-Dialog_Lea_winter_DLC04#S7_3_text_1-korean": "I had heard the ego of a murderer awakened within his Ergo…\nBut can a puppet be considered human through ego alone?",
"$*LocalDataInfo-Dialog_Snail_ruin_DLC03#S7_1_text_1-korean": "I've heard Alchemists found it sealed away in the ruins deeper underground.",
"$*LocalDataInfo-Dialog_Sophia#lobbytalk_text_10-korean": "About Listener",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Letter_Order_local_text_tooltip_2-korean": "Do not forget the importance of the Listeners. This recent situation is the regrettable consequence.",
"$*LocalDataInfo-Dialog_Artist_DLC01#S51_Select_text_2-korean": "Listen",
"$*LocalDataInfo-Dialog_Artist_DLC01#S51_Select_text_3-korean": "Do not listen",
"$*LocalDataInfo-GameString_Scene_Ch01_Sophia_Opening_01_game_string-korean": "Can you hear me?",
"$*LocalDataInfo-Dialog_Venigni_L01#S3_text_1-korean": "Did you hear that?\nThat last part sounded important—but there's so much static!",
"$*LocalDataInfo-ItemCommon_Collection_Letter_42_local_text_tooltip_2-korean": "Listen, my brothers and sisters.\nI, Pistris, shall tell you about ancient secrets.",
"$*LocalDataInfo-ItemCommon_Collection_Letter_41_local_text_tooltip_2-korean": "Listen, my brothers and sisters.\nI, Pistris, am revealing to you all the world’s secrets.",
"$*LocalDataInfo-ItemCommon_Collection_Letter_47_local_text_tooltip_2-korean": "Listen, my brothers and sisters.\nI, Pistris, shall tell you about true eternal life.",
"$*LocalDataInfo-DLC_Collection_Note_LighthouseKeeper_local_text_content_3-korean": "The idiots didn't even notice the box I nicked.\n\nI sold all the bottles on the black market.\nI told them it was medicine, so I got a great price.\nLater, Maxim said that none of his customers ever returned after buying the medicine.\nBut I don't see how that's my concern.\n\nMy treasure trove is growing.\nAll these fools are making me rich.",
"$*LocalDataInfo-DLC_Collection_Letter_StrangeStory_Lighthouse_local_text_content_3-korean": "The lighthouse could not be left unattended, so the townspeople appointed a new keeper. But that keeper suddenly resigned, driven from the post by the cries of the ghost that haunts the lighthouse.\n\nThis repeated with the next keeper, and the next, and many more, all fearing the wrath of the ghost. It was only after the keeper changed seven times that Colombo's ghost finally fell quiet.\n\nEven now, it is said the screams of the Portly Keeper can be heard echoing through the lighthouse when storms lash the shores. Perhaps the sounds of howling are Colombo raging at the townspeople who cursed him.",
"$*LocalDataInfo-Dialog_Alidoro_hotel#answer_text_4-korean": "About the secret of the lighthouse",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Note_LighthouseKeeper_local_text_item_name-korean": "Lighthouse Keeper's Journal",
"$*LocalDataInfo-Dialog_Alex_DLC03#S9_4_text_1-korean": "Surely you see it in front of you. The box?\nDon't tell me it's a coffin…\nPlease, get me out!",
"$*LocalDataInfo-Dialog_Alex_DLC03#S9_Select_text_1-korean": "Surely you see it in front of you. The box?\nDon't tell me it's a coffin…\nPlease, get me out!",
"$*LocalDataInfo-GameString_Sign_Apartment_Doodle_game_string-korean": "They say when crystals appear from the ground, it's a sign of the end days.\nIt's the end, we're all going to die, everyone's going to die!",
"$*LocalDataInfo-Dialog_Phone_L02#S4_text_1-korean": "Wrong! Creative, but wrong. Almost pathetically so.\nHa! Did you forget to visit your \"lucky\" candle? You seem a bit off.",
"$*LocalDataInfo-Dialog_Fisherman_DLC04#S1_Select_text_5-korean": "Leave",
"$*LocalDataInfo-Dialog_Fisherman_DLC04#S3_Select_text_4-korean": "Leave",
"$*LocalDataInfo-Dialog_Fisherman_DLC04#S4_Select_text_5-korean": "Leave",
"$*LocalDataInfo-Dialog_Gate_1#lobby_text_3-korean": "Leave",
"$*LocalDataInfo-Dialog_Gate_Disable#lobby_text_2-korean": "Leave",
"$*LocalDataInfo-Dialog_Rosaura_zoo_DLC01#S1_Select_text_4-korean": "Leave",
"$*LocalDataInfo-Dialog_Rosaura_zoo_DLC01#S2_Select_text_7-korean": "Leave",
"$*LocalDataInfo-Dialog_Spring_Kitty_EasterEgg#S1_Select_text_3-korean": "Leave",
"$*LocalDataInfo-ItemCommon_DLC_Gesture_Shivering_local_text_tooltip_2-korean": "Don't be embarrassed about shivering.\nIt is nature's way of shaking off the cold, fear, and sometimes even sadness.",
"$*LocalDataInfo-NPCInfo_q_merchant_exhbn_local_text_name-korean": "Wandering Merchant",
"$*LocalDataInfo-NPCInfo_q_merchant_nst_local_text_name-korean": "Wandering Merchant",
"$*LocalDataInfo-Talker_Merchant_exhbn_local_name-korean": "Wandering Merchant",
"$*LocalDataInfo-Talker_Merchant_local_name-korean": "Wandering Merchant",
"$*LocalDataInfo-Talker_Merchant_nst_local_name-korean": "Wandering Merchant",
"$*LocalDataInfo-Talker_Merchant_station_b_local_name-korean": "Wandering Merchant",
"$*LocalDataInfo-Talker_Merchant_station_dotted_local_name-korean": "Wandering Merchant",
"$*LocalDataInfo-GameString_System_Overselling_success_Sea_game_string-korean": "You sold the Wandering Merchant's favored itemfavored itemAll that’s left are blood stains and pen scratches., a remarkable parade puppet model from the Workshop to celebrate the Grand Exhibition!\n“Hello there, I am the Parade Master. I like singing and marching with people!”",
"$*LocalDataInfo-ItemCommon_Collection_Letter_Introduce_ParadeDoll_local_text_tooltip_2-korean": "Here appears a terrific puppet that will enliven the parade!\n“Hello there, I am the Parade Master. I like singing and marching with people!”",
"$*LocalDataInfo-Dialog_Snail_ruin_DLC03#S4_Select_text_2-korean": "About what this place is",
"$*LocalDataInfo-Dialog_Lea_winter_stop_DLC05#S3_0_text_1-korean": "We made it, but…",
"$*LocalDataInfo-Dialog_Cat_ftr_E01#S1_1_text_1-korean": "You made it all the way here unbothered by ruffians. You've got talent!\nI've never seen you before, but who cares?",
"$*LocalDataInfo-Dialog_Alidoro_ruin#lobbytalk_B7_text_1-korean": "That's my story. A tragic tale -- do you want to hear more?",
"$*LocalDataInfo-Dialog_Grinder_DLC03#S7_0_text_1-korean": "I would like to get out of here! I'm trapped somewhere so dark.\nI can't even see my hands in front of my face. And it's so… quiet.",
"$*LocalDataInfo-Dialog_Alidoro_lab_2_DLC02#S11_Select_text_2-korean": "About what he is doing here",
"$*LocalDataInfo-Dialog_Alidoro_lab_DLC02#S2_Select_text_2-korean": "About what he is doing here",
"$*LocalDataInfo-GameString_CannotChangeHereMsg_game_string-korean": "Cannot be changed here.",
"$*LocalDataInfo-Dialog_Alidoro_lab_3_DLC02#S6_3_text_1-korean": "Well, my mission here is complete. I'll make my way to Hotel Krat from here.\nIf you are looking for more clues about the Alchemists, you should head there as well.",
"$*LocalDataInfo-GameString_DLC_CH03_Sign_Monad_Portrait_game_string-korean": "Here we live. Here we remain.\nWe are eternal.",
"$*LocalDataInfo-Dialog_Cleaner_DLC02#S2_Select_text_3-korean": "About what he is doing here",
"$*LocalDataInfo-Dialog_Snail_ruin_DLC03#S5_Select_text_2-korean": "About what he is doing here",
"$*LocalDataInfo-ItemCommon_Epic_babydoll_local_text_tooltip_1-korean": "A broken puppet covered in wounds.\nIt was left in the city hall garden.",
"$*LocalDataInfo-Dialog_Snail_ruin_DLC03#S5_0_text_1-korean": "This is Alchemist territory.",
"$*LocalDataInfo-Dialog_Alidoro_ftr_L01#S1_2_text_1-korean": "This place is crawling with hostile puppets.\nYou must have known that, but you still sent me here!",
"$*LocalDataInfo-GameString_Sign_Cathedral_crops_message_game_string-korean": "This place is cursed. It is the abyss of hell.\nYou cannot leave. The only thing waiting for you is despair...",
"$*LocalDataInfo-Dialog_ExiledLady_L01#S1_1_text_1-korean": "For most people, this is their last stop.\nYou are a good Samaritan for coming all the way here.",
"$*LocalDataInfo-Dialog_Gemini_S03#S2_text_1-korean": "This used to be the Workshop’s transportation base, close to Krat Central Station.",
"$*LocalDataInfo-Dialog_Gemini_DLC02#S15_2_text_1-korean": "Ah, this place is definitely a dead end.\nAnd since Lea's not here… let's go back.",
"$*LocalDataInfo-Dialog_Merchant_exhbn_3_text_1-korean": "If you want to see the Exhibition for yourself, head toward the wine cellar down below.",
"$*LocalDataInfo-Dialog_Wego_hotel_E01#S1_3_text_1-korean": "This whole thing has inspired me.\nI’m going to try to be the Alidoro of a new generation.",
"$*LocalDataInfo-Dialog_Hotel_Mini_Factory_7_text_1-korean": "Join Venigni, your friend for life.",
"$*LocalDataInfo-ItemCommon_Consume_Nabal_local_text_item_name-korean": "Daylight-Wreathed Horn",
"$*LocalDataInfo-Dialog_Merchant_cult_F01#S1_text_1-korean": "Nice to see you again!\nI thought if I got a second chance, I’d go to where my heart's content.",
"$*LocalDataInfo-Dialog_q_ch01_dummy_market_E01#S1_text_1-korean": "Hello there! Welcome to Krat, visitor!",
"$*LocalDataInfo-NPCInfo_BR_Normal_Puppet_ArcheWing_Named_00_local_text_name-korean": "Queen's Arche Puppet",
"$*LocalDataInfo-NPCInfo_DLC_CH01_Puppet_ArcheWing_Named_00_local_text_name-korean": "Queen's Arche Puppet",
"$*LocalDataInfo-ItemCommon_Costume_Stalker_Fox_local_text_tooltip_2-korean": "The Stalker with the fox mask was known to be the daughter of a time-honored family.\nIt may have fallen into decline, but the old house’s eye for exceptional equipment was as sharp as ever.",
"$*LocalDataInfo-Dialog_Sophia_E04#S1_1_text_1-korean": "It was the Fox, the Cat, and the Black Rabbit Brotherhood.\nBut really, I sense Simon is behind this.",
"$*LocalDataInfo-Dialog_Sophia_E04#S3_1_text_1-korean": "It was the Fox, the Cat, and the Black Rabbit Brotherhood.\nSimon has to be behind this!",
"$*LocalDataInfo-ItemCommon_Collection_Letter_12_local_text_item_name-korean": "Woman’s Prayer",
"$*LocalDataInfo-Dialog_RiddleKing_L01#S4_6_text_1-korean": "It was fun while it lasted, son of Geppetto.\nThe King of Riddles shall now retire!",
"$*LocalDataInfo-Dialog_Alex_DLC03#S12_3_text_1-korean": "And to think… every previous experiment was a failure.\nAnd I'm the first success? You have got to be kidding me!",
"$*LocalDataInfo-Dialog_Rosaura_winter_DLC04#S2_End_text_3-korean": "When your journey ends, let's meet again in a pretty place.\nRosaura will wait for you there.",
"$*LocalDataInfo-Dialog_Geppetto2#lobby_Station2_text_1-korean": "There used to be a workshop near the station.\nHowever, the puppets destroyed it when they attacked.",
"$*LocalDataInfo-ItemCommon_Overselling_Zoo1_local_text_tooltip_2-korean": "Every former Alchemist leader was a lover of tea. The teacup made by Royal Flower is said to have been especially cherished.\nPerhaps they celebrated their ascent to becoming the kings of Krat with a cup of fragrant tea.",
"$*LocalDataInfo-ItemCommon_Overselling_Zoo2_local_text_tooltip_2-korean": "Every former Alchemist leader was a lover of tea. The teacup made by Royal Flower is said to have been especially cherished.\nPerhaps they celebrated their ascent to becoming the kings of Krat with a cup of fragrant tea.",
"$*LocalDataInfo-ItemCommon_Overselling_Zoo3_local_text_tooltip_2-korean": "Every former Alchemist leader was a lover of tea. The teacup made by Royal Flower is said to have been especially cherished.\nPerhaps they celebrated their ascent to becoming the kings of Krat with a cup of fragrant tea.",
"$*LocalDataInfo-ItemCommon_Key_1_local_text_tooltip_2-korean": "The station puppet fulfilled the duty imprinted on it.\nIts last duty ended with bloody violence.",
"$*LocalDataInfo-Dialog_ShopKeeper#Hotel3_text_1-korean": "Historically the relationship between the two groups has been turbulent,\nbut most were killed in the puppets’ full-scale attack.",
"$*LocalDataInfo-Dialog_ShopKeeper_E04#S1_text_1-korean": "You made the right choice.\nLady Antonia is completely cured.",
"$*LocalDataInfo-Dialog_Alidoro_hotel_2_1_text_1-korean": "For now, I can only do what I can.",
"$*LocalDataInfo-Dialog_Alidoro_hotel_DLC_H#SB_0_text_1-korean": "For now, I can only do what I can.",
"$*LocalDataInfo-Dialog_Merchant_cult#talk_B2_text_1-korean": "It’s the heart of Krat.\nThe theater, the ferris wheel, there’s so much to see.\nAlthough most of it has burned down now, I suppose.",
"$*LocalDataInfo-Dialog_Alidoro_hotel_DLC_H#S17_0_text_1-korean": "I… I understand. It's as I expected.\nI must find peace with it.",
"$*LocalDataInfo-Dialog_Antonia_S01#S1_1_text_1-korean": "The pain of his grief may be clouding his judgment.\nOh, dear. I shouldn't have said that.",
"$*LocalDataInfo-GameString_Scene_Ch13_Geppetto_GoodTrueEnding_02_game_string-korean": "I... knew it... You're just a useless... puppet...",
"$*LocalDataInfo-Dialog_Sophia_E04#S2_text_1-korean": "I knew it... There is a secret passage.\nThe Stalkers must be getting information from the Alchemists.",
"$*LocalDataInfo-Skill_SK_PC_Fable_Hwando_QuickStep_local_text_skill_name-korean": "Link Emergency Dodge",
"$*LocalDataInfo-Skill_SK_PC_Fable_Trident_BLD_1_local_text_skill_name-korean": "Link Rush Stab",
"$*LocalDataInfo-Skill_SK_PC_Fable_Bayonet_1_local_text_skill_name-korean": "Link Slash",
"$*LocalDataInfo-Skill_SK_PC_Fable_Combo_Slash_1_local_text_skill_name-korean": "Link Slash",
"$*LocalDataInfo-Skill_SK_PC_Fable_IronClaw_BLD_local_text_skill_name-korean": "Link Slash",
"$*LocalDataInfo-Skill_SK_PC_Fable_ScissorSword_BLD_1_local_text_skill_name-korean": "Link Slash",
"$*LocalDataInfo-Skill_SK_PC_GuardAttack_AcidHammer_1_local_text_skill_name-korean": "Linked Payback Swing",
"$*LocalDataInfo-Skill_SK_PC_Fable_GreatSaw_BLD_1_local_text_skill_name-korean": "Link Chop",
"$*LocalDataInfo-SpecialBuff_CL3_Group2_synergy_local_text_name-korean": "Link Dodge",
"$*LocalDataInfo-Skill_SK_PC_Fable_BackDash_Slash_1_local_text_skill_name-korean": "Link Retreating Slash",
"$*LocalDataInfo-Dialog_goldtree_boost_ask_text_2-korean": "Alchemical Booster",
"$*LocalDataInfo-ItemCommon_goldTree_Booster1_local_text_item_name-korean": "Alchemical Booster",
"$*LocalDataInfo-NPCInfo_q_alchemist_boss_local_text_name-korean": "Alchemist",
"$*LocalDataInfo-Location_LD_Alchemist_Bridge_local_text_name-korean": "Alchemist Bridge",
"$*LocalDataInfo-ItemCommon_Epic_key_hidden1_local_text_tooltip_1-korean": "A key that was hidden inside an Alchemist Bridge puppet.\nIt can open one apartment on Elysion Boulevard.",
"$*LocalDataInfo-Dialog_Grinder_DLC03#S5_1_text_1-korean": "I'm rather well-known in their ranks.",
"$*LocalDataInfo-GameString_Loading_Tip_094_game_string-korean": "Valentinus, the leader of the Alchemists, was respected by citizens, and a statue was erected in his honor.\nHowever, he died in a mysterious accident, and even Valentinus's beloved daughter went missing.",
"$*LocalDataInfo-ItemCommon_Epic_key_pieta_local_text_tooltip_1-korean": "A key obtained from Simon Manus, leader of the Alchemists.\nIt opens the Grand Exhibition Gallery where the Saintess of Mercy Statue can be found.",
"$*LocalDataInfo-ItemCommon_CH12_Boss_Ergo_local_text_tooltip_2-korean": "The Alchemist Adriana was baptized by the elixir and she became the first whole being.\nEverything about her was perfect except the fact that her feelings for one person could not be erased.",
"$*LocalDataInfo-GameString_Sign_Alchemist_Corpse_game_string-korean": "Sister Alchemist Odreid\nAlthough she could not be completed, may she be with us through her noble sacrifice",
"$*LocalDataInfo-Dialog_Antonia_E02#S1_1_text_1-korean": "The Alchemists planned the whole thing.\nAll while we were hiding here...",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_CrystalSword_local_text_tooltip_1-korean": "An Ergo crystal sword blade made by an Alchemist.\nThe untreated blade chips away with each impact, but when it stabilizes, it restores itself as if it can turn back time.",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_CrystalSword_local_text_tooltip_1-korean": "The handle of an Ergo crystal sword made by an Alchemist.\nThe metal handle is wrapped in a specially processed leather.",
"$*LocalDataInfo-Dialog_Alidoro_lab_DLC02#S9_2_text_1-korean": "I can't rest until I finish investigating the Alchemists.\nIf you're open to it, I would like to ask for your assistance.",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_ThunderSword_local_text_tooltip_2-korean": "To the Alchemists, lightning was divine power itself.\nThey believed that this weapon also must embody that power.",
"$*LocalDataInfo-Dialog_Sophia#chat_E3_text_1-korean": "But the Alchemists have tainted everything.\nThe Gold Coin Tree is a pathetic creature they created from the Listeners.",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_CrystalAxe_local_text_tooltip_2-korean": "The Alchemists achieved the brilliant truth that they desired.\nHowever, their achievements were sometimes made on the flesh and blood of humans.",
"$*LocalDataInfo-ItemCommon_Costume_Alchemist_Cape_local_text_tooltip_2-korean": "The Alchemists believed themselves to be Krat’s true masters.\nNaturally, the clothes they wore were so elegant and luxurious that they were said to wear Krat’s wealth on their shoulders.",
"$*LocalDataInfo-Dialog_Alidoro_hotel#goldtree_3_text_1-korean": "I believe the Alchemists are attempting to reproduce this tree.",
"$*LocalDataInfo-Dialog_Alidoro_hotel_2#goldtree_3_text_1-korean": "I believe the Alchemists are attempting to reproduce this tree.",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_ThunderSword_local_text_tooltip_2-korean": "The Alchemists believed that the Complete One would appear someday, a Guardian of the Order who wields massive lightning.",
"$*LocalDataInfo-GameString_Loading_Tip_045_game_string-korean": "Alchemists are the brilliant scientists, doctors, and engineers of this generation.\nThey seek truth based on their own culture and religious precepts, and they won't stop at anything to obtain new knowledge.",
"$*LocalDataInfo-ItemCommon_Epic_ArmOfGod_local_text_tooltip_2-korean": "The Alchemists believed that there was once a god who was ripped to shreds trying to give immortal life to the humans he so loved, and they wanted to revive him.\nHowever, the god who was deep in sleep never answered their prayers.",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_CrystalSpear_local_text_tooltip_2-korean": "The Alchemists have long amassed knowledge through their numerous experiments and research.\nSome of these experiments were twisted and inhumane.",
"$*LocalDataInfo-GameString_DLC_Scene_Ch05_BossPhase2_04_game_string-korean": "The Alchemists offered me nothing but boredom.",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_AcidGreatsword_local_text_tooltip_2-korean": "The Alchemists took notice of the fact that Carcass body fluids had an acidic quality.\nAfter extensive research, they devised a weapon that dug into one’s body like a viper’s fangs and inflicted continuous damage.",
"$*LocalDataInfo-ItemCommon_Mask_Stalker_ArmySurgeon_local_text_tooltip_2-korean": "The Alchemists’ merciless experiments pushed him to his limit.\nIn his pain, he denied reality and escaped into delusion.",
"$*LocalDataInfo-Dialog_Geppetto2#lobby_text_5-korean": "Alchemist Headquarters",
"$*LocalDataInfo-GameString_Loading_Tip_122_game_string-korean": "The Alchemists' mysticism made them Krat's ruling class.\nBut that same power sparked their conflict with the old families and the cathedral that had supported them.",
"$*LocalDataInfo-Dialog_Alidoro_lab_DLC02#S2_0_text_1-korean": "I consider any enemy of the Alchemists an ally.\nStay and rest awhile.",
"$*LocalDataInfo-Dialog_Alidoro_lab_DLC02#S2_Select_text_1-korean": "I consider any enemy of the Alchemists an ally.\nStay and rest awhile.",
"$*LocalDataInfo-Dialog_Alidoro_hotel#talk_text_1-korean": "Any enemy of the Alchemists is a friend of mine.\nCome to me anytime.",
"$*LocalDataInfo-Dialog_Alidoro_hotel#talklobby_text_1-korean": "Any enemy of the Alchemists is a friend of mine.\nCome to me anytime.",
"$*LocalDataInfo-GameString_Loading_Tip_058_game_string-korean": "Valentinus, the former leader of the Alchemists, is a brilliant doctor and archaeologist with a knack for decoding ancient texts.\nHe searched for the legend of eternal life with his colleagues for a long time. He settled down in Krat after finally finding a clue here.",
"$*LocalDataInfo-ItemCommon_goldTree_Booster1_local_text_tooltip_2-korean": "The Alchemists’ knowledge, with its many different facets, gave birth to abundance.\nOne Alchemist’s botanical booster even produced a miraculous tree.",
"$*LocalDataInfo-ItemCommon_goldTree_Booster2_local_text_tooltip_2-korean": "The Alchemists’ knowledge, with its many different facets, gave birth to abundance.\nOne Alchemist’s botanical booster even produced a miraculous tree.",
"$*LocalDataInfo-ItemCommon_goldTree_Booster3_local_text_tooltip_2-korean": "The Alchemists’ knowledge, with its many different facets, gave birth to abundance.\nOne Alchemist’s botanical booster even produced a miraculous tree.",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_CrystalAxe_local_text_tooltip_2-korean": "The inhumanity of the obsessive research by the Alchemists caused an internal revolt.\nSome among them fled the organization and decided to expose the truth to the world.",
"$*LocalDataInfo-Dialog_Geppetto2#lobby_Exhibition2_text_1-korean": "The Alchemists are there now, working on a cure for the Petrification Disease.\nDare we hope?",
"$*LocalDataInfo-Dialog_Geppetto2#lobby_ExhibitionA_text_1-korean": "I knew the Alchemists were up to something...",
"$*LocalDataInfo-Dialog_Giangio#chat_B1_text_1-korean": "I heard the Alchemists made a device\ncapable of fully utilizing Gold Coin Fruit.",
"$*LocalDataInfo-DLC_Collection_Letter_StrangeStory_01_02_local_text_content_2-korean": "Filato was deeply offended when the Alchemists insisted he mount Rex, the crocodile that had killed the colonel. Just seeing the animal responsible for his friend's death pained him.\n\nFilato was hardly enthusiastic about the task. One day, however, he abruptly began pouring his all into the job, like a man possessed.\n\nAfter stuffing and mounting the crocodile, the taxidermist vanished.",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_CrystalAxe_local_text_tooltip_1-korean": "An experimental axe blade made by the Alchemists.\nCarcass body fluid constantly oozes out from the rear canister.",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_CrystalAxe_local_text_tooltip_1-korean": "The handle of an axe made by Alchemists for their experiments.\nIt is equipped with additional weight to make it easy to control the heavy blade.",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_CrystalSword_local_text_tooltip_2-korean": "The crystal that kept falling off the sword no matter how much the Alchemists worked at it was miraculously restored.\nIt was as if it had been biding its time.",
"$*LocalDataInfo-ItemCommon_HatCostume_AlchemistHat_local_text_tooltip_1-korean": "A hat often worn by alchemists.\nA necessity if you are a trendsetting celebrity in Krat.",
"$*LocalDataInfo-Dialog_Alidoro_ruin#lobbytalk_A2_text_1-korean": "The Alchemists said they would help me escape from the city.\nTalk about an offer I couldn't refuse!",
"$*LocalDataInfo-ItemCommon_Costume_Alchemist_Cape_local_text_tooltip_1-korean": "The cape worn by Alchemists.\nIt is made out of luxurious fabric, befitting people who take pride in being the masters of Krat.",
"$*LocalDataInfo-Dialog_Sophia#chat_E5_text_1-korean": "If they get the chance, the Alchemists might force me to make such a tree for them.\nOr something even more tragic...",
"$*LocalDataInfo-GameString_Loading_Tip_104_game_string-korean": "When the Alchemists announced that they had developed a cure, the people thought the disease would soon be a thing of the past.\nHowever, the effects of the cure were not what they were expecting.",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_AcidGreatsword_local_text_tooltip_1-korean": "A curved sword blade made by the Alchemists while researching Carcass body fluids.\nIt was designed to spray acidic body fluid over the blade at regular intervals.",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_AcidGreatsword_local_text_tooltip_1-korean": "The handle of a curved sword made by the Alchemists while researching Carcass body fluids.\nThe bottom of the handle is finished with a snake head decoration.",
"$*LocalDataInfo-Dialog_Alidoro_hotel_DLC_H#S15_2_text_1-korean": "As long as the Alchemists rule Krat, tragedies such as this shall never end.\nThank you for revealing another truth.",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_FlameDagger_local_text_tooltip_1-korean": "A dagger handle made by the Alchemists.\nIt was made in the shape of a snake biting its tail.",
"$*LocalDataInfo-ItemCommon_HatCostume_AlchemistHat_local_text_item_name-korean": "Alchemist’s Hat",
"$*LocalDataInfo-Dialog_Sophia_E03#S1_4_text_1-korean": "Find the Isle of Alchemists.\nSomeone must know how to get there.",
"$*LocalDataInfo-Dialog_Sophia_exhbn_E01#S1_7_text_1-korean": "Find the Isle of Alchemists.\nSomeone must know how to get there.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Note_Warning_local_text_item_name-korean": "Alchemist's Orders",
"$*LocalDataInfo-ItemCommon_Costume_Alchemist_Cape_local_text_item_name-korean": "Alchemist’s Cape",
"$*LocalDataInfo-Location_LD_Underdark_End_local_text_name-korean": "Alchemist's Tunnel Dock",
"$*LocalDataInfo-Location_LD_Underdark_Exit_local_text_name-korean": "Alchemist's Tunnel Dock",
"$*LocalDataInfo-TeleportObject_LD_Underdark_End_local_text_name-korean": "Alchemist's Tunnel Dock",
"$*LocalDataInfo-TeleportObject_LD_Underdark_Exit_local_text_name-korean": "Alchemist's Tunnel Dock",
"$*LocalDataInfo-Skill_SK_PC_Fable_Buff_Critical_local_text_skill_name-korean": "Grind",
"$*LocalDataInfo-Skill_SK_PC_Fable_ScissorSword_HND_local_text_skill_name-korean": "Grind",
"$*LocalDataInfo-GameString_GrinderUnit_game_string-korean": "Grindstone",
"$*LocalDataInfo-ItemCommon_Consume_Recovery_Grinder_local_text_item_name-korean": "Grindstone Coating Capsule",
"$*LocalDataInfo-Tutorial_msg_Recovery_Grinder_local_text_description_1-korean": "Grindstone Coating Capsule: Restores Special Grindstone uses",
"$*LocalDataInfo-ItemCommon_Consume_Recovery_Grinder_local_text_tooltip_1-korean": "A capsule of liquid coating that is applied to the Grindstone to increase durability.\nWhen used, it increases the number of times the currently equipped Grindstone can be used.",
"$*LocalDataInfo-Location_LD_ExhibitionHall_Pieta_local_text_name-korean": "Saintess of Mercy Statue",
"$*LocalDataInfo-Talker_Pieta_local_name-korean": "Saintess of Mercy Statue",
"$*LocalDataInfo-TeleportObject_LD_ExhibitionHall_Pieta_local_text_name-korean": "Saintess of Mercy Statue",
"$*LocalDataInfo-Tutorial_win_system_reset_local_text_title_1-korean": "Saintess of Mercy Statue",
"$*LocalDataInfo-ItemCommon_Epic_key_pieta_local_text_item_name-korean": "Saintess of Mercy Statue Gallery Key",
"$*LocalDataInfo-Tutorial_win_system_reset_local_text_description_1-korean": "You can do a system reset using the Saintess of Mercy statue.\n\nGold Coin Fruit can be consumed to reset your level / P-Organ / Legion Arm.\nThe more times you reset, the more Gold Coin Fruit is required.",
"$*LocalDataInfo-SlaveArmTree_SA_Tree_Flamberge_2_local_text_name-korean": "Strengthen Combustion",
"$*LocalDataInfo-Skill_SK_PC_Fable_ChainScythe_End_3_local_text_skill_tooltip-korean": "Spin multiple times and attack a wide range.",
"$*LocalDataInfo-Dialog_RiddleKing#lobbytalk_text_3-korean": "About whether he is a serial killer",
"$*LocalDataInfo-ItemCommon_Collection_CentralStation_06_local_text_item_name-korean": "Lover’s Letter",
"$*LocalDataInfo-Dialog_Piano_F01_text_2-korean": "Start performing",
"$*LocalDataInfo-Dialog_Piano_F01_text_3-korean": "Start performing",
"$*LocalDataInfo-Dialog_Piano_F01_text_4-korean": "Start performing",
"$*LocalDataInfo-Dialog_Piano_F01_text_5-korean": "Start performing",
"$*LocalDataInfo-SpecialBuff_CL3_Group3_synergy_local_text_name-korean": "Shorten Fruit Bearing Time",
"$*LocalDataInfo-GameString_GoldenTreeFull_game_string-korean": "The tree is aglint with Gold Coin Fruits.",
"$*LocalDataInfo-Dialog_Giangio_lobbytalk_text_4-korean": "How to gain fruit quickly",
"$*LocalDataInfo-GameString_Key_game_string-korean": "Keys",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Note_Rabbit03_local_text_item_name-korean": "Missing Keys Log",
"$*LocalDataInfo-Dialog_Lea_winter_DLC04#S11_Select_text_2-korean": "Give her the key",
"$*LocalDataInfo-Dialog_PanicRoom_E01#S1_2_text_1-korean": "Give me a sec.\nOkay... Come in.",
"$*LocalDataInfo-Dialog_BlackSmith_F01#S3_text_1-korean": "The sound of it alone... that craftsmanship comes only from the hands of Geppetto.",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_DragonGlaive_local_text_tooltip_2-korean": "The hero wielded this weapon for his sworn brothers and the world.\nThe dragon's oath engraved on the glaive has become a legend passed down for over a thousand years.",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_DragonGlaive_local_text_tooltip_2-korean": "The hero wielded this weapon for his sworn brothers and the world.\nThe dragon's oath engraved on the glaive has become a legend passed down for over a thousand years.",
"$*LocalDataInfo-ItemCommon_Consume_ProtectDropErgo_5L_local_text_tooltip_2-korean": "They say that there are people who have eternal lives.\nThese people are human but have hearts of Ergo.",
"$*LocalDataInfo-ItemCommon_Consume_ProtectDropErgo_5L_local_text_item_name-korean": "Ergo Crystal of the Eternal",
"$*LocalDataInfo-Dialog_Rosaura_ruin_DLC03#S1_Select2_text_6-korean": "Give an Ergo Crystal of the Eternal",
"$*LocalDataInfo-ItemCommon_Collection_Letter_55_local_text_item_name-korean": "The Letter of the Eternal",
"$*LocalDataInfo-GameString_Scene_Ch13_Eternals_PostCredits_04_game_string-korean": "There are many forms of eternal life.",
"$*LocalDataInfo-Dialog_ExiledLady_1_text_1-korean": "Always stay in Mama’s arms...",
"$*LocalDataInfo-Dialog_Alex_DLC03#S9_1_text_1-korean": "Ignore the puppet over there.\nIt's my last one, so I'm keeping it handy in case I need it.",
"$*LocalDataInfo-GameString_DLC_CH01_Sign_Zoo_Cervidae_game_string-korean": "Two deer, a doe and buck, watch over their vulnerable fawn.",
"$*LocalDataInfo-Dialog_Antonia_E00#S1_text_1-korean": "Unexpected guests are welcome.\nWe don't insist on reservations.\nI am Antonia, and this is my hotel. Welcome.",
"$*LocalDataInfo-ItemCommon_Collection_Letter_Artist_Scribble_local_text_item_name-korean": "Artist’s Doodle",
"$*LocalDataInfo-Dialog_Staegzer_gemini1_3_text_1-korean": "Last time I woke up, Sophia was there—because she woke me up.\nBut I'm sure there are still other memories in there…",
"$*LocalDataInfo-Dialog_TorsionCoil_gemini1_3_text_1-korean": "Last time I was awakened, I think Sophia was the one who did it.\nI think I might remember even more, given time.",
"$*LocalDataInfo-Dialog_Venigni_E09#S1_3_text_1-korean": "You see… The Alchemists ordered transportation from me, powered by this.\nI'm not sure, but maybe it's still in their underground base.",
"$*LocalDataInfo-Dialog_Lea_winter_DLC04#S7_1_text_1-korean": "We have a history. When he ran rampant as a serial killer long ago,\nI was the one who put an end to his reign of terror.",
"$*LocalDataInfo-Dialog_Window_nst_text_1-korean": "If only we could play together like we used to...",
"$*LocalDataInfo-Dialog_Alidoro_cath1#chat_1_text_1-korean": "As a descendant of aristocrats -- the very best families -- I have a duty to the common people.\nI live my life fulfilling that duty.",
"$*LocalDataInfo-Dialog_Giangio#chat_A1_text_1-korean": "The people of ancient Krat knew how to bottle a wish upon a star.",
"$*LocalDataInfo-Dialog_Giangio_cath#chat_1_text_1-korean": "The people of ancient Krat knew how to bottle a wish upon a star.",
"$*LocalDataInfo-Dialog_Giangio_cath_F01#S3_text_1-korean": "The people of ancient Krat knew how to bottle a wish upon a star.",
"$*LocalDataInfo-ItemCommon_Consume_CancelBuff_Frozen_local_text_tooltip_2-korean": "An ampoule made by processing medicine, used by the Krat sailors of old to prevent their ships from freezing.\nEven the proudest of technicians had no choice but to recognize its effectiveness.",
"$*LocalDataInfo-Dialog_Venigni_S02#S3_4_text_1-korean": "All's well that ends well, as the bard says, and that's as I like it.\nIt is truly good to have a friend I can rely on.",
"$*LocalDataInfo-Dialog_Alex_DLC03#S9_0_text_1-korean": "Oh! Delightful!\nMy charming, handsome, generous friend… you've found me!",
"$*LocalDataInfo-Dialog_Rosaura_zoo_DLC01#S1_Select2_text_1-korean": "Oh! You found my shoes!\nThank you! Rosaura is so happy.",
"$*LocalDataInfo-Dialog_Alex_DLC03#S12_1_text_1-korean": "Here I am… the subject of my own experiment!",
"$*LocalDataInfo-Dialog_Rosaura_ruin_DLC03#S4_0_text_1-korean": "Oh! I feel light as a feather.\nLike I could float to the world's end!",
"$*LocalDataInfo-Dialog_Merchant_zoo_DLC01#S2_0_text_1-korean": "Well! You've stumbled across something of real value.\nGood taste or plain luck, I wonder?",
"$*LocalDataInfo-Dialog_Merchant_zoo_DLC01#S4_0_text_1-korean": "Regal and stylish! Reminds me of that story about the monster\nthat roams the seaside, wearing a crown of—wait a minute.",
"$*LocalDataInfo-Dialog_BlackMarket_F02#S1_text_1-korean": "Oh! You defeated the Black Rabbits?",
"$*LocalDataInfo-Dialog_Venigni_F00#S2_text_1-korean": "Then my eyes do not deceive me...\nI never imagined I'd actually see it again—and in the flesh, so to speak!",
"$*LocalDataInfo-Dialog_Phone_L01#S4_4_text_1-korean": "Oh, don't take it so hard, my dear incorrect friend.\nAs a first-time riddle riddler you get a free pen. But I'm all out of pens, so I hope you'll agree.\nIt's thrice as nice to get a Trinity Key!",
"$*LocalDataInfo-Dialog_Fox_ost_E01#S1_text_1-korean": "Oh, I saw you go into the factory!\nBut you're here, so… wait.\nYou… came *out* of the factory? That's a new one!",
"$*LocalDataInfo-Dialog_Gentleman_L01#S6_text_1-korean": "Oh, Melody... My Melody...\nYour words were everything to me... *Sob*",
"$*LocalDataInfo-Dialog_Collector#lobbybox_text_1-korean": "Oh, have you something to share?",
"$*LocalDataInfo-Dialog_Collector_2#lobbybox_text_1-korean": "Oh, have you something to share?",
"$*LocalDataInfo-Dialog_Venigni_Dotted#06_text_1-korean": "Che bello!\nA brand-new design… no, a whole new model. What a thrill!",
"$*LocalDataInfo-Dialog_Collector_2_DLC_H#S2_0_text_1-korean": "Oh, dear me! An authentic pocket watch made by the master horologist of the age!\nA true masterpiece. See its distinctive shine?",
"$*LocalDataInfo-Dialog_Collector_DLC_H#S2_0_text_1-korean": "Oh, dear me! An authentic pocket watch made by the master horologist of the age!\nA true masterpiece. See its distinctive shine?",
"$*LocalDataInfo-Dialog_Merchant_zoo_DLC01#S1_0_text_1-korean": "Oh, if it isn't a Stalker.\nPlay-acting the hero who saves the world, hm?",
"$*LocalDataInfo-Dialog_Collector_2_DLC_H#S1_0_text_1-korean": "Oh, goodness! A new face appears.\nHow do things fare outside, Master Stalker?",
"$*LocalDataInfo-Dialog_Collector_DLC_H#S1_0_text_1-korean": "Oh, goodness! A new face appears.\nHow do things fare outside, Master Stalker?",
"$*LocalDataInfo-Dialog_Venigni_Dotted#04_text_1-korean": "Thank you for coming.\nI was going a bit stir-crazy, as the poets say—cooped up in the hotel.",
"$*LocalDataInfo-Dialog_Wego_F01#S1_text_1-korean": "Oh, you’re here!\nSee, I told you I’d do it!",
"$*LocalDataInfo-Dialog_Venigni_F03#S1_text_1-korean": "Hmm isn't this… a Cryptic Vessel?\nWell, I would expect nothing less from you.",
"$*LocalDataInfo-Dialog_Venigni_E09#S1_text_1-korean": "No. Can it be? It can!\nAre you hurt anywhere? You never fail to surprise me, compagno.",
"$*LocalDataInfo-Dialog_Butler_mk2#lobby_symboltalk_B1_text_1-korean": "Strike a light!\nYou've found a commemorative coin dating from the founding of the Venigni Foundation.",
"$*LocalDataInfo-Dialog_Antonia_F01#S1_text_1-korean": "Oh, it's still here... That’s a surprise!",
"$*LocalDataInfo-Dialog_RiddleKing_L01#S1_text_1-korean": "Oh my, an actual, factual guest.\nI bid you welcome, Puppet of Geppetto.",
"$*LocalDataInfo-Dialog_Phone_L02#S4_1_text_1-korean": "Oh, that was needlessly cruel.\nAs usual, your innocuous, vapid innocence melts my icy heart.\nPlease, accept this chest with my compliments and sympathies.\nBut really, study up. It wasn't that tricky.",
"$*LocalDataInfo-Dialog_Venigni_Dotted#01_text_1-korean": "May I be of assistance?\nI can decipher this in moments, if you'd allow me!",
"$*LocalDataInfo-Dialog_Collector_F03#S1_1_text_1-korean": "Oh, ho, ho! Excellent. Everything is intact.\nNot a single item missing. I'm astonished nothing was stolen.",
"$*LocalDataInfo-Dialog_Phone_L04#S4_text_1-korean": "Oh, that IS clever. Quite witty indeed. And so very wrong, I can't fill your need.\nFor keys, rewards, or even a trinket. And if you had one hope left? Allow me to sink it.\nNo reward for you, not now, at least.\nWhat can I say? The King is a beast!",
"$*LocalDataInfo-Dialog_Alidoro_ruin#shop_1_text_1-korean": "Oh? Hee hee... Good choice.",
"$*LocalDataInfo-Dialog_Lea_winter_stop_DLC05#S3_1_text_1-korean": "I may have pushed myself too hard.",
"$*LocalDataInfo-Collection_CentralStation_06_local_text_content_2-korean": "I’ll wait for you at the sign tonight, as usual.\nDon’t be late, my love.",
"$*LocalDataInfo-Collection_Letter_Cathedral_Vil_History_local_text_content_4-korean": "Today, we have cable railways instead of pulleys and the city of the future instead of a country village, but our virtues remain unchanged.\nJust like how the angel wrapped St. Frangelico in his wings when he fell in the cold, people should help each other.\nThe place lower than any other, Moonlight Town, is proof that virtue is still here.",
"$*LocalDataInfo-Dialog_Venigni_Dotted#04_4_text_1-korean": "Perhaps sometimes I share too much.\nThank you for listening. A little extra for you in there, my friend!",
"$*LocalDataInfo-GameString_Sign_Murder3_game_string-korean": "Performance of the Day\nThe greatest singer in Krat has arrived! It's a shame she can't sing because her tongue was cut out!",
"$*LocalDataInfo-GameString_Sign_Murder4_game_string-korean": "Song of the Day\nThe pickpocket who was overconfident in a gamble had his heart stolen and died~",
"$*LocalDataInfo-GameString_Sign_Murder2_game_string-korean": "Test of the Day\nEven a noble cleric will curse God if he plucks out his fingernails.",
"$*LocalDataInfo-GameString_Sign_Murder1_game_string-korean": "Question of the Day\nDid this factory worker ever think he would be destroyed like a puppet?",
"$*LocalDataInfo-GameString_Loading_Tip_069_game_string-korean": "The old families are the caretakers and the privileged of the areas that have been passed down for generations in Krat.\nThey've struggled for power with new forces such as the Workshop and the Alchemists, who brought about the golden era of Krat.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Epic_Beer_local_text_item_name-korean": "Old Bottle of Beer",
"$*LocalDataInfo-ItemCommon_Collection_Letter_39_local_text_item_name-korean": "Bundle of Old Letters",
"$*LocalDataInfo-ItemCommon_DLC_Quest_Gold_Rose_local_text_tooltip_1-korean": "A golden rose that miraculously bloomed from a seed planted long ago in the garden.\nIt may be used to decorate something in the hotel.",
"$*LocalDataInfo-ItemCollection_DLC_Quest_Gold_Rose_local_text_content_1-korean": "A golden rose that miraculously bloomed from a seed planted long ago in the garden.\nIt may be used to decorate something in the hotel.\n\nHowever meager, the boy's fight transcends the boundaries of time and alters fate itself…\nA golden tribute to the stories left behind, beyond the infinite repetition of time.",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_Rapier_local_text_tooltip_2-korean": "People with cold hearts began wandering Krat long ago.\nEveryone welcomed the changes that brought wealth, but they were bound to pay the price.",
"$*LocalDataInfo-Dialog_Snail_ruin_DLC03#S8_1_text_1-korean": "There was a tram here once, a long time ago.\nBut it was deep underground. Deeper than here.",
"$*LocalDataInfo-Dialog_Venigni_Dotted#01_1_text_1-korean": "I admit, I'm a bit rusty, but it's all starting to come back to me.\nGenius never sleeps, and never truly abandons the truly brilliant!",
"$*LocalDataInfo-GameString_RightTabDesc_game_string-korean": "Switches to the right menu tab.\nUsed in menus where tab movement is supported.",
"$*LocalDataInfo-GameString_RThumbStickDeadZone_PS_game_string-korean": "Right Stick Sensitivity",
"$*LocalDataInfo-GameString_RThumbStickDeadZone_game_string-korean": "Right Stick Sensitivity",
"$*LocalDataInfo-GameString_RThumbStickDeadZoneDesc_PS_game_string-korean": "Sets the sensitivity of the right stick.",
"$*LocalDataInfo-GameString_RThumbStickDeadZoneDesc_game_string-korean": "Sets the sensitivity of the right stick.",
"$*LocalDataInfo-GameString_RightPageDesc_game_string-korean": "Goes to the right page.\nUsed in menus where page movement is supported.",
"$*LocalDataInfo-GameString_RightTab_game_string-korean": "Switch to Right Tab",
"$*LocalDataInfo-GameString_MoveRight_game_string-korean": "Go Right",
"$*LocalDataInfo-GameString_MoveRightDesc_game_string-korean": "Go right.",
"$*LocalDataInfo-GameString_MoveFocusRight_game_string-korean": "Move Cursor Right",
"$*LocalDataInfo-GameString_RightPage_game_string-korean": "Go to Right Page",
"$*LocalDataInfo-Dialog_BlackSmith_E03#S1_2_text_1-korean": "Why did my brother leave?\nWhat could it mean if he knew the secrets of the Alchemists and Krat?",
"$*LocalDataInfo-Dialog_Phone_L03#S4_3_text_1-korean": "It’s a frightfully difficult question, so I’ll reward you with a hint.\nAt the Grand Exhibition you now must behold,\nall ten fingertips of the woman of cold!",
"$*LocalDataInfo-AbnormalStateCommon_pollution_Atk_Dot_name-korean": "Corruption",
"$*LocalDataInfo-GameString_Contamination_game_string-korean": "Corruption",
"$*LocalDataInfo-Tutorial_win_debuff_type_4_local_text_title_1-korean": "Corruption",
"$*LocalDataInfo-GameString_Loading_Tip_005_game_string-korean": "Corruption decreases your character’s HP over time.",
"$*LocalDataInfo-Tutorial_win_debuff_type_4_local_text_description_1-korean": "Corruption occurs when Corruption damage builds up.\nWhen the status effect triggers, your character’s HP continuously drains.\n\nUse a Purification Ampoule to remove status ailments.",
"$*LocalDataInfo-GameString_ContaminationResistance_game_string-korean": "Corruption Resistance",
"$*LocalDataInfo-Achievement_BRO_BOSS_9_local_text_achieve_name-korean": "Corrupted Parade Master",
"$*LocalDataInfo-NPCInfo_BR_Normal_Carcass_GraveKeeper_Seed_00_local_text_name-korean": "Corrupted Parade Master",
"$*LocalDataInfo-NPCInfo_CH09_Carcass_GraveKeeper_Seed_00_local_text_name-korean": "Corrupted Parade Master",
"$*LocalDataInfo-Talker_Festival_09_local_name-korean": "Corrupted Parade Master",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Reward_BossChallenge09_local_text_tooltip_2-korean": "The badge that signifies the triumph over the Corrupted Parade Master.\nThe festival has been defiled, and the Parade Master no longer laughs.",
"$*LocalDataInfo-Achievement_BRO_BOSS_9_local_text_achieve_details-korean": "Kill the Corrupted Parade Master.",
"$*LocalDataInfo-ItemCommon_CH11_Boss_Ergo_local_text_tooltip_1-korean": "Ergo obtained from the Corrupted Parade Master. It is packed with immense power.\nA treasure hunter may want this rare Ergo.",
"$*LocalDataInfo-Dialog_Merchant_sea_DLC04#S2_0_text_1-korean": "Is that… yes, it is! A Broadbay Lore Cask!\nAged thirty years. You have exquisite taste, for a… well.",
"$*LocalDataInfo-Dialog_Alidoro_ruin#attack_A1_text_1-korean": "Ooh, what a murderous air you have.\nYou're going to kill me?",
"$*LocalDataInfo-Dialog_Snail_hotel_DLC_H#S1_0_text_1-korean": "Well, well! A Stalker!\nOr so I assume, judging by your attire and… demeanor.",
"$*LocalDataInfo-GameString_AlertHumanity3_game_string-korean": "You feel warmth.",
"$*LocalDataInfo-GameString_OnlineStore_game_string-korean": "Online Store",
"$*LocalDataInfo-Location_DLC_LD_Krat_Zoo_GreenHouse_Front_local_text_name-korean": "Greenhouse Interior",
"$*LocalDataInfo-Location_DLC_LD_Krat_Zoo_GreenHouse_Location_local_text_name-korean": "Greenhouse Interior",
"$*LocalDataInfo-Location_DLC_LD_Krat_Zoo_GreenHouse_local_text_name-korean": "Greenhouse Interior",
"$*LocalDataInfo-TeleportObject_DLC_LD_Krat_Zoo_GreenHouse_local_text_name-korean": "Greenhouse Interior",
"$*LocalDataInfo-Location_DLC_LD_Krat_Zoo_Swamp_local_text_name-korean": "Greenhouse Outdoor Garden",
"$*LocalDataInfo-TeleportObject_DLC_LD_Krat_Zoo_Swamp_local_text_name-korean": "Greenhouse Outdoor Garden",
"$*LocalDataInfo-Dialog_Alidoro_cath1_L01#S1_Mono2_text_1-korean": "Monsters everywhere...\nI need to grab my share and leave...",
"$*LocalDataInfo-NPCInfo_CH08_Stalker_ArmySurgeon_00_local_text_name-korean": "Owl Doctor",
"$*LocalDataInfo-Talker_ArmySurgeon_local_name-korean": "Owl Doctor",
"$*LocalDataInfo-ItemCommon_Mask_Stalker_ArmySurgeon_local_text_tooltip_1-korean": "The mask worn by the Owl Doctor.\nIt is the mask of one who had a name up until his final moments, but was forgotten in the end.",
"$*LocalDataInfo-ItemCommon_Mask_Stalker_ArmySurgeon_local_text_item_name-korean": "Owl Doctor’s Mask",
"$*LocalDataInfo-ItemCommon_Costume_Stalker_Army_Surgeon_local_text_item_name-korean": "Owl Doctor’s Hunting Apparel",
"$*LocalDataInfo-ItemCommon_Costume_Stalker_Army_Surgeon_local_text_tooltip_1-korean": "The hunting apparel of the Owl Doctor.\nIt looks normal, yet there is something gruesome about it.",
"$*LocalDataInfo-ItemCommon_Gesture_Show_Cloth_local_text_item_name-korean": "Show Off Clothes",
"$*LocalDataInfo-ItemCommon_Gesture_Show_Cloth_local_text_tooltip_1-korean": "Perform the Show Off Clothes gesture.",
"$*LocalDataInfo-Dialog_Window_nst_E01#S2_1_text_1-korean": "Thanks for coming by.\nI want to play but... I feel too sick. I don't think I can...",
"$*LocalDataInfo-Dialog_Rosaura_Epilogue_Epilogue#S1_0_text_1-korean": "You came… I knew you would…\nSo happy to see you again…",
"$*LocalDataInfo-Dialog_Window_nst_E01#S3_text_1-korean": "Hey, that sound... is that you, Murphy?",
"$*LocalDataInfo-Dialog_BlackSmith_F02#S0_text_1-korean": "Wow! Cool part you got there!\nC'mere for a sec, would you?",
"$*LocalDataInfo-Dialog_Phone_L03#S3_2_text_1-korean": "Whoa, did it just get really serious here, or was it just me?\nMy answer would be the right one: a human!\nHumans are refined and polished through blood and violence, you see.",
"$*LocalDataInfo-Dialog_Friend_of_Doll_E01#S1_text_1-korean": "Whoa, so they do exist...\nOther puppets like me, not bound by the Grand Covenant...",
"$*LocalDataInfo-Dialog_Giangio_F01#S0_text_1-korean": "You have no idea how happy I am to see you, Mister Stalker!",
"$*LocalDataInfo-ItemCommon_SlaveArm_PuppetString_local_text_tooltip_1-korean": "A Legion Arm that can release a wire.\nIt can be strung around an enemy to drag it toward you or to move you toward it.",
"$*LocalDataInfo-GameString_Save_Pre_1_game_string-korean": "Complete",
"$*LocalDataInfo-GameString_CommonComplete_game_string-korean": "Complete.",
"$*LocalDataInfo-ItemCommon_Grinder_Unit_08_local_text_item_name-korean": "Perfection Grindstone",
"$*LocalDataInfo-SlaveArmTree_SA_Tree_ChargeShotgun_3_local_text_name-korean": "Perfect Reload",
"$*LocalDataInfo-Dialog_Venigni_Dotted#06_1_text_1-korean": "And there we are… done!\nEven a brand-new model doesn't stand a chance when you're dealing with genius.",
"$*LocalDataInfo-ItemCommon_Epic_Second_Life_local_text_item_name-korean": "Completed Ergo Wavelength Decoder",
"$*LocalDataInfo-Achievement_BRO_BOSS_12_local_text_achieve_name-korean": "The Complete One",
"$*LocalDataInfo-NPCInfo_BR_Normal_Reborner_Raxasia_Boss_00_local_text_name-korean": "Laxasia the Complete",
"$*LocalDataInfo-NPCInfo_BR_Normal_Reborner_Raxasia_Boss_01_local_text_name-korean": "Laxasia the Complete",
"$*LocalDataInfo-NPCInfo_CH12_Reborner_Raxasia_Boss_00_local_text_name-korean": "Laxasia the Complete",
"$*LocalDataInfo-NPCInfo_CH12_Reborner_Raxasia_Boss_01_local_text_name-korean": "Laxasia the Complete",
"$*LocalDataInfo-Talker_Raxasia_local_name-korean": "Laxasia the Complete",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Reward_BossChallenge11_local_text_tooltip_2-korean": "The badge that signifies the triumph over Laxasia the Complete.\nThe Knight of Truth, once thought to be perfect, fell in a single moment and was forgotten forever.",
"$*LocalDataInfo-Achievement_BRO_BOSS_12_local_text_achieve_details-korean": "Kill Laxasia the Complete.",
"$*LocalDataInfo-ItemCommon_CH12_Boss_Ergo_local_text_tooltip_1-korean": "Ergo obtained from Laxasia the Complete. It is packed with immense power.\nA treasure hunter may want this rare Ergo.",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_ThunderSword_local_text_tooltip_1-korean": "A blade of a prototype weapon prepared for the Complete One.\nElectricity flows within the blade, providing the power of the Complete One to the wielder.",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_ThunderSword_local_text_tooltip_1-korean": "A handle of a prototype weapon prepared for the Complete One.\nThe high-voltage coils installed on it can unleash the power of lightning.",
"$*LocalDataInfo-Dialog_Grinder_DLC03#S3_0_text_1-korean": "There you are, friend!\nHow I've missed your company!",
"$*LocalDataInfo-Dialog_Venigni_Dotted#03_text_1-korean": "There you are! Now, just leave this to me.",
"$*LocalDataInfo-ItemCommon_CH03_Boss_Ergo_local_text_item_name-korean": "King's Flame Ergo",
"$*LocalDataInfo-ItemCommon_Collection_Letter_10_local_text_tooltip_2-korean": "Guillaume, the King’s knight, found the shining tree on the rocky mountain.\nThe tree’s fruit resembles gold coins, and this fruit is a miraculous blessing",
"$*LocalDataInfo-ItemCollection_Collection_Letter_10_local_text_content_1-korean": "Guillaume, the King’s knight, found the shining tree on the rocky mountain.\nThe tree’s fruit resembles gold coins, and this fruit is a miraculous blessing\n\nfor many people who have recovered from different diseases and who have been able to escape the plague.\nThe elated knight built a castle and called himself the holy knight.",
"$*LocalDataInfo-Achievement_BRO_BOSS_3_local_text_achieve_name-korean": "King's Flame",
"$*LocalDataInfo-NPCInfo_BR_Normal_Puppet_FireEater_Boss_00_local_text_name-korean": "King’s Flame, Fuoco",
"$*LocalDataInfo-NPCInfo_CH03_Puppet_FireEater_Boss_00_local_text_name-korean": "King’s Flame, Fuoco",
"$*LocalDataInfo-Talker_Fuoco_local_name-korean": "King’s Flame, Fuoco",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Reward_BossChallenge03_local_text_tooltip_2-korean": "The badge that signifies the triumph over the King's Flame, Fuoco.\nThe once-blazing king's flames have faded, leaving only its warmth behind.",
"$*LocalDataInfo-Achievement_BRO_BOSS_3_local_text_achieve_details-korean": "Kill King’s Flame, Fuoco.",
"$*LocalDataInfo-ItemCommon_CH03_Boss_Ergo_local_text_tooltip_1-korean": "Ergo obtained from the King’s Flame, Fuoco. It is packed with immense power.\nA treasure hunter may want this rare Ergo.",
"$*LocalDataInfo-ItemCommon_Collection_Core_Fire_local_text_tooltip_1-korean": "The central core of the King’s Flame, Fuoco.\nLegion Arm that expels immense fire power can be crafted with the Venigni Craft Machine.",
"$*LocalDataInfo-Dialog_Sophia_S03#S1_3_text_1-korean": "I hope the king didn't harm any of them.\nOr don’t tell me... The king's Ergo is actually...",
"$*LocalDataInfo-Dialog_ExiledLady_L01#S5_text_1-korean": "What's wrong, kind one?\nThis is my baby. My sweet Elena...",
"$*LocalDataInfo-Dialog_Fisherman_DLC04#S2_Select_text_2-korean": "About why he went so far",
"$*LocalDataInfo-Dialog_Fisherman_DLC04#S6_Select_text_2-korean": "About why he went so far",
"$*LocalDataInfo-Dialog_Gemini_E08#S2_2_text_1-korean": "Suit yourself, but it sounds fun to me.",
"$*LocalDataInfo-Dialog_Snail_sea_DLC04#S2_1_text_1-korean": "Wait. You expected some grand speech on justice, honor, and duty?\nMeaningless concepts in this world.",
"$*LocalDataInfo-Dialog_Fisherman_DLC04#S2_Select1_text_1-korean": "Why? Because I am a fisherman, of course.",
"$*LocalDataInfo-Dialog_Fisherman_DLC04#S6_Select1_text_1-korean": "Why? Because I am a fisherman, of course.",
"$*LocalDataInfo-GameString_LeftTabDesc_game_string-korean": "Switches to the left menu tab.\nUsed in menus where tab movement is supported.",
"$*LocalDataInfo-GameString_LThumbStickDeadZone_PS_game_string-korean": "Left Stick Sensitivity",
"$*LocalDataInfo-GameString_LThumbStickDeadZone_game_string-korean": "Left Stick Sensitivity",
"$*LocalDataInfo-GameString_LThumbStickDeadZoneDesc_PS_game_string-korean": "Sets the sensitivity of the left stick.",
"$*LocalDataInfo-GameString_LThumbStickDeadZoneDesc_game_string-korean": "Sets the sensitivity of the left stick.",
"$*LocalDataInfo-GameString_LeftPageDesc_game_string-korean": "Goes to the left page.\nUsed in menus where page movement is supported.",
"$*LocalDataInfo-GameString_LeftTab_game_string-korean": "Switch to Left Tab",
"$*LocalDataInfo-GameString_MoveLeft_game_string-korean": "Go Left",
"$*LocalDataInfo-GameString_MoveLeftDesc_game_string-korean": "Go left.",
"$*LocalDataInfo-GameString_MoveFocusLeft_game_string-korean": "Move Cursor Left",
"$*LocalDataInfo-GameString_LeftPage_game_string-korean": "Go to Left Page",
"$*LocalDataInfo-ItemCommon_SlaveArm_Aegis_local_text_tooltip_1-korean": "A Legion Arm that can block enemy attacks with your left arm.\nWhen it receives a blow, the embedded device explodes and deals damage to the enemy.",
"$*LocalDataInfo-GameString_Sign_Hermit_CaveDoodle_Fairy_game_string-korean": "The fairy is far The fairy is crying\nThe hands on the clock have gone round and round to find the boy's future",
"$*LocalDataInfo-Dialog_Antonia_L01#S1_1_text_1-korean": "When you reach a certain age, it's a comfort to reflect on old memories.\nThat's a portrait of me when I was young.",
"$*LocalDataInfo-Dialog_Wego_E02#S1_text_1-korean": "In times like these when truth and lies are blurred,\nthe only thing to believe is your gut instinct about a person.",
"$*LocalDataInfo-ItemCommon_DLC_AC_Boss_01_local_text_item_name-korean": "Morbid Ambition's Amulet",
"$*LocalDataInfo-ItemCommon_Epic_key_factory_to_cath_local_text_tooltip_2-korean": "The brave ones shine when they fulfill their responsibilities.\nVenigni and his butler puppet moved quickly to stop the puppets that were headed for St. Frangelico Cathedral.",
"$*LocalDataInfo-ItemCommon_Monad_Unit_12_local_text_item_name-korean": "Courage Wishstone",
"$*LocalDataInfo-ItemCommon_DLC_AC_11_local_text_item_name-korean": "Courage Amulet",
"$*LocalDataInfo-GameString_Synopsis_game_string-korean": "Purpose",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_GakGung_local_text_tooltip_2-korean": "The brave general loosed his arrow into the first light of morning.\nThe ages would call that arrow, shot by a new country's first king, history.",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_GakGung_local_text_tooltip_2-korean": "The brave general loosed his arrow into the first light of morning.\nThe ages would call that arrow, shot by a new country's first king, history.",
"$*LocalDataInfo-Dialog_Sheep_die_lab_DLC02#S2_0_text_1-korean": "Forgive me. I did… terrible things to you.",
"$*LocalDataInfo-Talker_ExiledLady_local_name-korean": "Weeping Woman",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Letter_Marciona2_local_text_item_name-korean": "Secret Letter with the Uroboros Emblem",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_Charkram_local_text_item_name-korean": "Uroboros’s Eye",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_Charkram_local_text_item_name-korean": "Uroboros’s Eye",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_AcidGreatsword_local_text_tooltip_2-korean": "The serpent of the Uroboros was a symbol that the Alchemists held sacred.\nThey made the weapon of their dreams from the Carcass body fluid that reminded them of the viper.",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_AcidHammer_local_text_tooltip_1-korean": "The head of a massive weapon shaped after the Serpent of Uroboros.\nIts weight signifies the value of silence.",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_AcidHammer_local_text_tooltip_1-korean": "The handle of a massive weapon shaped after the Serpent of Uroboros.\nThe handle is encased with decorations of death, yearning for liberation.",
"$*LocalDataInfo-GameString_QwertyOriented_game_string-korean": "This game is optimized for the QWERTY keyboard.",
"$*LocalDataInfo-Dialog_Sophia_S01#S1_4_text_1-korean": "We're both unique. I am able to wield the power of Ergo.\nPower I used to call on you.",
"$*LocalDataInfo-Dialog_Simon_exhbn_L01#S5_3_text_1-korean": "Our undertaking is to help others experience this purification through this elixir.\nTruly, it is an honor.",
"$*LocalDataInfo-Dialog_RiddleKing_L01#S3_5_text_1-korean": "So our little shadow play is over, puppet.\nTake this as a souvenir. Then you can throw yourself onto a bonfire or just go straight to hell.\nIt does make things a bit more fun. You have to laugh, right? Hee hee hee!",
"$*LocalDataInfo-Dialog_Phone_L02#S1_text_1-korean": "I hope my return isn't too unexpected.\nIt seems that our fates may be interconnected.",
"$*LocalDataInfo-Dialog_Cat_ftr_E01#S1_2_text_1-korean": "This may well benefit our former client.",
"$*LocalDataInfo-Dialog_RiddleKing_L01#S1_1_text_1-korean": "This is our first face-to-face meeting, isn’t it?\nAnd I hope you weren't too attached to the rhyming,\nit gets to be a chore without the transmitter to help.\nWelcome to my Sanctum of Riddles!",
"$*LocalDataInfo-GameString_VoiceLetter_Lea_Memory_2_game_string-korean": "Do you remember the time we all gathered to play this piece together?",
"$*LocalDataInfo-Dialog_Fox_mstA_E03#S5_1_text_1-korean": "If only we had been friends from the start. But I suppose it wasn’t possible.\nWe were both protecting something,\nand those things weren't… compatible. We didn't fit together..",
"$*LocalDataInfo-Collection_Letter_InterviewNote_local_text_content_3-korean": "We risked our lives and fought from each post, but sometimes there are no rewards.\nStill, some things are left. Something even power and lies can’t hide.\n\nThe truth.",
"$*LocalDataInfo-DLC_Collection_Letter_InterviewNoteTrue_local_text_content_3-korean": "We risked our lives and fought from each post, but sometimes there are no rewards.\nStill, some things are left. Something even power and lies can’t hide.\n\nThe truth.",
"$*LocalDataInfo-Dialog_Snail_ruin_DLC03#S1_5A_text_1-korean": "We disagreed on nearly everything! But there was respect.\nAnd on her part… greatness.",
"$*LocalDataInfo-Dialog_Simon_exhbn_L01#S6_1_text_1-korean": "We already have the means to control that power.\nPower beyond your imagination...",
"$*LocalDataInfo-DLC_Collection_Note_Zealot_local_text_content_2-korean": "We brought that force of nature to heel,\nSubdued and chained it with iron and steel.\n\nRefusing to be the Elixir's Vessel, it broke itself.\nBut it could not break free from its chains,\nAnd so we sculpted it to our will.\n\nNow it is forever bound to witness this song of zealotry,\nAnd fated to be chained below, for all eternity.\n\nFor herein lies the providence of sacred evolution,\nAnd may none break the Order's volition.\nAnd nothing can stop the fate of Ascension,\nFor God has granted this mission.",
"$*LocalDataInfo-ItemCommon_DLC_Costume_Rabbit1_local_text_tooltip_2-korean": "\"We grew up on streets where death was entertainment. In that environment, resentment follows your every footstep.\nAs the eldest, my hope is that only I pay the price in our final moments.\"\n- Diary of the Eldest",
"$*LocalDataInfo-Dialog_Cleaner_DLC02#S4_0_text_1-korean": "We… we came in with Véronique.\nYes… and we… we were her vanguard.",
"$*LocalDataInfo-Dialog_Fox_ost_E01#S3_1_text_1-korean": "We're no slouches in the fisticuffs department, in a pinch.\nYou lead. We'll bring up the rear and watch for hidden threats.",
"$*LocalDataInfo-Dialog_Simon_exhbn_L01#S3_1_text_1-korean": "We, on the other hand, are visionaries.\nWe understand the Petrification Disease on a deeper level.",
"$*LocalDataInfo-GameString_Scene_Ch13_Giangio_PostCredits_03_game_string-korean": "I think we have a new brother.\nA new type of humanity, so to speak?",
"$*LocalDataInfo-GameString_Scene_Ch13_Giangio_PostCredits_09_game_string-korean": "Another key of ours,",
"$*LocalDataInfo-Dialog_Simon_exhbn_L01#S1_text_1-korean": "I'm surprised you defeated Victor.\nGeppetto's creations are truly marvelous.",
"$*LocalDataInfo-Dialog_Phone_L05#S1_text_1-korean": "Soon this little dance of ours will come to an end.\nNo one's ever danced longer, I promise, my friend!",
"$*LocalDataInfo-Dialog_Simon_exhbn_L01#S7_text_1-korean": "You're welcome to come to the island and witness our triumph firsthand.\nOr perhaps you'll make a futile effort to stop us.",
"$*LocalDataInfo-Dialog_Simon_exhbn_L01#S1_6_text_1-korean": "What do you suppose our cure has created here?",
"$*LocalDataInfo-Dialog_Simon_exhbn_L01#S2_text_1-korean": "What do you suppose our cure has created here?",
"$*LocalDataInfo-Dialog_BlackSmith_L01#S4_2_text_1-korean": "We could have starved to death trapped under the rubble.\nIf it wasn’t for the Hound’s sacrifice back then...",
"$*LocalDataInfo-Dialog_BlackSmith_L01#S5_2_text_1-korean": "We could have starved to death trapped under the rubble.\nIf it wasn’t for Alidoro’s sacrifice back then...",
"$*LocalDataInfo-Dialog_Geppetto_S04#S1_3_text_1-korean": "That wasn't our intention.\nThey were never designed to act that way.",
"$*LocalDataInfo-Collection_Databox_Interpretation_06_local_text_content_4-korean": "We came from across the wide ocean.\nI hope there is only truth in your life and leave your name here.\nI know people here call you Eugénie as their way,\nbut that name will protect you.\n\nPlease remember your real name.\nYour name is\n\nThe end of the passcode decipher is damaged, so it’s unrecognizable.An addendum is scribbled at the bottom: Hold for a charge attack",
"$*LocalDataInfo-GameString_Capacity_game_string-korean": "Capacity",
"$*LocalDataInfo-Dialog_Venigni_2_text_1-korean": "Thank you for another timely rescue, compagno.\nI seem to find myself once again in your debt.",
"$*LocalDataInfo-SlaveArmTree_SA_Tree_PuppetString_2_local_text_tooltip-korean": "Enables dodging after a hit.",
"$*LocalDataInfo-Dialog_ShopKeeper_E05#S1_3_text_1-korean": "I would live in abject regret for the rest of my life.\nIt is far too great a pain for a puppet to endure.",
"$*LocalDataInfo-Dialog_Cecile_E01#S1_1_text_1-korean": "Where are my manners?\nI'm Cecile, and I serve the archbishop.\nI'm the only one left.",
"$*LocalDataInfo-Dialog_ShopKeeper_E03#S1_5_text_1-korean": "Thus I plan to erase my heart and become an ordinary puppet.\nThis will be my last conversation with you as Polendina.",
"$*LocalDataInfo-Dialog_ShopKeeper_E05#S1_4_text_1-korean": "Thus I plan to erase my heart and become an ordinary puppet.\nThis will be my last conversation with you as Polendina.",
"$*LocalDataInfo-Dialog_Gentleman_L01#S6_4_text_1-korean": "I'm more than happy with Melody's belongings.\nI wish I could offer something more, but this is all I have.",
"$*LocalDataInfo-Dialog_Giangio_cath_2_text_1-korean": "I’m headed to the St. Frangelico Cathedral, perhaps find some peace there.\nIf you find the gold coin tree, please find me there.",
"$*LocalDataInfo-Dialog_Giangio_cath_lobby_text_1-korean": "I’m headed to the St. Frangelico Cathedral, perhaps find some peace there.\nIf you find the gold coin tree, please find me there.",
"$*LocalDataInfo-Dialog_Collector#klaus_1_text_1-korean": "Collecting is my passion. I especially love watches.\nBut as a merchant, I deal solely in rare artifacts.",
"$*LocalDataInfo-Dialog_Collector_2#klaus_1_text_1-korean": "Collecting is my passion. I especially love watches.\nBut as a merchant, I deal solely in rare artifacts.",
"$*LocalDataInfo-Dialog_Alidoro_lab_DLC02#S6_0_text_1-korean": "I'm tracking a dangerous relic the Alchemists freed from the ruins.\nA calamity that is wreaking torment upon Krat.",
"$*LocalDataInfo-Dialog_Butler_mk2_E01#S1_7_text_1-korean": "I am not accustomed to sharing such thoughts or feelings.\nBut when it involves Master Venigni…",
"$*LocalDataInfo-Dialog_Giangio_F02#S1_2_text_1-korean": "My name is Giangio.\nI'm an alche... ahem... pharmacist! Yes, pharmacist.\nI'm looking for the legendary Gold Coin Fruit.",
"$*LocalDataInfo-Dialog_Giangio_cath_F01#S1_2_text_1-korean": "My name is Giangio.\nI'm an alche... ahem... pharmacist! Yes, pharmacist.\nI'm looking for the legendary Gold Coin Fruit.",
"$*LocalDataInfo-Dialog_ShopKeeper_L01#S1_3_text_1-korean": "I...adore Lady Antonia.\nIt is a presumptuous feeling for a puppet to have, to be sure.",
"$*LocalDataInfo-GameString_Electric_game_string-korean": "Electric Blitz",
"$*LocalDataInfo-GameString_ElectricAttack_game_string-korean": "Electric Blitz ATK",
"$*LocalDataInfo-ItemCommon_Consume_Buff_sharpness_Elec_local_text_tooltip_1-korean": "A special abrasive made by mixing electric blitz metal powders.\nTemporarily imbues a weapon with Electric Blitz.",
"$*LocalDataInfo-ItemCommon_Consume_Buff_sharpness_Elec_local_text_item_name-korean": "Electric Blitz Abrasive",
"$*LocalDataInfo-GameString_ElectricResistance_game_string-korean": "Electric Blitz Resistance",
"$*LocalDataInfo-SlaveArmTree_SA_Tree_Fulminis_2_local_text_tooltip-korean": "Continuous small sparks from the hands inflict damage while charging Electric Blitz.",
"$*LocalDataInfo-SlaveArmTree_SA_Tree_Fulminis_1_local_text_tooltip-korean": "Enables moving while charging Electric Blitz.",
"$*LocalDataInfo-ItemCommon_Consume_Area_Elec_local_text_item_name-korean": "Electric Blitz Canister",
"$*LocalDataInfo-GameString_ElectricReduceRatio_game_string-korean": "Electric Blitz Damage Reduction Rate",
"$*LocalDataInfo-ItemCommon_Grinder_Unit_02_local_text_item_name-korean": "Electric Blitz Grindstone",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_CoilRod_local_text_item_name-korean": "Electric Coil Stick Head",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_CoilRod_local_text_item_name-korean": "Electric Coil Stick Handle",
"$*LocalDataInfo-GameString_Sprint_game_string-korean": "Dash",
"$*LocalDataInfo-Tutorial_win_sprint_toggle_01_local_text_title_1-korean": "Dash",
"$*LocalDataInfo-GameString_SprintDash_game_string-korean": "Dash / Dodge",
"$*LocalDataInfo-QuartzEffect_Upgrade_Green_6_local_text_name-korean": "Reduces Stamina consumption from Dash",
"$*LocalDataInfo-SpecialBuff_CL2_GREEN_2_local_text_name-korean": "Reduces Stamina consumption from Dash",
"$*LocalDataInfo-Tutorial_msg_basic_splint_local_text_description_1-korean": "While dashing : Jump",
"$*LocalDataInfo-GameString_JumpDesc_game_string-korean": "Press while dashing to jump forward.\nCan share duplicate setting with dash/dodge action.",
"$*LocalDataInfo-GameString_Loading_Tip_020_game_string-korean": "Jump forward while dashing.\nYou can jump forward to cross disconnected areas.",
"$*LocalDataInfo-GameString_System_Sprint_Hold_game_string-korean": "Settings changed: Press and hold to dash.",
"$*LocalDataInfo-GameString_System_Sprint_Toggle_game_string-korean": "Settings changed: Press once to dash.",
"$*LocalDataInfo-SpecialBuff_CL2_GREEN_2_local_text_tooltip-korean": "Reduces the Stamina consumed to Dash.",
"$*LocalDataInfo-QuartzEffect_Upgrade_Green_6_local_text_tooltip-korean": "Slightly reduces the Stamina consumed to Dash.",
"$*LocalDataInfo-Skill_SK_PC_Fable_ThunderSword_HND_local_text_skill_name-korean": "Electric Discharge",
"$*LocalDataInfo-Skill_SK_PC_Fable_ThunderSword_HND_local_text_skill_tooltip-korean": "Discharge electricity, inflicting Electric Blitz damage to enemies in front of you.\nHold down to continuously discharge electricity.",
"$*LocalDataInfo-Skill_SK_PC_Fable_FirePickAxe_Smash_local_text_skill_tooltip-korean": "Rush forward, jump, and deliver a downward blow.\nWhen you cut downward, explosions will deal Fire damage to the surrounding enemies.\nAfter attacking, your weapon is temporarily imbued with Fire.",
"$*LocalDataInfo-GameString_Jump_game_string-korean": "Forward Jump",
"$*LocalDataInfo-Skill_SK_PC_Fable_Ballista_BLD_local_text_skill_tooltip-korean": "Shoot a blade forward.\nThe blade explodes on impact, inflicting physical damage to nearby enemies.\nUse an extra Fable slot to shoot multiple blades faster.",
"$*LocalDataInfo-Skill_SK_PC_Fable_AcidHammer_BLD_2_local_text_skill_tooltip-korean": "Spray a fog of acid forward.\nDeals AoE Acid damage to enemies in front of you.",
"$*LocalDataInfo-Skill_SK_PC_Fable_Hwando_Slash_local_text_skill_tooltip-korean": "Blow a wind of swords forward.\nDeals AoE damage to enemies in front of you.",
"$*LocalDataInfo-Skill_SK_PC_Fable_NoseStaff_BLD_local_text_skill_tooltip-korean": "Trigger three consecutive forward attacks.",
"$*LocalDataInfo-Skill_SK_PC_Fable_GunBlade_BLD_local_text_skill_tooltip-korean": "Fire a powerful explosion forward.",
"$*LocalDataInfo-Skill_SK_PC_Fable_DragonGlaive_BLD_local_text_skill_tooltip-korean": "Spin forward and slash an enemy multiple times.",
"$*LocalDataInfo-Skill_SK_PC_Fable_SwordLance_local_text_skill_tooltip-korean": "Rush forward, attack enemies, and swing your weapon wide.",
"$*LocalDataInfo-Skill_SK_PC_Fable_PinWheel_BLD_local_text_skill_tooltip-korean": "Charge forward.\nAfter finishing your charge, you will be able to temporarily withstand the enemy's attack.",
"$*LocalDataInfo-Skill_SK_PC_Fable_Charkram_BLD_1_local_text_skill_tooltip-korean": "Throws the weapon forward.\nThe weapon stays in one spot for a certain time, deals damage, and returns.",
"$*LocalDataInfo-Skill_SK_PC_Fable_SlowDash_Slash_local_text_skill_tooltip-korean": "Rush forward quickly to slash multiple times.",
"$*LocalDataInfo-Skill_SK_PC_Fable_RoseSword_BLD_local_text_skill_tooltip-korean": "Quickly rush forward, piercing and slashing enemies.\nUse an extra Fable slot to rush forward again and slash enemies.",
"$*LocalDataInfo-Skill_SK_PC_Fable_ChainScythe_Slash_local_text_skill_tooltip-korean": "A quick upward slash.",
"$*LocalDataInfo-Skill_SK_PC_Fable_Hwando_QuickStep_local_text_skill_tooltip-korean": "Dodge quickly forward.\nUses an extra Fable slot to perform up to 2 attacks.",
"$*LocalDataInfo-Skill_SK_PC_Fable_ElectricHammer_Smash_local_text_skill_tooltip-korean": "A strong downward blow.\nWhen you cut downward, lightning will deal Electric Blitz damage to the surrounding enemies.\nAfter attacking, your weapon is temporarily imbued with Electric Blitz.",
"$*LocalDataInfo-Skill_SK_PC_Fable_CrystalAxe_Smash_local_text_skill_tooltip-korean": "A strong downward blow.\nThe area of impact is temporarily covered in acid.",
"$*LocalDataInfo-Skill_SK_PC_Fable_SevenSword_local_text_skill_tooltip-korean": "A strong downward blow.\nWhen you cut downward, multiple explosions will deal damage to the enemies in front of you.",
"$*LocalDataInfo-Skill_SK_PC_Fable_GreatSaw_BLD_1_local_text_skill_tooltip-korean": "A strong downward blow.\nUses an extra Fable slot for another downward strike.",
"$*LocalDataInfo-Skill_SK_PC_GuardAttack_AcidHammer_1_local_text_skill_tooltip-korean": "A strong forward slash.\nUse immediately after guarding an attack for more power. Use an extra Fable slot to trigger a link attack.",
"$*LocalDataInfo-Skill_SK_PC_GuardAttack_T_1_local_text_skill_tooltip-korean": "A strong forward slash.\nUse it immediately after guarding an attack for more power.",
"$*LocalDataInfo-Skill_SK_PC_GuardAttack_O_1_local_text_skill_tooltip-korean": "A strong forward stab.\nUse it immediately after guarding an attack for more power.",
"$*LocalDataInfo-Skill_SK_PC_Fable_KkabiClub_BLD_local_text_skill_tooltip-korean": "A downward blow.\nConsume a set amount of Ergo to deal big damage to enemies.",
"$*LocalDataInfo-Skill_SK_PC_Fable_Trident_BLD_1_local_text_skill_tooltip-korean": "Rush forward and stab.\nUses an extra Fable slot to jump in place and deliver a powerful downward strike.",
"$*LocalDataInfo-Skill_SK_PC_Fable_FastThrust_local_text_skill_tooltip-korean": "A quick forward stab.",
"$*LocalDataInfo-Skill_SK_PC_Fable_BackDash_Slash_1_local_text_skill_tooltip-korean": "Slash enemies in front of you and quickly move back.\nUses an extra Fable slot to rush forward again and slash enemies.",
"$*LocalDataInfo-Skill_SK_PC_Fable_ElectricCutter_local_text_skill_tooltip-korean": "Slash enemies in front of you.\nThe number of slashes varies depending on the charged amount.",
"$*LocalDataInfo-Skill_SK_PC_Fable_Combo_Slash_1_local_text_skill_tooltip-korean": "Slash enemies in front of you.\nUses an extra Fable slot to slash enemies in front once more.",
"$*LocalDataInfo-Skill_SK_PC_Fable_Bayonet_1_local_text_skill_tooltip-korean": "Slash an enemy in front of you.\nUses an extra Fable slot to slash up to 3 more times.",
"$*LocalDataInfo-Skill_SK_PC_Fable_IronClaw_BLD_local_text_skill_tooltip-korean": "Slash an enemy in front of you.\nUses an extra Fable slot to slash up to 3 more times.",
"$*LocalDataInfo-Skill_SK_PC_Fable_ScissorSword_BLD_1_local_text_skill_tooltip-korean": "Slash an enemy in front of you.\nUses an extra Fable slot to slash up to 3 more times.",
"$*LocalDataInfo-Skill_SK_PC_Fable_FlameSword_BLD_local_text_skill_tooltip-korean": "Slash an enemy in front of you multiple times.",
"$*LocalDataInfo-Skill_SK_PC_Fable_PinWheel_HND_local_text_skill_tooltip-korean": "Slash an enemy in front of you multiple times.",
"$*LocalDataInfo-Skill_SK_PC_Fable_TripleSlash_local_text_skill_tooltip-korean": "Slash an enemy in front of you multiple times.",
"$*LocalDataInfo-Skill_SK_PC_Fable_AssultSlash_local_text_skill_tooltip-korean": "Slashes enemies in front of you multiple times.\nHolding down the attack button will keep attacking, and after a certain time it will trigger a strong finishing attack.",
"$*LocalDataInfo-Skill_SK_PC_Fable_Fast_Thrust_local_text_skill_tooltip-korean": "Stab an enemy in front of you multiple times.",
"$*LocalDataInfo-Skill_SK_PC_Fable_BackDash_Thrust_local_text_skill_tooltip-korean": "Stab an enemy in front of you and quickly move backward.",
"$*LocalDataInfo-Skill_SK_PC_Fable_Assult_RockDrill_Hold_local_text_skill_tooltip-korean": "Stab enemies in front of you.\nHold down the attack button for repeated stabbing attacks; if held for a certain time, it triggers a strong finishing attack.",
"$*LocalDataInfo-ItemCommon_DLC_Costume_Lea_local_text_tooltip_2-korean": "Despite her legendary skills, she walked through life alone.\nAccepting two special boys as apprentices reawakened her resolve to protect the innocent.",
"$*LocalDataInfo-GameString_VoiceLetter_Lea_Memory_10_game_string-korean": "\"Legendary Stalker?\" Hah… A worthless title.",
"$*LocalDataInfo-GameString_Difficulty_Normal_game_string-korean": "Legendary Stalker",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_RoseSword_local_text_tooltip_1-korean": "The saber used by Lea, the Legendary Stalker.\nAlthough it does not possess any special abilities, its elegance befits the reputation of its owner.",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_RoseSword_local_text_tooltip_1-korean": "The saber used by Lea, the Legendary Stalker.\nAlthough it does not possess any special abilities, its elegance befits the reputation of its owner.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Note_SearchChange_local_text_tooltip_2-korean": "Intel received regarding an ambush by the Legendary Stalker.\nPriority changed.",
"$*LocalDataInfo-ItemCollection_DLC_Collection_Note_SearchChange_local_text_content_1-korean": "Intel received regarding an ambush by the Legendary Stalker.\nPriority changed.\n\nTemporarily suspend the search for Lady Markiona's small puppet.\nPrepare for the Legendary Stalker's attack.",
"$*LocalDataInfo-GameString_Loading_Tip_119_game_string-korean": "It is said that the paths taken by the Legendary Stalker are scattered with rose petals.",
"$*LocalDataInfo-Dialog_Snail_sea_DLC04#S7_1_text_1-korean": "The Legendary Stalker and the Leader of the Sweepers.\nTwo troublesome sides of the same coin.",
"$*LocalDataInfo-Dialog_Merchant_sea_DLC04#S2_1_text_1-korean": "Word around town is that the Legendary Stalker prefers La Bleiwies wine.\nBut when it comes to harder stuff, nothing beats whiskey, eh?",
"$*LocalDataInfo-GameString_Loading_Tip_127_game_string-korean": "The Legendary Stalker is said to have disappeared from Krat just before the Puppet Frenzy.\nYet no one can say why, when, or even how she vanished—let alone what purpose her disappearance could serve.",
"$*LocalDataInfo-ItemCommon_DLC_HatCostume_Lea_local_text_tooltip_1-korean": "The mask worn by the Legendary Stalker.\nThis Stalker agonized over her worthiness to wear this mask.",
"$*LocalDataInfo-ItemCommon_DLC_Costume_Lea_local_text_tooltip_1-korean": "Battle apparel worn by the Legendary Stalker.\nThis Stalker feared a warm touch more than a cold blade.",
"$*LocalDataInfo-Dialog_Snail_ruin_DLC03#S3_0_text_1-korean": "The Legendary Stalker? And you know where she's going?",
"$*LocalDataInfo-Dialog_Alidoro_lab_2_DLC02#S11_Select_text_4-korean": "About the Legendary Stalker",
"$*LocalDataInfo-Dialog_Alidoro_lab_DLC02#S2_Select_text_4-korean": "About the Legendary Stalker",
"$*LocalDataInfo-Dialog_Cleaner_DLC02#S2_Select_text_2-korean": "About the Legendary Stalker",
"$*LocalDataInfo-Dialog_Collector_2#talklobby_text_4-korean": "About the Legendary Stalker",
"$*LocalDataInfo-Dialog_Sheep_lab_DLC02#S4_Select_text_3-korean": "About the Legendary Stalker",
"$*LocalDataInfo-Dialog_Snail_sea_die_DLC04#S4_Select_text_3-korean": "About the Legendary Stalker",
"$*LocalDataInfo-Achievement_DLC_SIL_STORY_LEA_local_text_achieve_details-korean": "Listen to the Legend's last recording.",
"$*LocalDataInfo-Dialog_Alidoro_lab_DLC02#S3_0_text_1-korean": "\"Legendary\"…\nLea probably hates that title.",
"$*LocalDataInfo-Dialog_Snail_hotel_DLC_H#S3_Select_text_3-korean": "Just curious about the Legendary Stalker",
"$*LocalDataInfo-Dialog_Snail_hotel_DLC_H#S10_0_text_1-korean": "If you're looking for the Legendary Stalker, she took that lift.\nWent down.",
"$*LocalDataInfo-Dialog_PrimadonnaStatue_entry_text_1-korean": "In memory of the legendary songstress, Adelina Corday.\nEven those who envied her reputation loved her songs.",
"$*LocalDataInfo-Dialog_PrimadonnaStatue_text_1-korean": "In memory of the legendary songstress, Adelina Corday.\nEven those who envied her reputation loved her songs.",
"$*LocalDataInfo-GameString_Interaction_Primadonna_game_string-korean": "For the legendary actress Adelina Corday.\nEven those who envied her reputation loved her songs.",
"$*LocalDataInfo-ItemCommon_DLC_AC_10_local_text_item_name-korean": "Strategist's Amulet",
"$*LocalDataInfo-Collection_Letter_KratGrandExposition_SpecialArticle_local_text_content_2-korean": "Don’t miss your chance to see the following at the Exhibition Gallery.\n- Puppets of the Future\n- Multi-purpose Puppets\n- Venigni Tram\n- New Butler Puppets\n- Special Exhibition Gallery: Treasure from the Far East\n\nIf you wish to behold these splendors, be sure to attend!",
"$*LocalDataInfo-Dialog_BlackSmith_S03#S1_2_text_1-korean": "Remember how I said my family were weapon experts?\nOne of my earliest memories is of them talking about sabers like this.",
"$*LocalDataInfo-Tutorial_msg_Typewriter_remind_local_text_description_1-korean": "A cipher machine locked with a matching key.\nFind the Tracker to decipher it.",
"$*LocalDataInfo-Dialog_Venigni_E01#S1_7_text_1-korean": "If it’s the former, the King of Puppets is the culprit.\nIf it’s the latter, the King of Puppets is a means to an end.",
"$*LocalDataInfo-ItemCommon_DLC_AC_02_local_text_tooltip_2-korean": "The easiest way to ensure victory on the battlefield comes down to securing resources.\nPlundering enemy resources and weaknesses is a time-honored tradition in warfare.",
"$*LocalDataInfo-GameString_All_game_string-korean": "All",
"$*LocalDataInfo-GameString_AllVolume_game_string-korean": "General Volume",
"$*LocalDataInfo-GameString_AllVolumeDesc_game_string-korean": "Sets the general volume.",
"$*LocalDataInfo-GameString_TotalRounds_game_string-korean": "Total Battles",
"$*LocalDataInfo-GameString_TotalRecord_game_string-korean": "Total Battle Time",
"$*LocalDataInfo-Skill_SK_PC_Fable_GunBlade_BLD_local_text_skill_name-korean": "Full Salvo",
"$*LocalDataInfo-GameString_Battle_game_string-korean": "Battle",
"$*LocalDataInfo-GameString_SelectInitSetTitle_game_string-korean": "Select a combat style",
"$*LocalDataInfo-ItemCommon_DLC_Head_Glassess_Eyepatch_local_text_tooltip_1-korean": "An eyepatch worn by a Stalker to protect an eye wounded in battle.\nIt is said the lost eye forever sees the moment of its destruction.",
"$*LocalDataInfo-ItemCommon_DLC_HatCostume_Rabbit2_local_text_item_name-korean": "The Battle Maniac's Mask",
"$*LocalDataInfo-ItemCommon_DLC_AC_12_1_local_text_tooltip_2-korean": "Combat fuels the frenzy, staining the eyes with blood.\nA warrior lost in the heat of battle will forget even the most agonizing of wounds.",
"$*LocalDataInfo-ItemCommon_DLC_AC_12_local_text_tooltip_2-korean": "Combat fuels the frenzy, staining the eyes with blood.\nA warrior lost in the heat of battle will forget even the most agonizing of wounds.",
"$*LocalDataInfo-ItemCommon_DLC_HatCostume_Rabbit2_local_text_tooltip_2-korean": "\"Two things to keep in mind in combat: One, protect the family. Two, never forget number one. That is all you must do.\"\n- Note from the Eldest",
"$*LocalDataInfo-Tutorial_win_bosschallenge_local_text_title_1-korean": "Battle Memories",
"$*LocalDataInfo-GameString_Loading_Tip_107_game_string-korean": "Bosses in Battle Memories each have their own, unique stats. Defeating a boss will allow you to fight against the same boss at a higher difficulty.",
"$*LocalDataInfo-Achievement_DLC_BRO_BOSS_CHALLENGE_local_text_achieve_details-korean": "Defeat all bosses in Battle Memories at the highest difficulty.",
"$*LocalDataInfo-GameString_Option_Difficulty_Chnge_Block_BossChallenge_game_string-korean": "In Battle Memories, the difficulty is fixed at [Legendary Stalker].",
"$*LocalDataInfo-Gamestring_BossChallangeDesc_game_string-korean": "Start this Battle Memory?",
"$*LocalDataInfo-Gamestring_BossChallangeReturnDesc_game_string-korean": "End Battle Memories and return to the Hotel Stargazer.\nDo you wish to continue?",
"$*LocalDataInfo-Dialog_Stargazer_ChallengeR_menu_text_4-korean": "End Battle Memories",
"$*LocalDataInfo-Dialog_Stargazer_Challenge_menu_text_2-korean": "End Battle Memories",
"$*LocalDataInfo-GameString_Loading_Tip_077_game_string-korean": "The telephone is considered a new culture in Krat.\nAccording to some conspiracy theories, the automated puppets sit in front of the switchboard and connect their voices throughout the city to transmit the stories they overhear to some unknown place.",
"$*LocalDataInfo-GameString_Loading_Tip_033_game_string-korean": "Use the phone to answer the King of Riddles correctly and get a Trinity key.\nYou can use it to unlock a Trinity Sanctum hidden somewhere in Krat.",
"$*LocalDataInfo-ItemCommon_DLC_Grinder_Unit_01_local_text_item_name-korean": "Cutting Grindstone",
"$*LocalDataInfo-Dialog_DLC_initialize_QST#Grinder_text_2-korean": "Repair the Cutting Grindstone",
"$*LocalDataInfo-Skill_SK_PC_Fable_UmbrellaSword_HND_1_local_text_skill_name-korean": "Absolute Counterattack",
"$*LocalDataInfo-Skill_SK_PC_Fable_SuperGuard_One_local_text_skill_name-korean": "Absolute Defense",
"$*LocalDataInfo-Skill_SK_PC_Fable_SuperGuard_Pole_local_text_skill_name-korean": "Absolute Defense",
"$*LocalDataInfo-Skill_SK_PC_Fable_SuperGuard_Two_local_text_skill_name-korean": "Absolute Defense",
"$*LocalDataInfo-Dialog_Alidoro_ftr_L01#S1_4_text_1-korean": "I'll never forgive you, but perhaps there's a shred of decency in you.\nSo I'll ask again: do you know of a safe place?",
"$*LocalDataInfo-Location_LD_OldTown_Bridge_local_text_name-korean": "Hobbler's Bridge",
"$*LocalDataInfo-TeleportObject_LD_OldTown_Bridge_local_text_name-korean": "Hobbler's Bridge",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_FlameSword_local_text_tooltip_2-korean": "The cutting machine is one of Venigni’s first inventions.\nEven the people who called Venigni a geek could not scoff at his brilliant business acumen.",
"$*LocalDataInfo-Skill_SK_PC_Fable_Buff_Stamina_O_local_text_skill_name-korean": "Conserve Energy",
"$*LocalDataInfo-Skill_SK_PC_Fable_Buff_Stamina_T_local_text_skill_name-korean": "Conserve Energy",
"$*LocalDataInfo-Skill_SK_PC_Fable_Buff_Stamina_local_text_skill_name-korean": "Conserve Energy",
"$*LocalDataInfo-Dialog_Phone_L02#S1_2_text_1-korean": "I stand tall and proud when I'm young and bold.\nBut I'm short and humble once I've gotten old.\nWhat am I?",
"$*LocalDataInfo-Dialog_Phone_L02#S2_text_1-korean": "I stand tall and proud when I'm young and bold.\nBut I'm short and humble once I've gotten old.\nWhat am I?",
"$*LocalDataInfo-ItemCommon_SlaveArm_AcidLuncher_local_text_tooltip_1-korean": "A Legion Arm that fires a sticky acidic substance.\nIt corrodes enemies that step into the wide pool of acid it creates.",
"$*LocalDataInfo-ItemCommon_Collection_Record_6_local_text_tooltip_2-korean": "It’s slowly turning redder and redder\nIt must be evidence of the rose-colored love\nYou will whisper again soon",
"$*LocalDataInfo-ItemCollection_Collection_Record_6_local_text_content_1-korean": "It’s slowly turning redder and redder\nIt must be evidence of the rose-colored love\nYou will whisper again soon\n\nFor God, for your beloved.\n“Divine Service,” for any affair.",
"$*LocalDataInfo-Dialog_Phone_L02#S3_4_text_1-korean": "I can tell you're enjoying these times that we spar.\nI take leave of you now, but don't go too far!",
"$*LocalDataInfo-Skill_SK_PC_Fable_AcidHammer_BLD_local_text_skill_tooltip-korean": "Jump and powerfully strike downward at the enemy.",
"$*LocalDataInfo-Skill_SK_PC_Fable_CoilRod_HND_local_text_skill_tooltip-korean": "Jump and powerfully strike downward at the enemy.",
"$*LocalDataInfo-ItemCommon_SlaveArm_Normal_local_text_tooltip_2-korean": "Left-hand parts made with exquisite detail. They do not have special powers.\nGeppetto’s name is faintly engraved on them.",
"$*LocalDataInfo-Location_DLC_LD_Krat_Zoo_RainForest_local_text_name-korean": "Jungle Zone Walkway",
"$*LocalDataInfo-TeleportObject_DLC_LD_Krat_Zoo_RainForest_local_text_name-korean": "Jungle Zone Walkway",
"$*LocalDataInfo-Dialog_Phone_L04#S3_text_1-korean": "Correct!\nI think you get the charm behind these riddles now. Yes, charm!\nWhat… you felt threatened? Well, sometimes it's good to trust your feelings.",
"$*LocalDataInfo-Dialog_Phone_L01#S3_text_1-korean": "Correct! Fantastic insights, caller.\nWhat? Not everything has to rhyme, you know. I'm not a caricature. I'm the King of Riddles!",
"$*LocalDataInfo-Dialog_Phone_L03#S4_text_1-korean": "Correct!\nYou were once such a fool, yet you’ve gotten so clever. I’m as happy as a parent!",
"$*LocalDataInfo-Dialog_Phone_L02#S3_text_1-korean": "That's right! Did you cheat? Are you cheating? You'd better not be cheating.\nYou are irritatingly good at this! Or am I?… no. Impossible. I am the King of Riddles!\nAnd you are just… well… you.",
"$*LocalDataInfo-Dialog_Phone_L01#S4_text_1-korean": "Correct! Fantastic insight!",
"$*LocalDataInfo-Dialog_Alidoro_lab_DLC02#S1_3_text_1-korean": "Let me get this straight. Quite by accident, you \"found\" an object\nbelonging to the Legendary Stalker at the zoo?",
"$*LocalDataInfo-Dialog_ShopKeeper_L01#S3_3_text_1-korean": "Thank you. It was wise to confide in you.\nThank you for granting me that wisdom.",
"$*LocalDataInfo-Dialog_ShopKeeper_L01#S5_4_text_1-korean": "Thank you. It was wise to confide in you.\nThank you for granting me that wisdom.",
"$*LocalDataInfo-Dialog_ShopKeeper_E02#S3_1_text_1-korean": "Thank you so much.\nNo matter what happens, I will accept it.",
"$*LocalDataInfo-Dialog_Grinder_DLC03#S2_2_text_1-korean": "It's terribly aggravating is what it is. And embarrassing!\nWhy did my colleagues abandon me like this…?",
"$*LocalDataInfo-Dialog_BlackSmith_after_E01#S1_text_1-korean": "So much has happened. It’s bewildering.",
"$*LocalDataInfo-Dialog_Gemini_E08#S2_4_text_1-korean": "I sure don't know. But I do know one thing.",
"$*LocalDataInfo-GameString_Scene_Ch13_P_TrueEnding_10_game_string-korean": "I'm sorry, son.",
"$*LocalDataInfo-DLC_Collection_Letter_Sheep_Will_local_text_content_3-korean": "I am truly sorry.\n\nVéronique",
"$*LocalDataInfo-Dialog_Geppetto_mstB_L02#S1_1_text_1-korean": "I dreamed of this day for so long.\nThe moment you’d come back to life.",
"$*LocalDataInfo-Dialog_Snail_ruin_DLC03#S2_1_text_1-korean": "I am truly sorry to hear that.\nA heroic end, but… such a tragedy.",
"$*LocalDataInfo-Dialog_ExiledLady_L01#S3_text_1-korean": "You found her, kind one.",
"$*LocalDataInfo-Dialog_BlackSmith_L01#S4_text_1-korean": "Really? What a relief!\nI’m confident in my weapons, but it was my first time making gloves,\nso I was a little nervous. Okay, more than a little.",
"$*LocalDataInfo-Dialog_Pilgrim_L01#S1_3_text_1-korean": "If you're determined to pass, you must prove your identity.\nWho are you?",
"$*LocalDataInfo-Talker_DLC_initialize_QST_local_name-korean": "Maintenance Tools",
"$*LocalDataInfo-GameString_DownloadPackageDesc_game_string-korean": "Installing data for running the game properly.\nPlease wait...",
"$*LocalDataInfo-TeleportObject_LD_Hotel_N_Exit_condition_fail_msg-korean": "Installing data to run the game properly.\nPlease wait…",
"$*LocalDataInfo-Dialog_Simon_exhbn_L01#S1_1_text_1-korean": "Ah, but where are my manners?\nMy name is Simon Manus, a leader among Alchemists.",
"$*LocalDataInfo-Dialog_RiddleKing_L01#S3_1_text_1-korean": "Please. You know it as well as I do. As we all do. We ARE human.\nWe may live within the medium of Ergo, in bodies of wood and metal.\nBut we are human beings.\nWe live. We think. We love. We hate. We are alone, like all human beings.",
"$*LocalDataInfo-Achievement_DLC_BRO_BOSS_CHALLENGE_local_text_achieve_name-korean": "At the Pinnacle",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Reward_BossChallenge01_local_text_tooltip_1-korean": "A badge held only by those who have reached the pinnacle.\nIt signifies the triumph over a formidable being.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Reward_BossChallenge02_local_text_tooltip_1-korean": "A badge held only by those who have reached the pinnacle.\nIt signifies the triumph over a formidable being.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Reward_BossChallenge03_local_text_tooltip_1-korean": "A badge held only by those who have reached the pinnacle.\nIt signifies the triumph over a formidable being.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Reward_BossChallenge04_local_text_tooltip_1-korean": "A badge held only by those who have reached the pinnacle.\nIt signifies the triumph over a formidable being.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Reward_BossChallenge05_local_text_tooltip_1-korean": "A badge held only by those who have reached the pinnacle.\nIt signifies the triumph over a formidable being.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Reward_BossChallenge06_local_text_tooltip_1-korean": "A badge held only by those who have reached the pinnacle.\nIt signifies the triumph over a formidable being.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Reward_BossChallenge07_local_text_tooltip_1-korean": "A badge held only by those who have reached the pinnacle.\nIt signifies the triumph over a formidable being.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Reward_BossChallenge08_local_text_tooltip_1-korean": "A badge held only by those who have reached the pinnacle.\nIt signifies the triumph over a formidable being.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Reward_BossChallenge09_local_text_tooltip_1-korean": "A badge held only by those who have reached the pinnacle.\nIt signifies the triumph over a formidable being.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Reward_BossChallenge10_local_text_tooltip_1-korean": "A badge held only by those who have reached the pinnacle.\nIt signifies the triumph over a formidable being.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Reward_BossChallenge11_local_text_tooltip_1-korean": "A badge held only by those who have reached the pinnacle.\nIt signifies the triumph over a formidable being.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Reward_BossChallenge12_local_text_tooltip_1-korean": "A badge held only by those who have reached the pinnacle.\nIt signifies the triumph over a formidable being.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Reward_BossChallenge13_local_text_tooltip_1-korean": "A badge held only by those who have reached the pinnacle.\nIt signifies the triumph over a formidable being.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Reward_BossChallenge_DLC01_local_text_tooltip_1-korean": "A badge held only by those who have reached the pinnacle.\nIt signifies the triumph over a formidable being.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Reward_BossChallenge_DLC02_local_text_tooltip_1-korean": "A badge held only by those who have reached the pinnacle.\nIt signifies the triumph over a formidable being.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Reward_BossChallenge_DLC03_local_text_tooltip_1-korean": "A badge held only by those who have reached the pinnacle.\nIt signifies the triumph over a formidable being.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Reward_BossChallenge_DLC05_local_text_tooltip_1-korean": "A badge held only by those who have reached the pinnacle.\nIt signifies the triumph over a formidable being.",
"$*LocalDataInfo-Tutorial_win_BossChallenge_reward_local_text_description_1-korean": "Badges held only by those who have reached the pinnacle.\nIt signifies the triumph over a formidable being.\n\nBadges of Victory can be attached to the Bag, allowing one to remember the moment of victory anytime, anywhere.",
"$*LocalDataInfo-Dialog_Alidoro_lab_2_DLC02#S11_Select_text_3-korean": "About his identity",
"$*LocalDataInfo-Dialog_Alidoro_lab_DLC02#S2_Select_text_3-korean": "About his identity",
"$*LocalDataInfo-Dialog_Grinder_DLC03#S4_Select_text_2-korean": "About his identity",
"$*LocalDataInfo-Tutorial_msg_debuff_electric_local_text_description_1-korean": "Purification Ampoule: Remove attribute status ailments",
"$*LocalDataInfo-Dialog_Merchant_cult_F01#S1_3_text_1-korean": "It's a new life, a new attitude... and simple pleasures like ordinary conversation.",
"$*LocalDataInfo-Dialog_Butler_mk2_E01#S1_8_text_1-korean": "Please, accept this gift, as it truly comes from the heart. My own.\nWe will always roll out the red carpet for you at the House of Venigni.",
"$*LocalDataInfo-ItemCommon_Epic_key_zoo_play_local_text_tooltip_2-korean": "\"I dominate all beings that I touch.\" This was Markiona's pride and conviction.\nBut even she couldn't have anticipated that someone beyond the reach of her strings would dare destroy her domain.",
"$*LocalDataInfo-Dialog_Alidoro_hotel_DLC_H#S11_1_text_1-korean": "None of the keys I have fit this cipher machine.\nI thought I had gathered nearly all of them.",
"$*LocalDataInfo-Dialog_Alidoro_hotel_DLC_H#S18_2_text_1-korean": "My only family. Someone whose life, I pray, shines with truth.",
"$*LocalDataInfo-Dialog_Collector_2#lea_1_text_1-korean": "The legendary back-breaker, you mean?\nNo, I've heard nothing about her.",
"$*LocalDataInfo-Dialog_Snail_sea_die_DLC04#S4_1_text_1-korean": "I can explain. Everything, all of it!\nPlease, just… don't kill me!",
"$*LocalDataInfo-Dialog_Snail_sea_die_DLC04#S4_Select_text_1-korean": "I can explain. Everything, all of it!\nPlease, just… don't kill me!",
"$*LocalDataInfo-Dialog_ShopKeeper_L01#S5_1_text_1-korean": "I fear even trying to pursue such a splendid happiness.",
"$*LocalDataInfo-Dialog_Butler_mk2_E01#S1_4_text_1-korean": "If only I could have saved them...\nNow I atone for that failure by thinking only of Master Venigni's prosperity and happiness.",
"$*LocalDataInfo-GameString_VoiceLetter_Call_2_game_string-korean": "I trust there is no need for formal introductions? Of course not.\nFor it is I, your dear Arlecchino!",
"$*LocalDataInfo-Dialog_Artist_DLC05#S56_End_text_1-korean": "I have very little to give in return, but…\nhave this as a token of my gratitude.",
"$*LocalDataInfo-Dialog_ShopKeeper#lobbytalk_text_1-korean": "How may I be of service?",
"$*LocalDataInfo-Dialog_Collector_2#lea_2_text_1-korean": "All I know is that she is far too rough on ordinary citizens when rescuing them.\nPlease tell her that from me if you see her.",
"$*LocalDataInfo-Dialog_ExiledLady_L01#S1_yes2_text_1-korean": "Before I lose my sight... Please...",
"$*LocalDataInfo-Collection_Letter_DearBell_local_text_content_2-korean": "The reason I’m writing this letter...\nYes, I’m at the train station and it reminds me of you from that time.\nWe were colleagues at first and then lovers, but I still can’t let you go.\nThe way you smiled and looked forward to the exhibition and festivals, those beautiful nights with the fireworks, I just can’t let it go.",
"$*LocalDataInfo-Dialog_Hotel_Mini_Factory_2_text_1-korean": "When I broke ground on this place—we broke ground,\nI certainly didn't do it all personally—this was simply empty space - a blank canvas.\nBut in the hands of a maestro, it became a work of art.",
"$*LocalDataInfo-Dialog_Alidoro_hotel_DLC_H#S16_2_text_1-korean": "I know that what I am doing is something that must be done,\nbut I often feel like I'm fighting alone in meaningless battles.",
"$*LocalDataInfo-GameString_Remove_game_string-korean": "Remove",
"$*LocalDataInfo-GameString_Remove_Select_Method_game_string-korean": "Select Removal Method",
"$*LocalDataInfo-Dialog_Collector#talk_text_1-korean": "Do you have a question for me?",
"$*LocalDataInfo-GameString_VoiceLetter_Call_13_game_string-korean": "I have something you want back, don't I?\nAnd you owe me, Stalker. One way or the other, I intend to collect that debt.",
"$*LocalDataInfo-Location_DLC_LD_Underground_Lab_Enterance_Location_local_text_name-korean": "Zelator Underground Facility",
"$*LocalDataInfo-Location_DLC_LD_Underground_Lab_Enterance_local_text_name-korean": "Zelator Underground Facility",
"$*LocalDataInfo-Location_DLC_LD_Underground_Lab_Portal_local_text_name-korean": "Zelator Underground Facility",
"$*LocalDataInfo-TeleportObject_DLC_LD_Underground_Lab_Enterance_local_text_name-korean": "Zelator Underground Facility",
"$*LocalDataInfo-TeleportObject_DLC_LD_Underground_Lab_Portal_local_text_name-korean": "Zelator Underground Facility",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Note_Rabbit02_local_text_tooltip_2-korean": "The Ergo box has been delivered to the Zelator Underground Facility.\nNo issues with compensation.",
"$*LocalDataInfo-ItemCollection_DLC_Collection_Note_Rabbit02_local_text_content_1-korean": "The Ergo box has been delivered to the Zelator Underground Facility.\nNo issues with compensation.\n\nP.S. Little brother lost the key again in the underground facility.\nScold him, big brother!",
"$*LocalDataInfo-DLC_Collection_Letter_CoolingDevice_local_text_content_2-korean": "We shall deploy all forces from the Zelator Underground Facility.\nUntil we return, defend the Coolant Control Room and deal with any intruders.\nNo one must breach our sanctum.\n\nGo. Defeat the enemies of the Truth. Do not stop until the Path of Truth is realized.\n\nAwaken, evolve, ascend. Our immortality is inevitable.",
"$*LocalDataInfo-NPCInfo_q_gemini_local_text_name-korean": "Gemini",
"$*LocalDataInfo-Talker_Gemini_local_name-korean": "Gemini",
"$*LocalDataInfo-ItemCommon_Drop_Ergo_Protector_local_text_tooltip_2-korean": "The Gemini model was designed so it could be fed Ergo to build affinity.\nHowever, no one could have imagined that this model had another ability that was even more special.\n“Don’t worry, I’ll make sure to protect you!”",
"$*LocalDataInfo-ItemCommon_Consume_Buff_Gain_Exp_local_text_tooltip_2-korean": "The Gemini model was designed so it could be fed Ergo to build affinity.\nHowever, no one could have imagined that this model had another ability that was even more special.\n\"Leave it to me! I'll keep an eye out!\"",
"$*LocalDataInfo-ItemCommon_Consume_Drop_Ergo_save_local_text_tooltip_2-korean": "The Gemini model was designed so it could be fed Ergo to build affinity.\nHowever, no one could have imagined that this model had another ability that was even more special.\n“It's okay, pal. Gemini's looking out for you!”",
"$*LocalDataInfo-Dialog_Sophia_S00#S1_1_text_1-korean": "Gemini is fine.",
"$*LocalDataInfo-Dialog_Sophia_S00#S1_3_text_1-korean": "I'm no inventor, but perhaps I can fix him.\nOr perhaps he'll fix himself in time...",
"$*LocalDataInfo-Dialog_Stargazer_menu_text_9-korean": "Talk with Gemini",
"$*LocalDataInfo-Dialog_TosionCoil_menu_text_9-korean": "Talk with Gemini",
"$*LocalDataInfo-ItemCommon_Consume_Buff_Gain_Exp_local_text_item_name-korean": "Gemini's Enhanced Detection",
"$*LocalDataInfo-Tutorial_msg_Consume_Buff_Gain_Exp_local_text_description_1-korean": "Gemini's Enhanced Detection: Temporarily increases Ergo acquisition when killing enemies",
"$*LocalDataInfo-ItemCommon_Drop_Ergo_Protector_local_text_item_name-korean": "Gemini's Emergency Protection",
"$*LocalDataInfo-ItemCommon_Drop_Ergo_Protector_local_text_tooltip_1-korean": "Food for the cricket puppet, through which you receive Gemini's help.\nIf used when there is Death Ergo to reclaim, it reduces the Ergo loss from being hit.",
"$*LocalDataInfo-ItemCommon_Consume_Drop_Ergo_save_local_text_tooltip_1-korean": "Food for the cricket puppet, through which you receive Gemini's help.\nWhen used, Death Ergo will temporarily be maintained in case of death.",
"$*LocalDataInfo-ItemCommon_Consume_Buff_Gain_Exp_local_text_tooltip_1-korean": "Food for the cricket puppet, through which you receive Gemini's help.\nWhen used, the amount of Ergo obtained when defeating enemies will increase.",
"$*LocalDataInfo-ItemCommon_Consume_Drop_Ergo_save_local_text_item_name-korean": "Gemini's Iron Protection",
"$*LocalDataInfo-GameString_Scene_Ch13_P_TrueEnding_09_game_string-korean": "Please stop doing this.",
"$*LocalDataInfo-Dialog_Sophia_mstB_L01#S1_3_text_1-korean": "Please...",
"$*LocalDataInfo-GameString_Gesture_game_string-korean": "Gesture",
"$*LocalDataInfo-Tutorial_msg_get_gesture_local_text_description_1-korean": "Obtain Gesture\nEquip it on your belt or extra bag",
"$*LocalDataInfo-GameString_Formal_game_string-korean": "Close-Order",
"$*LocalDataInfo-Dialog_Fox_ost_E01#S2_text_2-korean": "Accept offer",
"$*LocalDataInfo-GameString_VoiceLetter_Rest_Lea_2_game_string-korean": "I am searching for my lost apprentice, and it should come as no surprise that I thought you or your other Alchemist fiends had taken him.",
"$*LocalDataInfo-NPCInfo_q_geppetto_local_text_name-korean": "Geppetto",
"$*LocalDataInfo-NPCInfo_q_geppetto_nst_local_text_name-korean": "Geppetto",
"$*LocalDataInfo-Talker_Geppetto_esw_local_name-korean": "Geppetto",
"$*LocalDataInfo-Talker_Geppetto_local_name-korean": "Geppetto",
"$*LocalDataInfo-Talker_Geppetto_mstB_local_name-korean": "Geppetto",
"$*LocalDataInfo-Talker_Geppetto_nst_local_name-korean": "Geppetto",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Letter_Wrinkled_local_text_tooltip_2-korean": "My dearest Geppetto,\nIt is my duty to bring you the regrettable news of Camille's death.",
"$*LocalDataInfo-Dialog_Sophia_S07#S1_1_text_1-korean": "He is on the second floor.\nHe can hardly wait to see you!",
"$*LocalDataInfo-Dialog_Sophia_S07#S1_text_1-korean": "You saved Geppetto! Wonderful!",
"$*LocalDataInfo-Dialog_BlackSmith_F01#S1_text_1-korean": "I heard about you from Geppetto,\nbut to see you in person... Wow!",
"$*LocalDataInfo-Dialog_Venigni_L01#S6_text_1-korean": "Geppetto…\nLaw 0: The Creator’s name is...Geppetto?\nOne can’t make these things up. It must be true.",
"$*LocalDataInfo-Dialog_Antonia_2B_1_text_1-korean": "I hope Geppetto is safe...",
"$*LocalDataInfo-Dialog_Antonia_E04#S1_2_text_1-korean": "Geppetto and I care about you very much, you know.\nStay safe -- for both of us.",
"$*LocalDataInfo-GameString_Loading_Tip_046_game_string-korean": "Geppetto is an exceptionally talented and tenacious genius craftsman.\nAll puppet technology in Krat was born of his hands.",
"$*LocalDataInfo-Dialog_Simon_exhbn_L01#S1_3_text_1-korean": "Geppetto didn't understand that the Petrification Disease can strengthen humankind.\nLocked into conventional thinking, I'm afraid.",
"$*LocalDataInfo-Dialog_Alidoro_ruin_E01#S1_1_text_1-korean": "You’re here looking for Geppetto, aren’t you?\nThe Fox and the Cat have got that old man.",
"$*LocalDataInfo-Dialog_Antonia#lobbytalk_text_3-korean": "About Geppetto",
"$*LocalDataInfo-ItemCommon_Epic_key_ftr_local_text_tooltip_1-korean": "A key obtained from Geppetto.\nIt opens the Krat City Hall courtyard door that leads to Venigni Works.",
"$*LocalDataInfo-ItemCommon_Epic_key_MonasteryB_6F_local_text_tooltip_1-korean": "A key obtained from Geppetto.\nIt grants access to the Cradle of the Gods at the summit of the Arche Abbey.",
"$*LocalDataInfo-Talker_Change_PC_Shape_NGP_local_name-korean": "Geppetto's Tools",
"$*LocalDataInfo-Talker_Change_PC_Shape_local_name-korean": "Geppetto's Tools",
"$*LocalDataInfo-Talker_Tools_local_name-korean": "Geppetto's Tools",
"$*LocalDataInfo-GameString_Loading_Tip_064_game_string-korean": "Geppetto's son died from the Petrification Disease.\nThe incident left an irreparable scar on the stubborn man's soul.",
"$*LocalDataInfo-Achievement_BRO_STORY_GEPPETTO_local_text_achieve_details-korean": "Find out about the last story of Geppetto.",
"$*LocalDataInfo-GameString_Scene_Ch01_Sophia_Opening_02_game_string-korean": "Geppetto's puppet... We need your help.",
"$*LocalDataInfo-Dialog_Butler_mk2_E01#S0_text_1-korean": "Might I have a moment… Puppet of Geppetto?",
"$*LocalDataInfo-ItemCollection_Collection_Letter_50_local_text_content_1-korean": "There’s something I want to tell you,\nGeppetto’s puppet.\nPlease come to the hotel garden on the way to Elysion Boulevard.",
"$*LocalDataInfo-ItemCommon_Collection_Letter_50_local_text_tooltip_2-korean": "There’s something I want to tell you,\nGeppetto’s puppet.\nPlease come to the hotel garden on the way to Elysion Boulevard.",
"$*LocalDataInfo-ItemCommon_DLC_GodTear_local_text_tooltip_1-korean": "A butterfly's chrysalis that fell like a star to the Puppet of Geppetto.\nWhen held, a mysterious vision of a tarnished golden Stargazer can be sensed.",
"$*LocalDataInfo-ItemCommon_Collection_Letter_53_local_text_item_name-korean": "Geppetto’s Letter",
"$*LocalDataInfo-Dialog_BlackSmith_L02_1#S3_1_text_1-korean": "My gosh. When the fake one smashed up the hotel,\nI should have clobbered him with one of the weapons lying around here.",
"$*LocalDataInfo-Dialog_Alidoro_grave_E02#S1_4_text_1-korean": "My god, I never did like that girl.\nShe’s just like him... Oh! N-never mind.",
"$*LocalDataInfo-Dialog_Fox_exhbn_E01#S1_1_text_1-korean": "Ugh. Talking to an Alchemist is like talking to a brick wall.\nThat's also an Alchemist.",
"$*LocalDataInfo-Dialog_Alidoro_grave_E00#S0_text_1-korean": "Those damn Alchemists!\nThe terms of the bargain… almost intolerable!",
"$*LocalDataInfo-GameString_Scene_Ch05_Rabbit_BattleManiac_BossEscape_03_game_string-korean": "Damn you... you'll pay for that!",
"$*LocalDataInfo-Dialog_Belle_L01#S7_2_text_1-korean": "God, I’m a fool for trusting someone from Krat.\nYet you looked so guileless...",
"$*LocalDataInfo-ItemCommon_DLC_Collection_News_Cruise_local_text_item_name-korean": "News Clipping",
"$*LocalDataInfo-GameString_POrgan_Expand_Condition_Not_Meet_game_string-korean": "Prerequisites not met",
"$*LocalDataInfo-DLC_Collection_Letter_Luggage_local_text_content_2-korean": "My conditions are simple: Regularly secure all Gold Coin Fruit in this carrier.\nWhile I would prefer to receive the Gold Coin Fruit myself, I cannot delay any further, as there is someone I must find.\nIf you ever need something, simply place a Gold Coin Fruit into the carrier.\n\nOne last thing: You are free to open and access all areas, but do not open the doors that lead to the basement. Do not forget that this agreement, established before our transaction, remains non-negotiable.\n\nI look forward to our future transactions.\n\n- G, Master of the Ancient Castle",
"$*LocalDataInfo-GameString_WeightOvercomeIII_game_string-korean": "Slightly Heavy",
"$*LocalDataInfo-Tutorial_win_helpmate_local_text_title_1-korean": "Specter",
"$*LocalDataInfo-GameString_HelpMateTitle_game_string-korean": "Summon Specter",
"$*LocalDataInfo-ItemCommon_Monad_Unit_05_simple_tooltip-korean": "Explodes when Specter / Ally is hit",
"$*LocalDataInfo-GameString_HelpMateDieMsg_game_string-korean": "The Specter vanished.",
"$*LocalDataInfo-Dialog_Alidoro_hotel#Arlecchino_1_text_1-korean": "I did some investigating on my own.\nAs I suspected, Romeo's disappearance is linked to Lea's history.",
"$*LocalDataInfo-Dialog_Alidoro_hotel_2#Arlecchino_1_text_1-korean": "I did some investigating on my own.\nAs I suspected, Romeo's disappearance is linked to Lea's history.",
"$*LocalDataInfo-Dialog_Alidoro_ruin#attack_A5_text_1-korean": "Leave quietly, or shut up and buy something.",
"$*LocalDataInfo-Dialog_Alidoro_ruin#attack_lobby_text_1-korean": "Leave quietly, or shut up and buy something.",
"$*LocalDataInfo-GameString_EditCombineWeapon_game_string-korean": "Change current assemble",
"$*LocalDataInfo-GameString_ImpossibleCombine_game_string-korean": "Unable to Assemble",
"$*LocalDataInfo-GameString_VoiceLetter_Call_0_game_string-korean": "To my dearest and most esteemed Stalker,",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Letter_Call_local_text_tooltip_2-korean": "To my dearest and most esteemed Stalker,\nI wish I could personally see your face this very moment.",
"$*LocalDataInfo-ItemCollection_DLC_Collection_Letter_Call_local_text_content_1-korean": "To my dearest and most esteemed Stalker,\n\nI wish I could personally see your face this very moment. How do you like my masterpiece?\nI poured my very soul into it. With all of my heart.\n\nI trust there is no need for formal introductions? Of course not.\nFor it is I, your dear Arlecchino!\n\nYou took many things from me. Arms. Legs. A sunny outlook on life.\nAnd then you drove nine—nine!—blades through me!\nAll on your own. So I have only you to thank.\nYes, I am grateful.\n\nFor never in my life have I ever known such shameful disgrace… and such overwhelming joy.\nYou heard it correctly. Joy!",
"$*LocalDataInfo-GameString_VoiceLetter_Call_Full_game_string-korean": "To my dearest and most esteemed Stalker,\n\nI wish I could personally see your face this very moment. How do you like my masterpiece?\nI poured my very soul into it. With all of my heart.\nI trust there is no need for formal introductions? Of course not.\nFor it is I, your dear Arlecchino!\n\nYou took many things from me. Arms. Legs. A sunny outlook on life.\nAnd then you drove nine—nine!—blades through me!\nAll on your own. So I have only you to thank.\nYes, I am grateful.\n\nFor never in my life have I ever known such shameful disgrace… and such overwhelming joy.\nYou heard it correctly. Joy!\n\nFor in that moment, my dear, you became interesting.\nWorthy of my attention and study.\nAll humans are intriguing to me.\nBut you… you shall help me shape my study of humanity—my magnum opus!\n\nYet one can never be too careful. So, you must be assessed.\nStarting now.\n\nMy dear Stalker, I have crafted a test that will reveal your heart, your soul,\nyour true self. It's a simple choice.\nLife is precious. So I wonder… which life do you value more?\nYours? Or your apprentice's?\n\nWhen you have listened to this message, do pay a visit to the Rose Estate.\nI have something you want back, don't I?\nAnd you owe me, Stalker. One way or the other, I intend to collect that debt.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Letter_Accuse2_local_text_tooltip_2-korean": "To the esteemed and honorable Sir Valentinus,\nFirstly, while I understand your appreciation of Simon's talent, you must understand how malicious the man has become.",
"$*LocalDataInfo-ItemCollection_DLC_Collection_Letter_Accuse2_local_text_content_1-korean": "To the esteemed and honorable Sir Valentinus,\n\nFirstly, while I understand your appreciation of Simon's talent, you must understand how malicious the man has become.\n\nI have confirmed he actually procured a puppet driven by the Ergo of a deranged killer—a heinous thing tainted with blood and as dark as the abyss is deep—simply so he could study it!",
"$*LocalDataInfo-ItemCollection_DLC_Collection_Letter_Romeo_Lea_local_text_content_1-korean": "Master Lea,\n\nBy the time you read this letter, I will be at the zoo, taking care of the matters I recently informed you about.\nPlease don't be concerned that I am acting on my own. I'm not a child anymore.\n\nI hope instead you will focus on getting some rest. Your health won't improve without it.\nI will bring you some fine coffee that suits your tastes when I return.\n\nYour faithful apprentice,\nRomeo",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Letter_Romeo_Lea_local_text_tooltip_2-korean": "Master Lea,\nBy the time you read this letter, I will be at the zoo, taking care of the matters I recently informed you about.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Letter_Immortal_local_text_tooltip_2-korean": "To my respected brothers and sisters of the Truth,\nYour correspondence was well-received.",
"$*LocalDataInfo-Dialog_BlackSmith_E03#S1_text_1-korean": "I did some sleuthing.\nMy older brother’s mark is part of the decryption.\nHe used a mark of the Country of the Morning.",
"$*LocalDataInfo-Dialog_Cat_mstA_E02#S3_1_text_1-korean": "I’m sick of it. I’m sick of Krat.\nSick to death of just surviving. Hurting, stealing, kidnapping… surviving.\nWhen the hell does it end?",
"$*LocalDataInfo-Dialog_Venigni_L01#S1_1_text_1-korean": "Okay, Venigni… breathe…\ndespite your best efforts, they can't read your mind yet…\nMy friend! My apologies.\nBut when you hear this news, you'll be excited too!",
"$*LocalDataInfo-Dialog_Alidoro_ruin#attack_exit1_text_1-korean": "A wise choice.\nMaybe we’re good pals, after all.",
"$*LocalDataInfo-Dialog_Phone_L04#S4_3_text_1-korean": "All right, stop brooding, you baby. I know where to find one and I don't mean maybe.\nThe red statue of Krat's greatest diva casts shade on red apples, you'd better believe her.\nThe opera house on Rosa Isabelle Street.\nBring me one there, bright, red, and sweet.",
"$*LocalDataInfo-Dialog_Phone_L03#S5_1_text_1-korean": "Very well.\nAnother riddle. To ease your suffering a little.\n“Behold the fingertips of the cold woman at the Grand Exhibition!”",
"$*LocalDataInfo-Dialog_Friend_of_Doll_E01#S3_text_1-korean": "It feels good... like being hugged by the sun.",
"$*LocalDataInfo-Dialog_Friend_of_Doll_Friend_of_Doll#SDLC_Cheer0_text_1-korean": "It feels good… like being hugged by the sun.",
"$*LocalDataInfo-Dialog_Lea_winter_DLC04#S4_3_text_1-korean": "A clever tactic on your part.",
"$*LocalDataInfo-GameString_Option_Odssey_Depth_Desc_game_string-korean": "Adjust the binocular disparity (distance between the left and right images) to control the perceived depth effect.",
"$*LocalDataInfo-Location_DLC_LD_Winter_Sea_Beach_Location_local_text_name-korean": "Archon Fleet Shipwrecks",
"$*LocalDataInfo-Location_DLC_LD_Winter_Sea_Beach_local_text_name-korean": "Archon Fleet Shipwrecks",
"$*LocalDataInfo-TeleportObject_DLC_LD_Winter_Sea_Beach_local_text_name-korean": "Archon Fleet Shipwrecks",
"$*LocalDataInfo-Location_DLC_LD_Winter_Sea_WreckedShip_Last_local_text_name-korean": "Wrecked Archon Escort Ship",
"$*LocalDataInfo-GameString_Sign_expiation_bridge_game_string-korean": "You who have sinned, repent with your tears.\nOnly those who have cleansed their souls may move forward.",
"$*LocalDataInfo-Dialog_Giangio_F02#S1_4_text_1-korean": "S-sorry, I ramble l when I'm nervous.\nRead this -- it'll explain things faster than I can.",
"$*LocalDataInfo-Dialog_Giangio_cath_F01#S1_4_text_1-korean": "Sorry, I ramble l when I'm nervous.\nRead this -- it'll explain things faster than I can.",
"$*LocalDataInfo-Dialog_Gentleman_L01#S4_2_text_1-korean": "I'm sorry. I should have mentioned she's a puppet.\nBut she was real to me! I saw a shining soul inside her.",
"$*LocalDataInfo-Dialog_Survivor_E01#S2_3_text_1-korean": "It's the weight of guilt. The burden never gets lighter.",
"$*LocalDataInfo-Collection_Letter_05_local_text_content_2-korean": "Is it because the custom-made puppet is so beautifully made?\nOr that Mr. J’s peculiarities even he was unaware of suddenly burst?\nMr. J fell in love with the maid puppet at first sight,\nand they got married even in the face of his family's opposition!",
"$*LocalDataInfo-ItemCommon_Epic_key_dottedpaper_room_01_local_text_tooltip_2-korean": "Address: Elysion Boulevard 221b",
"$*LocalDataInfo-ItemCollection_Epic_key_dottedpaper_room_01_local_text_content_1-korean": "Address: Elysion Boulevard 221b\n\nLove, Adelina\n\nA key is enclosed.favored item",
"$*LocalDataInfo-Tutorial_win_battle_groggy_local_text_description_2-korean": "Fatal Attack: Face a Staggered enemy + \n\nFatal Attack can be performed on Staggered enemies.\nIf successful, it can inflict heavy damage.",
"$*LocalDataInfo-QuartzEffect_Upgrade_Red_2_local_text_name-korean": "Enhance Fatal Attack ATK",
"$*LocalDataInfo-SpecialBuff_CL1_RED_2_local_text_name-korean": "Enhance Fatal Attack ATK",
"$*LocalDataInfo-SpecialBuff_CL5_RED_4_local_text_name-korean": "Enhance Fatal Attack ATK",
"$*LocalDataInfo-ItemCommon_DLC_AC_12_1_simple_tooltip-korean": "Restores HP when a Fatal Attack is successful",
"$*LocalDataInfo-ItemCommon_DLC_AC_12_simple_tooltip-korean": "Restores HP when a Fatal Attack is successful",
"$*LocalDataInfo-SpecialBuff_CL1_BLUE_2_local_text_tooltip-korean": "Enhances discharged Pulse Cell charging upon a successful Fatal Attack.",
"$*LocalDataInfo-QuartzEffect_Upgrade_Blue_1_local_text_tooltip-korean": "Slightly enhances discharged Pulse Cell charging upon a Fatal Attack.",
"$*LocalDataInfo-ItemCommon_DLC_AC_02_simple_tooltip-korean": "Charges Fable when a Fatal Attack is successful",
"$*LocalDataInfo-SpecialBuff_CL4_GREEN_2_local_text_tooltip-korean": "Enhances Fable charging upon a successful Fatal Attack.",
"$*LocalDataInfo-QuartzEffect_Upgrade_Green_12_local_text_tooltip-korean": "Slightly enhances Fable charging upon a successful Fatal Attack.",
"$*LocalDataInfo-QuartzEffect_Upgrade_Blue_1_local_text_name-korean": "Enhance Fatal Attack Pulse Cell Charge",
"$*LocalDataInfo-SpecialBuff_CL1_BLUE_2_local_text_name-korean": "Enhance Fatal Attack Pulse Cell Charge",
"$*LocalDataInfo-QuartzEffect_Upgrade_Green_12_local_text_name-korean": "Fatal Attack Fable Charger",
"$*LocalDataInfo-SpecialBuff_CL4_GREEN_2_local_text_name-korean": "Fatal Attack Fable Charger",
"$*LocalDataInfo-Achievement_BRO_FATALATTACK_local_text_achieve_details-korean": "Deliver a successful Fatal Attack.",
"$*LocalDataInfo-SpecialBuff_CL1_RED_2_local_text_tooltip-korean": "Enhances the ATK of Fatal Attacks.",
"$*LocalDataInfo-SpecialBuff_CL5_RED_4_local_text_tooltip-korean": "Enhances the ATK of Fatal Attacks.",
"$*LocalDataInfo-QuartzEffect_Upgrade_Red_2_local_text_tooltip-korean": "Slightly enhances the ATK of Fatal Attacks.",
"$*LocalDataInfo-GameString_Letter_game_string-korean": "Letters",
"$*LocalDataInfo-Dialog_Geppetto_S05#S1_1_text_1-korean": "I know who sent that letter. It has to be Simon!",
"$*LocalDataInfo-GameString_Edit_game_string-korean": "Edit",
"$*LocalDataInfo-ItemCommon_Costume_01_local_text_tooltip_1-korean": "Everyday attire that can be worn casually.\nIt is imbued with someone’s kind consideration.",
"$*LocalDataInfo-Dialog_Fox_mstA_E01#S1_1_text_1-korean": "I had a feeling you were no ordinary kid…\nbut I never expected to meet you here.",
"$*LocalDataInfo-Dialog_Fox_mstA_E03#S1_1_text_1-korean": "I had a feeling you were no ordinary kid…\nbut I never expected to meet you here.",
"$*LocalDataInfo-ItemCommon_CH03_Boss_Ergo_local_text_tooltip_2-korean": "To Fuoco, the ordinary puppet, protecting the factory’s fire was a sacred duty.\nAs soon as he learned of the King of Puppets, he bowed down to a new god.",
"$*LocalDataInfo-ItemCommon_Costume_01_local_text_tooltip_2-korean": "It is a casual attire but made from a sturdy material.\nThe old man was thorough when it came to his son’s clothes in anticipation of the rarest of disasters.",
"$*LocalDataInfo-Dialog_BlackSmith_L01#S4_4_text_1-korean": "I will never repay that sacrifice, even if I spend my whole life trying,\nbut I’m going to start now!",
"$*LocalDataInfo-Collection_Letter_KratNotedGuide2_local_text_content_3-korean": "Rating: 3/5 “A good place to learn about Krat’s beginning, end, and its essence.”\n\nReporter Medoro\n- This guide was made with the support of Venigni Company, but may not reflect the company’s opinions.",
"$*LocalDataInfo-Dialog_Snail_sea_DLC04#S1_Select_text_4-korean": "About a peaceful solution",
"$*LocalDataInfo-Location_DLC_LD_Underground_Ruin_GreenHunter_local_text_name-korean": "Closed Mine Tunnel",
"$*LocalDataInfo-TeleportObject_DLC_LD_Underground_Ruin_GreenHunter_local_text_name-korean": "Closed Mine Tunnel",
"$*LocalDataInfo-Location_LD_Station_Railway_local_text_name-korean": "Closed Railway",
"$*LocalDataInfo-Dialog_Geppetto2#lobby_Grave2_text_1-korean": "The polluted ground water spawned strange creatures.\nHmm... perhaps similar to the ones in the cathedral. Definitely worth an investigation.",
"$*LocalDataInfo-GameString_PostProcessing_game_string-korean": "Post-processing Quality",
"$*LocalDataInfo-GameString_PostProcessingDesc_game_string-korean": "Sets the post-processing quality.",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_Dagger_local_text_item_name-korean": "Tyrant Murderer’s Dagger Blade",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_Dagger_local_text_item_name-korean": "Tyrant Murderer’s Dagger Handle",
"$*LocalDataInfo-NPCInfo_DLC_CH01_Carcass_Crocodile_Seed_00_local_text_name-korean": "Tyrannical Predator",
"$*LocalDataInfo-Location_DLC_LD_Krat_Zoo_SwampRoom_local_text_name-korean": "Tyrannical Predator's Cave",
"$*LocalDataInfo-Skill_SK_PC_Fable_GuardBat_BLD_local_text_skill_name-korean": "Strengthen Explosion",
"$*LocalDataInfo-SlaveArmTree_SA_Tree_SniperCannon_1_local_text_tooltip-korean": "Increases the explosion range.",
"$*LocalDataInfo-Skill_SK_PC_Fable_Ballista_BLD_local_text_skill_name-korean": "Explosive Shot",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_FirePickaxe_local_text_tooltip_2-korean": "No one remembers the number of laborer puppets that died in the explosion.\nNo one besides the puppets, that is.",
"$*LocalDataInfo-ItemCommon_Monad_Unit_05_local_text_item_name-korean": "Explosive Wishstone",
"$*LocalDataInfo-Skill_SK_PC_Fable_NoseStaff_BLD_local_text_skill_name-korean": "Storm Attack",
"$*LocalDataInfo-Skill_SK_PC_Fable_DragonGlaive_BLD_local_text_skill_name-korean": "Storm Slash",
"$*LocalDataInfo-Skill_SK_PC_Fable_FlameSword_BLD_local_text_skill_name-korean": "Storm Slash",
"$*LocalDataInfo-Skill_SK_PC_Fable_PinWheel_HND_local_text_skill_name-korean": "Storm Slash",
"$*LocalDataInfo-Skill_SK_PC_Fable_SlowDash_Slash_local_text_skill_name-korean": "Storm Slash",
"$*LocalDataInfo-Skill_SK_PC_Fable_TripleSlash_local_text_skill_name-korean": "Storm Slash",
"$*LocalDataInfo-Skill_SK_PC_Fable_Charkram_HND_local_text_skill_name-korean": "Storm Notice",
"$*LocalDataInfo-Skill_SK_PC_Fable_Fast_Thrust_local_text_skill_name-korean": "Storm Stab",
"$*LocalDataInfo-Skill_SK_PC_Fable_ChainScythe_End_3_local_text_skill_name-korean": "Storm Spinning Slash",
"$*LocalDataInfo-NPCInfo_q_shop_keeper_local_text_name-korean": "Polendina",
"$*LocalDataInfo-Talker_ShopKeeper_local_name-korean": "Polendina",
"$*LocalDataInfo-Talker_Shopkeeper_after_local_name-korean": "Polendina",
"$*LocalDataInfo-ItemCommon_Krat_BlackBox_2_simple_tooltip-korean": "Polendina stocks new product",
"$*LocalDataInfo-ItemCommon_Krat_BlackBox_3_simple_tooltip-korean": "Polendina stocks more new product",
"$*LocalDataInfo-ItemCommon_Krat_BlackBox_4_simple_tooltip-korean": "Polendina stocks limited sale product",
"$*LocalDataInfo-GameString_DisplayAndSound_game_string-korean": "Display and Audio",
"$*LocalDataInfo-GameString_ChangeInfo_game_string-korean": "Switch Display",
"$*LocalDataInfo-GameString_SwitchOrganStatus_game_string-korean": "Switch Display",
"$*LocalDataInfo-GameString_NothingToDisplay_game_string-korean": "Nothing to show.",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_GreatSpear_local_text_tooltip_1-korean": "A spear handle made out of a signpost’s support.\nThe marks signifying the location have faded to the point that they are unrecognizable.",
"$*LocalDataInfo-ItemCommon_AC_mgmt_stat_L1_10_local_text_item_name-korean": "Blue Guardianship Amulet",
"$*LocalDataInfo-ItemCommon_AC_mgmt_stat_L1_10_1_local_text_item_name-korean": "Blue Guardianship Amulet +1",
"$*LocalDataInfo-ItemCommon_AC_mgmt_stat_L1_10_2_local_text_item_name-korean": "Blue Guardianship Amulet +2",
"$*LocalDataInfo-ItemCommon_AC_mgmt_stat_L1_10_3_local_text_item_name-korean": "Blue Guardianship Amulet +3",
"$*LocalDataInfo-GameString_Sign_Hermit_CaveDoodle_Revelation_game_string-korean": "I have seen the revelation of the blue butterfly\nThey have asked me to free them from this prison of time",
"$*LocalDataInfo-Achievement_BRO_STORY_SOPHIA_local_text_achieve_name-korean": "The Story of the Blue Butterfly",
"$*LocalDataInfo-ItemCommon_Collection_Letter_54_local_text_item_name-korean": "The Blue Butterfly’s Letter",
"$*LocalDataInfo-ItemCommon_DLC_HatCostume_Stalker_Goat_local_text_item_name-korean": "Blue Sheep's Mask",
"$*LocalDataInfo-ItemCommon_DLC_Costume_Stalker_Goat_local_text_item_name-korean": "Blue Sheep's Battle Apparel",
"$*LocalDataInfo-Collection_Letter_02_local_text_content_2-korean": "The blue plague is not a divine curse. Don’t be afraid anymore.\nCome see Dr. Cure-All, Clark Shore!\n\n- Prices may vary as it is a limited item.",
"$*LocalDataInfo-ItemCommon_AC_atk_L2_1_local_text_tooltip_2-korean": "I hate blue blood.\nHatred became my strength and purpose and kept me moving.",
"$*LocalDataInfo-ItemCommon_Costume_02_local_text_item_name-korean": "Blue Blood’s Tailcoat",
"$*LocalDataInfo-ItemCommon_Consume_ReturnClock_local_text_tooltip_2-korean": "A mystical hourglass imbued with blue power. Once time is turned back to when the boy was in peak condition, it is destroyed.\nThis item may be visible only to the boy.",
"$*LocalDataInfo-NPCInfo_q_butler_mk2_local_text_name-korean": "Pulcinella",
"$*LocalDataInfo-Talker_Butler_mk2_after_local_name-korean": "Pulcinella",
"$*LocalDataInfo-Talker_Butler_mk2_local_name-korean": "Pulcinella",
"$*LocalDataInfo-ItemCommon_Venigni_BlackBox_2_simple_tooltip-korean": "Pulcinella stocks new product",
"$*LocalDataInfo-ItemCommon_Venigni_BlackBox_3_simple_tooltip-korean": "Pulcinella stocks additional new product",
"$*LocalDataInfo-ItemCommon_Venigni_BlackBox_4_simple_tooltip-korean": "Pulcinella stocks limited sale product",
"$*LocalDataInfo-Dialog_Venigni#chat_B_1_text_1-korean": "Pulcinella isn't just my butler, he's my family—the only one I have left, really.\nI won't forget what you've done for us.",
"$*LocalDataInfo-Dialog_Venigni_ftr_E02#S1_1_text_1-korean": "Pulcinella was proof that puppets possess true courage.\nI will not rest until I have revived him.",
"$*LocalDataInfo-Dialog_Venigni#lobbytalk_text_2-korean": "About Pulcinella",
"$*LocalDataInfo-GameString_SoldOut_game_string-korean": "Sold Out",
"$*LocalDataInfo-GameString_Quality_game_string-korean": "Quality",
"$*LocalDataInfo-GameString_VisualStyle_game_string-korean": "Quality-centered",
"$*LocalDataInfo-GameString_PlayStyleDesc_game_string-korean": "Quality-centered: Prioritizes graphic quality.\nPerformance-centered: Prioritizes frame optimization.",
"$*LocalDataInfo-Tutorial_win_battle_furyattack_local_text_title_1-korean": "Fury Attack",
"$*LocalDataInfo-SpecialBuff_CL7_Group3_synergy_local_text_tooltip-korean": "Can block Fury Attacks with Guard.",
"$*LocalDataInfo-SpecialBuff_CL7_Group3_synergy_local_text_name-korean": "Fury Attack Guard",
"$*LocalDataInfo-SpecialBuff_CL7_BLUE_2_local_text_name-korean": "Complete recovery of Guard Regain upon guarding a Fury Attack",
"$*LocalDataInfo-QuartzEffect_Upgrade_Blue_11_local_text_name-korean": "Lowers Fury Attack damage",
"$*LocalDataInfo-SpecialBuff_CL6_BLUE_2_local_text_name-korean": "Lowers Fury Attack damage",
"$*LocalDataInfo-ItemCommon_AC_boss_L1_3_simple_tooltip-korean": "Fury Attack Dodge available",
"$*LocalDataInfo-QuartzEffect_Upgrade_Blue_11_local_text_tooltip-korean": "Slightly lowers the damage received from a Fury Attack.",
"$*LocalDataInfo-SpecialBuff_CL6_BLUE_2_local_text_tooltip-korean": "Lowers the damage received from a Fury Attack.",
"$*LocalDataInfo-SpecialBuff_CL7_BLUE_2_local_text_tooltip-korean": "Recovers all Guard Regain as HP when a Fury Attack is defended with a Perfect Guard.",
"$*LocalDataInfo-GameString_Frame_game_string-korean": "Frame",
"$*LocalDataInfo-GameString_UpperFrame_game_string-korean": "Frame",
"$*LocalDataInfo-ItemCommon_part_underskin_acid_3_1_local_text_tooltip_2-korean": "A high-performance appendage developed by LADA, the renowned frame company.\nIt has once again lived up to its reputation as a maker of reliable products.",
"$*LocalDataInfo-ItemCommon_part_underskin_acid_3_2_local_text_tooltip_2-korean": "A high-performance appendage developed by LADA, the renowned frame company.\nIt has once again lived up to its reputation as a maker of reliable products.",
"$*LocalDataInfo-ItemCommon_part_underskin_acid_3_local_text_tooltip_2-korean": "A high-performance appendage developed by LADA, the renowned frame company.\nIt has once again lived up to its reputation as a maker of reliable products.",
"$*LocalDataInfo-ItemCommon_part_underskin_electric_3_1_local_text_tooltip_2-korean": "A high-performance appendage developed by LADA, the renowned frame company.\nIt has once again lived up to its reputation as a maker of reliable products.",
"$*LocalDataInfo-ItemCommon_part_underskin_electric_3_2_local_text_tooltip_2-korean": "A high-performance appendage developed by LADA, the renowned frame company.\nIt has once again lived up to its reputation as a maker of reliable products.",
"$*LocalDataInfo-ItemCommon_part_underskin_electric_3_local_text_tooltip_2-korean": "A high-performance appendage developed by LADA, the renowned frame company.\nIt has once again lived up to its reputation as a maker of reliable products.",
"$*LocalDataInfo-ItemCommon_part_underskin_fire_3_1_local_text_tooltip_2-korean": "A high-performance appendage developed by LADA, the renowned frame company.\nIt has once again lived up to its reputation as a maker of reliable products.",
"$*LocalDataInfo-ItemCommon_part_underskin_fire_3_2_local_text_tooltip_2-korean": "A high-performance appendage developed by LADA, the renowned frame company.\nIt has once again lived up to its reputation as a maker of reliable products.",
"$*LocalDataInfo-ItemCommon_part_underskin_fire_3_local_text_tooltip_2-korean": "A high-performance appendage developed by LADA, the renowned frame company.\nIt has once again lived up to its reputation as a maker of reliable products.",
"$*LocalDataInfo-ItemCommon_part_skin_pierce_4_1_local_text_tooltip_2-korean": "A liner made by LADA, the renowned frame company.\nIt was made with many high-quality materials to reduce injury as much as possible.",
"$*LocalDataInfo-ItemCommon_part_skin_pierce_4_2_local_text_tooltip_2-korean": "A liner made by LADA, the renowned frame company.\nIt was made with many high-quality materials to reduce injury as much as possible.",
"$*LocalDataInfo-ItemCommon_part_skin_pierce_4_local_text_tooltip_2-korean": "A liner made by LADA, the renowned frame company.\nIt was made with many high-quality materials to reduce injury as much as possible.",
"$*LocalDataInfo-ItemCommon_part_skin_slash_4_1_local_text_tooltip_2-korean": "A liner made by LADA, the renowned frame company.\nIt was made with many high-quality materials to reduce injury as much as possible.",
"$*LocalDataInfo-ItemCommon_part_skin_slash_4_2_local_text_tooltip_2-korean": "A liner made by LADA, the renowned frame company.\nIt was made with many high-quality materials to reduce injury as much as possible.",
"$*LocalDataInfo-ItemCommon_part_skin_slash_4_local_text_tooltip_2-korean": "A liner made by LADA, the renowned frame company.\nIt was made with many high-quality materials to reduce injury as much as possible.",
"$*LocalDataInfo-ItemCommon_part_skin_strike_4_1_local_text_tooltip_2-korean": "A liner made by LADA, the renowned frame company.\nIt was made with many high-quality materials to reduce injury as much as possible.",
"$*LocalDataInfo-ItemCommon_part_skin_strike_4_2_local_text_tooltip_2-korean": "A liner made by LADA, the renowned frame company.\nIt was made with many high-quality materials to reduce injury as much as possible.",
"$*LocalDataInfo-ItemCommon_part_skin_strike_4_local_text_tooltip_2-korean": "A liner made by LADA, the renowned frame company.\nIt was made with many high-quality materials to reduce injury as much as possible.",
"$*LocalDataInfo-GameString_FrameRate_game_string-korean": "Frame Limit",
"$*LocalDataInfo-ItemCommon_SlaveArm_Flamberge_local_text_item_name-korean": "Flamberge",
"$*LocalDataInfo-Location_DLC_LD_Winter_Sea_Forest_Enter_Location_local_text_name-korean": "Pleroma Forest",
"$*LocalDataInfo-Location_DLC_LD_Winter_Sea_Forest_Enter_local_text_name-korean": "Pleroma Forest",
"$*LocalDataInfo-Location_DLC_LD_Winter_Sea_Forest_local_text_name-korean": "Pleroma Forest Cave",
"$*LocalDataInfo-TeleportObject_DLC_LD_Winter_Sea_Forest_local_text_name-korean": "Pleroma Forest Cave",
"$*LocalDataInfo-GameString_ViewDistanceDesc_game_string-korean": "Sets the play visibility range.",
"$*LocalDataInfo-GameString_PlayTime_game_string-korean": "Play Time",
"$*LocalDataInfo-GameString_PlayInfo_game_string-korean": "Play Info",
"$*LocalDataInfo-GameString_Difficulty_Change_Desc_game_string-korean": "The difficulty can be changed at any time in the [Settings] menu.",
"$*LocalDataInfo-GameString_Loading_Tip_034_game_string-korean": "Records you obtain while playing the game can be played using the gramophone at the hotel.\nYou can listen to the music on the records to obtain Humanity.",
"$*LocalDataInfo-GameString_NumberOfJourney_game_string-korean": "No. of Plays : {0}",
"$*LocalDataInfo-ItemCommon_Epic_ring_blood_local_text_item_name-korean": "Bloody Wedding Ring",
"$*LocalDataInfo-ItemCommon_Collection_CentralStation_05_local_text_item_name-korean": "Bloody Letter",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Epic_Romeo_Locket_local_text_item_name-korean": "Bloodstained Locket",
"$*LocalDataInfo-Tutorial_win_battle_perfect_guard_local_text_description_1-korean": "If a guard succeeds right before being hit, it triggers a Perfect Guard.\n\nWhen a Perfect Guard is successful, you will not receive damage. Only Stamina is consumed.\nYou can use Perfect Guards to destroy an enemy’s weapon or put the enemy in Staggerable status.",
"$*LocalDataInfo-GameString_Loading_Tip_013_game_string-korean": "If a Guard succeeds right before being hit, it triggers a Perfect Guard.\nWhen a Perfect Guard is successful, you will not receive damage, only Stamina is consumed.",
"$*LocalDataInfo-DLC_Collection_Letter_Carcass_local_text_content_4-korean": "Accused: But at what cost? What kind of monster implants the heart of the person who raised them into a puppet? Did she even mourn the loss of [REDACTED]?\n\nInquisitor: Would you wish sentiment to stand in the way of the Enlightened One's greatest accomplishment? She opened the door to the Order's discovery of immortality.\n\nAccused: If that is what immortality is… I'd rather die a human.\n\nNothing else in the report is legible",
"$*LocalDataInfo-Skill_SK_PC_Fable_GakGung_BLD_local_text_skill_tooltip-korean": "Quickly retreat backward, then fire an arrow at enemies in front of you.\nHold down the attack button to increase the arrow's power.",
"$*LocalDataInfo-Skill_SK_PC_Fable_QuickBackStep_local_text_skill_tooltip-korean": "Dodge quickly backward.",
"$*LocalDataInfo-Dialog_BlackSmith_L01#S1_1_text_1-korean": "Phew, even the union's advancement test didn’t make me this nervous.\nAll right. I’m ready. Tell me the truth.",
"$*LocalDataInfo-Skill_SK_PC_Fable_BackDash_Thrust_local_text_skill_name-korean": "Retreating Stab",
"$*LocalDataInfo-Dialog_Sheep_die_lab_DLC02#S3_0_text_1-korean": "I die as I lived… without regret…\nRemember me, Véronique of Krat…",
"$*LocalDataInfo-Collection_Letter_AlidoroNote_local_text_content_2-korean": "If I have any regrets, it’s just one.\nGod, save that child.\n\nI came from across the wide ocean.\nFrom across the wide ocean...",
"$*LocalDataInfo-Dialog_Lea_winter_DLC04#S8_3_text_1-korean": "No time for regrets. Romeo is at the Rose Estate…\nalong with that damned puppet.",
"$*LocalDataInfo-Dialog_Lea_winter_DLC04#S8_4_text_1-korean": "No time for regrets. Romeo is at the Rose Estate…\nalong with that damned puppet.",
"$*LocalDataInfo-Dialog_Antonia_L01#S3_text_1-korean": "Oh ho! You are an honest one, aren't you?",
"$*LocalDataInfo-Dialog_Antonia_L01#S4_text_1-korean": "Oh ho! It seems Geppetto even taught you good manners.",
"$*LocalDataInfo-Dialog_BlackSmith#lobbytalk_text_3-korean": "About training",
"$*LocalDataInfo-Dialog_Artist_DLC01#S52_Select_text_3-korean": "Incredible! It is a brilliant work of art.",
"$*LocalDataInfo-Dialog_Cat_ftr_E02#S3_text_1-korean": "I know a smart bargainer when I see one, and you… really are something.\nI'm sure you'll regret nothing.",
"$*LocalDataInfo-ItemCommon_DLC_Collection_Poster_Romeo_damaged_local_text_item_name-korean": "Damaged Poster",
"$*LocalDataInfo-ItemCommon_Epic_DiscoloredRemedy_local_text_item_name-korean": "A cure no more effective",
"$*LocalDataInfo-Weather_DLC_A_Night_Cloudylocal_text_name-korean": "Cloudy Day",
"$*LocalDataInfo-Weather_DLC_B_Night_Cloudy2local_text_name-korean": "Cloudy Day",
"$*LocalDataInfo-Weather_DLC_B_Night_Cloudylocal_text_name-korean": "Cloudy Day",
"$*LocalDataInfo-Weather_A_Dawn_Wetlocal_text_name-korean": "Cloudy Morning",
"$*LocalDataInfo-Weather_B_Dawn_Drylocal_text_name-korean": "Cloudy Morning",
"$*LocalDataInfo-Weather_C_Day_Drylocal_text_name-korean": "Cloudy Morning",
"$*LocalDataInfo-Weather_B_Evening_Drylocal_text_name-korean": "Cloudy Evening",
"$*LocalDataInfo-Weather_B_Sunset_Drylocal_text_name-korean": "Cloudy Evening",
"$*LocalDataInfo-Weather_C_Evening_Drylocal_text_name-korean": "Cloudy Evening",
"$*LocalDataInfo-Weather_DLC_B_Night_Drylocal_text_name-korean": "Cloudy Evening",
"$*LocalDataInfo-Weather_DLC_C_Sunset_Cloudy2local_text_name-korean": "Cloudy Evening",
"$*LocalDataInfo-Weather_DLC_C_Sunset_Cloudylocal_text_name-korean": "Cloudy Evening",
"$*LocalDataInfo-GameString_Scene_Ch13_SimonManus_BossPhase2_01_game_string-korean": "Ha ha! This... is evolution!",
"$*LocalDataInfo-ItemCommon_WP_PC_BLD_FlameSword_local_text_item_name-korean": "Black Steel Cutter Blade",
"$*LocalDataInfo-ItemCommon_WP_PC_HND_FlameSword_local_text_item_name-korean": "Black Steel Cutter Handle",
"$*LocalDataInfo-Dialog_Wego_F01#S1_4_text_1-korean": "Hmm, maybe I'm getting the hang of this sort of work.\nSee you later... treasure hunter.",
"$*LocalDataInfo-Dialog_Artist_DLC01#S52_Select3_text_1-korean": "Hmm. You have a good eye.\nThis painting inspired me greatly.",
"$*LocalDataInfo-Dialog_Merchant_cult#talk_B3_text_1-korean": "Hmm, the most fascinating thing... I couldn't believe it.\nThe writing on the back of a maid puppet.",
"$*LocalDataInfo-Dialog_Alidoro_lab_DLC02#S1_5_text_1-korean": "Hmm. This is a photo of Lea and her two apprentices.\nThis locket does belong to her.",
"$*LocalDataInfo-Dialog_Venigni_E08#S1_3_text_1-korean": "Mmm…What about… I don't know if it even works anymore…\nbut one still requires fuel, needs must when the devil drives.",
"$*LocalDataInfo-Dialog_Alidoro_hotel_DLC_H#S11_0_text_1-korean": "Hmm. This is a surprise.",
"$*LocalDataInfo-Dialog_Alidoro_grave_E00#S1_5_text_1-korean": "That catch your interest?\nIf you’re hunting Ergo monsters, you might put that friendly tip to use.",
"$*LocalDataInfo-Collection_Letter_KratTimes1124_local_text_content_2-korean": "The interesting thing is, even when the puppet is unattended, it performs a number of its mascot roles. It is especially popular with kids, and it even appears to react and respond to the playing of children.\n\nHowever, it has led to more slum children entering city hall and causing inconvenience to visitors. The city council is considering exhibiting the puppet only occasionally as a means to restrict entry.",
"$*LocalDataInfo-Dialog_Pilgrim_L01#S3_text_1-korean": "Interesting...\nI thought all the Stalkers died when the Workshop Tower collapsed.",
"$*LocalDataInfo-GameString_Scene_Ch13_Giangio_PostCredits_05_game_string-korean": "It's intriguing. And worth further observation.",
"$*LocalDataInfo-GameString_CoreErgo_game_string-korean": "Rare Ergo",
"$*LocalDataInfo-Tutorial_win_Core_Ergo_local_text_title_1-korean": "Rare Ergo",
"$*LocalDataInfo-Dialog_Snail_hotel_DLC_H#S8_2_text_1-korean": "He's said to handle Rare Ergo and other precious pieces.\nA real expert, supposedly.",
"$*LocalDataInfo-Dialog_Collector#lobby_text_3-korean": "Trade Rare Ergo",
"$*LocalDataInfo-Dialog_Collector_2#lobby_text_3-korean": "Trade Rare Ergo",
"$*LocalDataInfo-Dialog_Collector_Luggage#lobby_text_3-korean": "Trade Rare Ergo",
"$*LocalDataInfo-Dialog_ShopKeeper_E01#S1_1_text_1-korean": "Her illness has worsened, perhaps because she lost hope.\nI fear we might lose her soon.",
"$*LocalDataInfo-ItemCommon_Consume_ProtectDropErgo_1L_local_text_item_name-korean": "Dim Ergo Crystal",
"$*LocalDataInfo-ItemCommon_Consume_ProtectDropErgo_1M_local_text_item_name-korean": "Dim Ergo Chunk",
"$*LocalDataInfo-Dialog_Rosaura_ruin_DLC03#S1_Select2_text_2-korean": "Give a Dim Ergo Chunk",
"$*LocalDataInfo-ItemCommon_Consume_ProtectDropErgo_1_local_text_item_name-korean": "Dim Ergo Fragment",
"$*LocalDataInfo-Dialog_BlackMarket_F01#S4_ask_1_text_2-korean": "Give a Dim Ergo Fragment",
"$*LocalDataInfo-Dialog_Sophia#chat_E6_text_1-korean": "Don't let the sacrifice of the Alchemists' victims be in vain.\nWith the fruit, they lend their strength to you.",
"$*LocalDataInfo-Dialog_Experiment_E01#S1_text_1-korean": "I’m not going back.\nI’m sick of consuming Ergo.",
"$*LocalDataInfo-Dialog_Alidoro_ruin_E02#S1_text_1-korean": "Wait, mercy!\nI’m just a thief who followed the Black Rabbit Brotherhood...",
"$*LocalDataInfo-Dialog_Merchant_nst_F01#S1_text_1-korean": "Why hello! I didn't know anyone was alive out here.",
"$*LocalDataInfo-GameString_InitSetDesc1_game_string-korean": "A balanced combat style with both power and speed.",
"$*LocalDataInfo-Dialog_Geppetto_esw_E01#S2_1_text_1-korean": "It's tough but I know where you should go now: the Grand Exhibition.\nRumors say the Alchemists there have developed a cure.",
"$*LocalDataInfo-Skill_SK_PC_Fable_ChargeSmash_local_text_skill_tooltip-korean": "Gather your strength for a strong hit.\nHold down the attack button to activate a stronger attack.",
"$*LocalDataInfo-Skill_SK_PC_Fable_Glaive_local_text_skill_tooltip-korean": "Gather your strength for a powerful slash attack.\nHold the attack button to trigger a stronger attack.",
"$*LocalDataInfo-Skill_SK_PC_Fable_GakGung_HND_local_text_skill_tooltip-korean": "Gather your strength to shoot a powerful Ergo arrow.\nThe fired arrow will pierce and attack enemies.\nHold down the attack button to activate a stronger attack.",
"$*LocalDataInfo-Skill_SK_PC_Fable_GuardBat_HND_local_text_skill_tooltip-korean": "Gather your strength for a strong swing.\nHold down the attack button to activate a stronger attack.",
"$*LocalDataInfo-Skill_SK_PC_Fable_FireAxe_local_text_skill_tooltip-korean": "Gather your strength for a wide-range attack.\nHold down the attack button for a stronger attack.",
"$*LocalDataInfo-Skill_SK_PC_Fable_SlowSlash_local_text_skill_tooltip-korean": "Gather your strength for a big forward slash.",
"$*LocalDataInfo-Skill_SK_PC_Fable_Stun_local_text_skill_tooltip-korean": "Gather your strength for a big forward slash.",
"$*LocalDataInfo-Skill_SK_PC_Fable_Ballista_HND_local_text_skill_tooltip-korean": "Gather your strength for a big forward piercing attack.",
"$*LocalDataInfo-Skill_SK_PC_Fable_FastDash_Thrust_local_text_skill_tooltip-korean": "Gather your strength for a big forward piercing attack.",
"$*LocalDataInfo-ItemCommon_AC_mgmt_equip_L1_1_local_text_item_name-korean": "Strength Amulet",
"$*LocalDataInfo-ItemCommon_AC_mgmt_equip_L1_1_1_local_text_item_name-korean": "Strength Amulet +1",
"$*LocalDataInfo-ItemCommon_AC_mgmt_equip_L1_1_2_local_text_item_name-korean": "Strength Amulet +2",
"$*LocalDataInfo-ItemCommon_AC_mgmt_equip_L1_1_3_local_text_item_name-korean": "Strength Amulet +3"
}
}